Level 1
(Passive) Dedicated to shields
- (Quest):
+ Make it so your trait is activated 25 times. After it gets activated 10 times, reduce your block charge cooldown by 3 seconds. After activating your trait 25 times, reduce the damage dealt by the target by an extra 10%.
(Active) Shield bash
Cooldown: 30 seconds
- Activate your trait to use it instantly without the need to use a block charge. This effect will trigger the cooldown reduction of Shield strike.
(Trait) Shield of reciprocity
- Vow of knights also hits back the attacker for an extra 50% of the damage the attacker initially did.
Level 4
(Q) Unstable ground
- Cut ground will also prevent any abilities from the enemy that allow them to move for 3 seconds. This includes both free and targeted ones.
(Q) Earth-shattering!
- Cut ground will leave a small amount of unpathable terrain that lasts for 3 seconds.
(W) Bash the head
If you use Shield strike on someone recently hit by Vow of Knights, they will take an extra 100% damage and will be stunned for 0.75 seconds instead of taking a knockback
Level 7
(E) Reinvigorating shield
- Using Guardian shield will also heal you and your allies for 280(+4%) damage over 7 seconds.
(E / Active) Royal knight insignia
Cooldown: 80 seconds
- Upon activation, next Guardian shield will apply the same amount of magical armor thatn it would usually do of physical armor
(Q) Crippling stones
- After the stun ends, targets lose 25% of their movement speed for 1.5 seconds.
Level 13
(W) Shield's edge
- Shield strike now also reduces healing by 35% for 5 seconds.
(Passive) Seize the advantage!
- Attacking someone with "reduced damage done debuffs" also heals Clause for 70% of the damage done.
(E) Royal focus
- Channel time increased to 1 second but armor gained increased by 10.
Level 16
(Active) Queen's blessing
Cooldown: 30 seconds
- Upon activation removes all negatives effects on oneself. If used when stunned, then also increases the cooldown to 60 seconds and grants unstoppable for 2 seconds.
(W) Breaking their sight
- Shield strike gets an extra second cooldown reduction per vow of knights usage. Aditionally, blinds the enemy for 3 seconds.
(Q) Bring them to justice!
- Cut ground now also pulls any heroes hit by it towards Clause (If Earth-shattering! was picked then enemies will get pulled before the unpathable terrain gets created).
(Q) No holding back!
- Cut ground's area of effect is increased by 50% and it's cooldown reduced by 2 seconds.
Level 20
(R1) You are safe now!
- The guardian will now proc an unkillable effect on the ally target (like Taz'dingo) for 3 seconds. All damage done by Clause during this 3 second period will heal the target after the unkillable effect ends.
(R2) Perfected stance
- Clause can now move at 35% movement speed (the created walls will follow). The walls will also create holy light in front and behind of them, blinding enemies and not allowing them to see what's behind the walls (Acts as Dehaka's ult where you can't see, but only applies to anything behind the walls, the rest of the map can be seen normally. The created lights are 2 big cones in front and behind the walls.)
(E) Aegis
- Guardian shield gets a second charge but increases its cooldown by 10 seconds (charges are recovered separatedly). Killing enemy heroes refund a Guardian shield charge if it's being used at the time of the kill, if not then it automatically procs an untalented charge of Guardian shield.
(Passive) Villains won't prevail!
- Vow of knights has 500% increased range and now affects everyone in the area. Every enemy hero affected reduces the block cooldown by 2 seconds. Basic attacks reduces Vow of knights cooldown by 0.5 seconds.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments