After a 1 second cast time, spawn an Infested Terran at your current location. Infested Terrans have 75% movement speed, have 400 health and deal 65 damage with 4 range.
Activate to create a cloud of poison in the target area. Enemies in the poison cloud take 60 damage a second. If an enemy hero dies in poison cloud, refresh the duration. Lasts 5 seconds.
Cooldown: 13 seconds
2
Corruption
Fire a skillshot that puts an enemy hero in stasis for 2 seconds and take 30 damage every .5 seconds. In stasis, they cannot be healed, move, attack or use abilities.
Cooldown: 16 seconds
3
Fungal Growth
Fires a shot in a small radius, dealing 100 damage on impact and slowing the targets by 20% for 3 seconds. Enemies affected also take 20 damage a second and have healing effects reduced by 40% for the duration.
Cooldown: 14 seconds
Secondary Abilities
1
Consume
Activate on an Infested Terran to consume it, gaining 50 mana over 4 seconds but killing the Infested Terran.
Cooldown: 25 seconds
Has 2 charges
All charges restore at once
Heroic Abilities
1
Tissue Containment
Target an enemy building to spawn a tissue on it that has 1000 health and disables the building. This lasts up to 10 seconds or until destroyed. Has 2 charges. The tissue can be targeted by other buildings.
This ability can also be used on a Mercenary Camp for an indefinite time, preventing it from being captured by the enemy team until destroyed.
Cooldown: 40 seconds
2
Neural Parasite
Medium-range skillshot that hits the first hero it comes in contact with. After hitting an enemy hero, the Choker has full control over the enemy hero for 3 seconds. While controlled, the hero can still be attacked by the Choker's allies, but the controlled hero's abilities deal damage to it's allies.
The Choker is disabled while Neural Parasite is active.
Cooldown: 80 seconds
Special Mount
1
Burrow
Activate to burrow for up to 6 seconds. Being burrowed grants 40% movement speed and invulnerability. The Choker can still use Infested Terran while burrowed.
Im honored i'ev inspired you!!
I just have a note about fungal growth, it doesnt seem to do a lot compared to its cd abd other basic abilities. Maybe make it reduce healing effects (30%~50%) on target to match his kill secure role.
Overall nice adaptation! Im curious to see talents and more ideas!
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I just have a note about fungal growth, it doesnt seem to do a lot compared to its cd abd other basic abilities. Maybe make it reduce healing effects (30%~50%) on target to match his kill secure role.
Overall nice adaptation! Im curious to see talents and more ideas!