Level 1:
Psionic Resilience:
While Clolarion has a shield active, he takes
50% reduced damage from non-heroic sources.
Bombing Runs::
Interdictors deal
100% increased damage to non-heroic targets.
Evasive Maneuvers:
If a minion, monster or non-boss mercenary is the target of
Strike Formation it is stunned for the duration. Structures are stunned, but only for only
3 Seconds.
Level 4:
Defensive Formation:
Gain the Secondary Ability,
Defensive Formation
Scouting Formation:
Gain the Secondary Ability,
Scouting Formation
Suicide Formation:
Gain the Secondary Ability,
Suicide Formation
Shelled into Oblivion:
Heroes hit with at least 5 of the 6 explosions of
Solarite Mortar are stunned for
1 Second.
Level 7:
Orbital Bombardment:
Solarite Mortar deals
15% Increased damage each time it hits a target during a single cast.
Rapid Deployment:
Interdictors have their cooldown reduced by
3 seconds if they return without being destroyed
Purifier Admiral:(Quest:)
(Objective:)
Deal
5,000 damage to heroes during Strike Formation
(Reward:)
Increase the maximum capacity of the Interceptor fleet by
2.
Level 10:
Repair Drones:
Stargate:
Level 13:
Psionic Furnace:
Clolarion deals
20 damage per second in an AOE around himself. At
5% Maximum Health Shield, this effect is doubled. At
10%, it is tripled.
Dogfighters:
Reduce the damage output of heroes targeted by
Strike Formation by
75%, decaying to
15% over the duration. Returns to normal afterward.
Coordinated Assault:
Interceptors deal
50% increased damage to enemies that have been hit by
Interdictors within the last
2 seconds.
Level 16:
Empathetic Shielding:
25% of
Interceptor damage is returned to Clolarion's shields.
Autonomous Targeting:
Solarite Mortar is no longer a channel
Fleet Beacon:
Interdictors gain an additional charge,
100 health, and
10% range.
Level 20:
Shield Drones:
Repair Drones now grant a shield equal to
5% of their targets' Maximum Life at the beginning and end of their healing process. These shields each last 3 seconds.
Void Rush:
Stargate now deploys a Void Ray on a selected lane with each wave of minions. (Gain Secondary Ability to Select Lane)
Void Rays behave similarly to catapults as far as their targeting priorities. They attack with a beam whose damage increases the longer it is channeled, up to
200%. Void Rays outrange structures, but will not attack heroes unless there is no other target.
VOID RAY:
Health:
750 Health
Damage:
30 per Second
Mothership:
Build Interceptor now takes
8 seconds. Clolarion's AA deals
50% increased damage to
Strike Formation's target.
Purifier Armada:
Interdictors have the AOE of their explosion increased by
30%. Clolarion's AA now splashes for
50% of its damage in a small AOE.
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