Clause by Lahharl

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Clause

By: Lahharl
Last Updated: Sep 18, 2018
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Clause

Knight of Iron defense

Also called the castle wall, Clause is one of the most well known knights in the kingdom of Orvelia. A man capable of protecting his allies while punishing his enemies with his great abilities.

Combat Trait

1
Vow of knights
Clause has a baseline block on a 12 sec cooldown with 1 charge. This block charge is only spent at melee range of the enemy that's attacking him and it nullifies 100% of the damage. Whenever he blocks an enemy at melee range, he counters them, dealing 120 (+4%) damage and reducing their damage for 20% over 5 seconds. Counterattacking resets your basic attack timer.

Primary Abilities

1
Cut Ground
Cooldown: 10 seconds
Mana cost: 35

Leap into the air (landing location is the same place), becoming invulnerable. After 0.75 seconds lands, dealing 85(+4%) damage and stunning enemies in a cone in front of you for 1.25 seconds.
2
Shield strike
Cooldown: 8 seconds
Mana cost: 20

Hit a target of your choice to deal 130(+4%) damage and knock him back for a small distance. Blocking an enemy attack reduces the cooldown of this ability for 2 seconds.
3
Guardian Shield
Cooldown: 20 seconds
Mana cost: 80

Channel over 0.5 seconds to give yourself and any allies close to you 25 physical armor for 4 seconds and avoid any critical extra damage effects from basic attacks, talents or abilities that are considered physical damage.

Heroic Abilities

1
The guardian
Cooldown: 90 seconds
Mana cost: 100

Choose an ally (enemy can't see the ally chosen) so that when their HP falls below 35%, Clause will obtain the ability to jump towards them and after 0.5 seconds, deal 200 (+4%) damage and stun everyone in an area close to the target ally for 1.5 seconds.
2
Knight stance
Mana cost: 40
Cooldown: 60 seconds

Take a stance, rooting yourself in place, becoming unstoppable and creating two big shields on each of your sides. The shields will act as walls (unpassable terrain) and any projectiles that go through them, will have their damage reduced by 30%. Aditionally, Clause will obtain 20 armor for as long as the skill is active. Clause won't be able to use Cut Ground while using Knight stance.

Talents

Level 1

(Passive) Dedicated to shields

- (Quest):
+ Make it so your trait is activated 25 times. After it gets activated 10 times, reduce your block charge cooldown by 3 seconds. After activating your trait 25 times, reduce the damage dealt by the target by an extra 10%.

(Active) Shield bash

Cooldown: 30 seconds

- Activate your trait to use it instantly without the need to use a block charge. This effect will trigger the cooldown reduction of Shield strike.

(Trait) Shield of reciprocity

- Vow of knights also hits back the attacker for an extra 50% of the damage the attacker initially did.

Level 4

(Q) Unstable ground

- Cut ground will also prevent any abilities from the enemy that allow them to move for 3 seconds. This includes both free and targeted ones.

(Q) Earth-shattering!

- Cut ground will leave a small amount of unpathable terrain that lasts for 3 seconds.

(W) Bash the head

If you use Shield strike on someone recently hit by Vow of Knights, they will take an extra 100% damage and will be stunned for 0.75 seconds instead of taking a knockback


Level 7

(E) Reinvigorating shield

- Using Guardian shield will also heal you and your allies for 280(+4%) damage over 7 seconds.

(E / Active) Royal knight insignia

Cooldown: 80 seconds

- Upon activation, next Guardian shield will apply the same amount of magical armor thatn it would usually do of physical armor

(Q) Crippling stones

- After the stun ends, targets lose 25% of their movement speed for 1.5 seconds.

Level 13

(W) Shield's edge

- Shield strike now also reduces healing by 35% for 5 seconds.

(Passive) Seize the advantage!

- Attacking someone with "reduced damage done debuffs" also heals Clause for 70% of the damage done.

(E) Royal focus

- Channel time increased to 1 second but armor gained increased by 10.

Level 16

(Active) Queen's blessing

Cooldown: 30 seconds

- Upon activation removes all negatives effects on oneself. If used when stunned, then also increases the cooldown to 60 seconds and grants unstoppable for 2 seconds.

(W) Breaking their sight

- Shield strike gets an extra second cooldown reduction per vow of knights usage. Aditionally, blinds the enemy for 3 seconds.

(Q) Bring them to justice!

- Cut ground now also pulls any heroes hit by it towards Clause (If Earth-shattering! was picked then enemies will get pulled before the unpathable terrain gets created).

(Q) No holding back!

- Cut ground's area of effect is increased by 50% and it's cooldown reduced by 2 seconds.

Level 20

(R1) You are safe now!

- The guardian will now proc an unkillable effect on the ally target (like Taz'dingo) for 3 seconds. All damage done by Clause during this 3 second period will heal the target after the unkillable effect ends.

(R2) Perfected stance

- Clause can now move at 35% movement speed (the created walls will follow). The walls will also create holy light in front and behind of them, blinding enemies and not allowing them to see what's behind the walls (Acts as Dehaka's ult where you can't see, but only applies to anything behind the walls, the rest of the map can be seen normally. The created lights are 2 big cones in front and behind the walls.)

(E) Aegis

- Guardian shield gets a second charge but increases its cooldown by 10 seconds (charges are recovered separatedly). Killing enemy heroes refund a Guardian shield charge if it's being used at the time of the kill, if not then it automatically procs an untalented charge of Guardian shield.

(Passive) Villains won't prevail!

- Vow of knights has 500% increased range and now affects everyone in the area. Every enemy hero affected reduces the block cooldown by 2 seconds. Basic attacks reduces Vow of knights cooldown by 0.5 seconds.

Stats

HP: 2582
AA damage: 113
AA per second: 1

Credits

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