Revise Scar to be more teamfight distruption or siege lane
Health: 1745 (+4%)
Health regen: 3.13 (+4%)
Armor: 0
attack damage: 124 (+4%)
attack speed: 1.11
mana: 500 (+4%)
mana regen: 3.00
Speed: 100%/130%
Combat Trait
1
Reeqiup (D)
Change from ranged stance or melee stance and alternate E. Default to range stance.
Range: 5 (ranged)/1.2 (melee)
Damage: +10% to heroes (ranged)/+25% to minion and mercenary (melee)
Primary Abilities
1
Cluster Charged
After a short delay deal damage 265 (+4%). Deal 50% more damage to structure. Range: 4.5 Cooldown: 10 secs Mana Cost: 60
2
Snapshot
After 0.75 secs, deal damage 76 (+4%) to 3 enemies in a cone. Prioritize heroes. Casting does not interrupt movement. Range 6 Cooldown 12 secs Mana Cost 50
3
Disabling Shot (range)
Fire in a line, first enemy hit is silence and blind for 1.5 secs. Range 5 Cooldown:14 secs Mana 65
4
Fake out (melee)
Sent a decoy to target enemy, deal 215 (+4%) damage. If decoy is left alive for 3 secs, enemy take the damage again. Range 3.5 Cooldown 14 secs Mana 60
Secondary Abilities
1
Yamoto Barrage (Q)
Deal 200 (+4%) damage in a small area. Store up to 3 charges. Range: Global Cooldown 25 secs
2
Plasma Array (W)
Fire three wave of plasma, each wave deals 111 (+4%) damage. The last wave deal 50% more damage. Range: Global/ 6.5 Cooldown 40 secs
3
Chrono Rift (E)
In a large area, 50% slow enemy for 2 secs while increase 30% movement speed of allies. Range: Global Cooldown 45 secs
4
Counter Intelligence
Passive: When not casting ability or attacking 3 secs become invisible.
Activation: Become unrevealable for 4 secs. Casting ability or attack does not reveal.
Cooldown: 70 secs
Heroic Abilities
1
Orbital Support
Using Orbital Support grant alternative ability that can be use. Scar cannot move or use basic attack while using Orbital Support. Reactivate to switch back.
Cooldown 1 secs
2
The Wolf
For 15 secs, commandeer a modified vulture that increase movement speed by 20% and can attack while moving.
Cooldown 70 secs Mana Cost 80
Talents
Tier 1
1. Firecrackers (Q): ! Quest: every minion kill by Cluster Charge increase damage by 0.5. ! Reward: After reaching 15 damage, increase radius by 30%. ! Reward: after reaching 30 damage, deal 50% additional damage over 6 secs.
2. Weapon Master (D): ! Quest: Participate in 5 hero takedowns. ! Quest: Deal 50,000 siege. damage ! Quest: Capture 8 mercenaries.
Reward: Completing each quest grant will 5% attack speed. After completing all quest gain 15% additional attack speed.
3. Experimental treatment (passive): ! Quest: Gathering a regen globe increase health regen by 1 per sec, up to 30. ! Reward: After gathering 15 globe, regen globe restore 100% more mana. ! Reward: After gathering 30 globe, increase health regen by 150% when out of combat for 5 secs.
Tier 2
1. War scars (passive): Heal 30% of the damage dealt from basic attack.
2. Alloy Armor (passive): Grant 50 physical armor against enemy hero basic attack every 5 secs. Store up to 3 charges.
3. Psi Armor (passive): Grant 50 spell armor against enemy spell for 1.5 sec every 8 secs.
4. Out Rank (passive): Take 55% less damage from minion and non boss mercenary.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments