Choker by Plazma

2 Votes
Rating Pending

Choker

By: Plazma
Last Updated: Sep 24, 2019
Quick Share

Choker

Mutated Infestor

This concept is inspired and adapted off of lucky-tiger's Festi concept. https://www.heroesfire.com/hots/concept/festi-8308

I designed the Choker to be a kill-securing specialist, rather than lucky-tiger's more supportive assassin.

Max Life: 1700
Life Regeneration: 2.5


Max Mana: 520
Mana Regeneration: 4.5


Attack Damage: 60.0
Attack Speed: 1



https://www.reddit.com/r/heroesofthestorm/comments/d8toyj/concept_choker_a_mutated_infestor/

Combat Trait

1
Infested Terrans
After a 1 second cast time, spawn an Infested Terran at your current location. Infested Terrans have 75% movement speed, have 400 health and deal 65 damage with 4 range.

3 charges. 1 second cooldown between cast time.

Cooldown: 6 seconds per charge
HP: 400
Movespeed: 75%
AtkDmg: 50
AtkSpd: 1

Primary Abilities

1
Poison Bomb
Activate to create a cloud of poison in the target area. Enemies in the poison cloud take 60 damage a second. If an enemy hero dies in poison cloud, refresh the duration. Lasts 5 seconds.

Cooldown: 13 seconds
2
Corruption
Fire a skillshot that puts an enemy hero in stasis for 2 seconds and take 30 damage every .5 seconds. In stasis, they cannot be healed, move, attack or use abilities.

Cooldown: 16 seconds
3
Fungal Growth
Fires a shot in a small radius, dealing 100 damage on impact and slowing the targets by 20% for 3 seconds. Enemies affected also take 20 damage a second and have healing effects reduced by 40% for the duration.

Cooldown: 14 seconds

Secondary Abilities

1
Consume
Activate on an Infested Terran to consume it, gaining 50 mana over 4 seconds but killing the Infested Terran.

Cooldown: 25 seconds
Has 2 charges
All charges restore at once

Heroic Abilities

1
Tissue Containment
Target an enemy building to spawn a tissue on it that has 1000 health and disables the building. This lasts up to 10 seconds or until destroyed. Has 2 charges. The tissue can be targeted by other buildings.
This ability can also be used on a Mercenary Camp for an indefinite time, preventing it from being captured by the enemy team until destroyed.

Cooldown: 40 seconds
2
Neural Parasite
Medium-range skillshot that hits the first hero it comes in contact with. After hitting an enemy hero, the Choker has full control over the enemy hero for 3 seconds. While controlled, the hero can still be attacked by the Choker's allies, but the controlled hero's abilities deal damage to it's allies.
The Choker is disabled while Neural Parasite is active.

Cooldown: 80 seconds

Special Mount

1
Burrow
Activate to burrow for up to 6 seconds. Being burrowed grants 40% movement speed and invulnerability. The Choker can still use Infested Terran while burrowed.

Cooldown: 35 seconds

Your Chapter Title

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
lucky-tiger (2) | June 18, 2019 2:22pm
Im honored i'ev inspired you!!
I just have a note about fungal growth, it doesnt seem to do a lot compared to its cd abd other basic abilities. Maybe make it reduce healing effects (30%~50%) on target to match his kill secure role.

Overall nice adaptation! Im curious to see talents and more ideas!
1
[-]
Plazma | June 18, 2019 8:04pm
Ah, good idea!
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved