Level 1
Surging Dash*
Increases the speed and range of surging fist by 40%, and you also gain a 15% bonus movement speed for 1 second afterwards.
Blazing Bulwark*
Consuming Blaze will grant you ''Bulwark'' for 1.5 second per enemy hero hit, reducing auto attack damage taken for the duration by 35%.
Fuel for the Flame*
Gathering a regeneration globe will increase the healing time of your next Consuming Blaze by 50%, and reduce its cooldown by 2 seconds.
More spikes!+
Increases runic bomb's roll damage by 40%.
Level 4
Runed Gauntlet*
Gall's
Runic Blast increases your next basic attack's damage by 115%.
Rollback*
Runic Bomb now returns to you and is no longer destroyed by
Runic Blast. If
Runic Blast is activated, the bomb now returns to you at 150% speed, from where it was blasted.
Seared Flesh*
Every third basic attack deals 60% bonus damage.
Level 7
Hasty Warmup-
Surging Fist's initial delay is reduced by 50% and it is now 100% wider.
Fire Eater*
Basic attacks dealt to targets afflicted by
Consuming Blaze now heal for 40% of the damage dealt and grant you a shield equal to 15% of the damage dealt. This shield is stackable up to 20 times and lasts until it is destroyed.
I AM Hurrying!*
Increase the duration of Gall's
Hurry Up, Oaf! by 1.5 seconds and it no longer fades over time. Whenever Gall activates it, Cho is also pushed a small distance forward if he is not stunned or rooted.
Scrap Metal*
Runic Blast now afflicts enemies hit with Scrap Metal for 2 seconds. If
Cho hits an enemy afflicted by this with a basic attack or an ability, it consumes the Scrap Metal charge and reduces
Rune Bomb's cooldown by 0.4 second.
Level 10
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 377 (164 + 4.5% per level) damage, push enemies away, and stun for 0.75 seconds.
After 1 second pull enemies towards your direction, slowing them by 35% for 3 seconds and dealing (120 + 4%/level) damage. Side Note : The pull in can no longer push people half a screen behind Cho -- The new limit being SLIGHTLY behind him, or at his sides. The change will make it so the game tries to make the pull in more like a
Stitches
Hook than a
Diablo
Shadow Charge after an
Overpower.
Level 13
Runic Feedback*
Runic Blast reduces the cooldown of
Rune Bomb by 1 second per enemy hit, up to a maximum of 5 seconds of cooldown reduction.
Surge of Stamina [REMOVED]
Divine Fist of Fury+
Enemy heroes hit by
Surging Fist are granted a mark that lasts for 2 seconds. If an ability from Gall hits the enemy within that time, the mark is removed and they take an additional 20% damage.
Molten Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 96 + 4% per level damage per second.
Giant's Stomp+
Activeable ability, 25 seconds cooldown. In a zone the same radius as Consuming Blaze around you. When activated, damages enemies for 30 (+5%/level) damage. To enemies above 70% health, slows them by 30% for 2 seconds. For enemies between 50% and 70% health, roots them for 1 second. For enemies below 50% health, stuns them for 0.3 second.
Level 16
Bomb Lobber+
When you throw a rune bomb, you lob it over a short distance, and it will roll forward after landing. Its landing impact deals 100 (+4.5%/level) damage. Comparable to Ragnaros' meteor, except that it can only roll forward -- the direction is not chosen.
Twilight Veil*
For every enemy hero hit by consuming blaze, gain a shield equal to 1.5% of your health, up to a maximum of 7.5% of your health as shielding. While this shield is up, you take 50% reduced damage from abilities. This shield lasts up to 5 seconds or until it is destroyed.
Frenzied Fists
Hitting an enemy hero with surging fist increases your attack speed by 100% for 4 seconds.
Crippling Blow [REMOVED]
Crossfire+
When Cho casts Consuming Blaze, he fires four small blasts of fire (equal in size to Gall's
Shadowflame) in each direction (One in front, one at his left, one at his right, one backwards), each blast dealing 60 (+4%/level) damage, and healing Cho instantly for 40% of the damage dealt to heroes, and 20% of the damage dealt to non-heroes.
C'thun's Gift
Cho's basic attack becomes ranged and slows enemies hit by 20% for 2 seconds.
Favor of the Old Gods
Upheaval now makes Cho resistant, reducing damage taken by 50% for 5 seconds.
The Will of Gall*
Cooldown :
45 seconds
Gall can activate Will of Gall to make Cho unstoppable for
1 second.
Bombardier+
Rune Bomb now has 2 charges.
Fury of the Old Gods+
Passively increase Cho's basic attack speed by 30%. Activate on a 30 seconds cooldown to increase the damage dealt by Gall's abilities to an enemy target by 20% for 3 seconds. While the cooldown is active, the passive attack speed provided is reduced to 10% bonus.
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