In Heroes of the Storm, Confessor Paletress is an immobile healer who specializes in area of effect healing. Her abilities are powerful but limited by increased mana cost from repetitive use.
"Argent Confessor Paletress is a human priestess who can be found in the Argent Pavilion at the western portion of the Argent Tournament Grounds."
" Redemption is for those who can accept their sins and see the fault in their past actions."
Whenever you heal or damage a player with an ability they gain a stack of Confession.
When a player reaches 7Confession stacks, their sins are either Redeemed or Exposed.
Enemies become Exposed, losing 10 Armor and dealing 10% less damage for 5 seconds.
Allies become Redeemed, gaining 15 Armor and dealing 15% increased damage for 5 seconds.
Additional Information
Scaling: 4.00% (both)
Confession stacks do not decay and are only removed after being Redeemed or Exposed.
Primary Abilities
1
Repent
" Everyone will repent, harshly or gently, it must be done."
Cooldown: 1 Second
Cost: 20 Mana
Call for the light to help players in an area repent for their mistakes.
After 0.6 seconds, a small area is struck with cleansing light.
Enemies inside take 80 damage and Allies are healed for 100 health.
Passive (Exhaustion): Subsequent casts of Repent within 6 seconds cost 20 additional mana, stacking up to 3 times.
Additional Information
Scaling: 4.00% (both)
Range: 10
Radius: 1.5
Cast Time: 0 / 0.3 seconds
2
Fields of Light
" The more lights the brighter the fields, the more darkness the quicker dusk falls."
Cooldown: 2 Second
Cost: 60 Mana
Tear out a portion of the power of your staff into direct use.
After 0.5 seconds, launch a missile in the target direction, creating a trail of light behind it that lasts for 5 seconds.
Allies inside of the trail are healed for 50 health every second and increase the duration of the trail by 0.1 seconds.
Enemies inside of the trail take 50 damage every second and reduce the duration of the trail by 0.2 seconds.
Passive (Faltering Light): Subsequent casts of Fields of Light within 8 seconds cost 60 additional mana, stacking up to 3 times.
Additional Information
Scaling: 4.00% (both)
Range: 8
Missile Speed: 12
Field Size: 8 x 2
Cast Time: 0.125 / 0.125 seconds
3
Purifying Shackles
" None may pass unnoticed through these sacred grounds."
Cooldown: 12 Seconds
Cost: 60 Mana
Shackle the targeted area in holy magic for 4 seconds. Enemies inside of it take 50 damage every second and using a dash or a blink inside of it punishes them, dealing an additional 90 damage.
Allies inside the area gain 10 Armor and are healed for 80 health every second.
Additional Information
Scaling: 4.00% (both)
Range: 8
Radius: 5
Cast Time: 0 / 0.3 seconds
Heroic Abilities
1
Eye of the Confessor
" Those who remain faithful to the light shall gain its blessings."
Cooldown: 80 Seconds
Cost: 80 Mana
Create field of divine power that last for 8 seconds.
Players inside the area gain 25 Armor.
Upon expiring ALL PLAYERS inside the area are healed for 50% of all damage mitigated by Eye of the Confessor.
Additional Information
Scaling: 4.00% (both)
Range: 12
Radius: 5
Cast Time: 0 / 0.25 seconds
2
Equilibrium
" Peace comes to those who seek it, no matter the allegiance."
Cooldown: 100 Seconds
Cost: 100 Mana
After 0.25 second, channel your Divine Powers to calm the targeted area for 2.5 seconds.
All players inside the area are silenced, disarmed, invulnerable, and can not be rooted or stunned. They also heal for 100 health every 0.5 seconds.
Confessor Paletress is only affected by the healing.
Additional Information
Scaling: 4.00% (both)
Range: 11
Radius: 5
Cast Time: 0.25 + 2.5(ch) / 0 seconds
Confessor Paletress Talents
Talent Tier 1 (Level 1)
(Passive) Faith
Healing an ally increases the healing they receive by 1% for 5 seconds.
Additional Information
Stacks up to 20 times.
Duration refreshes upon being healed by Paletress.
(W) Angelic Blessing
Each ally hit by the missile of Fields of Light increases the duration of it by 1 seconds.
(E) Runic Guard? Quest: Punish enemy dashes with Purifying Shackles. ? Reward: After punishing enemies 10 times, increase the armor granted by Purifying Shackles by 5. ? Reward: After punishing enemies 20 times, increase the armor granted by Purifying Shackles by an additional 5. ? Reward: After punishing enemies 30 times, the armor lingers for 2 seconds after leaving the area.
Talent Tier 2 (Level 4)
(Passive) Exaltation
Healing an ally increases the healing they receive by 1% for 5 seconds.
Additional Information
Stacks up to 20 times.
Duration refreshes upon being healed by Paletress.
I really love the trait mechanic and can even see more potential in the talents. What the basic kit misses is some sort of CC, maybe unlocked via talents that I'm definitely looking forward.
As Vitali pointed out, the mana management might prove tricky for some, but that is perhaps part of the learning curve of mastering this hero. What I really miss from old Whitemane is having a talent tier dedicated to mana regeneration, even though it was highly criticized by some that it defeated the purpose of Desperation. Still I can see something similar possible for your concept, by making the mana regeneration locked behind fulfilling a condition rather than straight mana reductions.
Heroics are definitely very unique and I very like the concept of neutral abilities. Both heroics and especially Equilibrium are in a way similar to Void Prison but yet very very different. The similarity lies in that both are neutral abilities; when used right they can be way too powerful and when wrongly timed they can be very devastating to your allies combos. The solution to Void Prison as well as to a lot of other abilities that can accidentally hurt your allies than helping them is the option to cancel them. Though I can totally understand not going with the cancellation option because it wouldn't fit her theme well. Another possibility that might still fit her theme is a general Heroic passive upgrade storm talent that would make her heroics only grant the debuffs to enemies; [Heroic] Judgment: None escape the judgment of the light!
Enemy Heroes that are Exposed have their healing, Armor and Invulnerability granted by Eye of the Confessor and Equilibrium revoked.
Additionally, whenever a Hero gets Redeemed or Exposed, reduce the cooldown of the heroic ability by X (e.g. 5%)
Sorry for writing too much, I really enjoyed reading your concept and just couldn't help myself :D
I like your Exposed/Redeemed mechanic, though I'm afraid that people will have trouble with her as they dd with Whitemane (Desperation and Zeal apparently being too much vocab for the majority of the player base to juggle). On that note, I think her Q is a bit too derivative from Whitemane's Q, though I don't know how you can make it more distinct. R2 seems like a really unique CC mechanic. I like the ceasefire concept very much.
I actually had no idea people struggled with the Desperation + Zeal management. A lot of inspiration with the mana increase is from Whitemane, as both of these characters would be priests and could be linked in a way but while having different playstyles. ^^
Her Q to me is 'Heavily' inspired by Karthus' Q ability (From League of Legends). It's pretty much the same, only that this one also heals instead of just dealing dmg. It is quite similiar to Whitemane since it's spammable, however, the mana cost is lower because of the chance of missing and it having to be spammed for consistent healing, unlike her counterpart which relies on dealing dmg to sustain her team in prolonged fights.
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As Vitali pointed out, the mana management might prove tricky for some, but that is perhaps part of the learning curve of mastering this hero. What I really miss from old Whitemane is having a talent tier dedicated to mana regeneration, even though it was highly criticized by some that it defeated the purpose of Desperation. Still I can see something similar possible for your concept, by making the mana regeneration locked behind fulfilling a condition rather than straight mana reductions.
Heroics are definitely very unique and I very like the concept of neutral abilities. Both heroics and especially Equilibrium are in a way similar to Void Prison but yet very very different. The similarity lies in that both are neutral abilities; when used right they can be way too powerful and when wrongly timed they can be very devastating to your allies combos. The solution to Void Prison as well as to a lot of other abilities that can accidentally hurt your allies than helping them is the option to cancel them. Though I can totally understand not going with the cancellation option because it wouldn't fit her theme well. Another possibility that might still fit her theme is a general Heroic passive upgrade storm talent that would make her heroics only grant the debuffs to enemies;
[Heroic] Judgment:
None escape the judgment of the light!
Enemy Heroes that are Exposed have their healing, Armor and Invulnerability granted by Eye of the Confessor and Equilibrium revoked.
Additionally, whenever a Hero gets Redeemed or Exposed, reduce the cooldown of the heroic ability by X (e.g. 5%)
Sorry for writing too much, I really enjoyed reading your concept and just couldn't help myself :D
Her Q to me is 'Heavily' inspired by Karthus' Q ability (From League of Legends). It's pretty much the same, only that this one also heals instead of just dealing dmg. It is quite similiar to Whitemane since it's spammable, however, the mana cost is lower because of the chance of missing and it having to be spammed for consistent healing, unlike her counterpart which relies on dealing dmg to sustain her team in prolonged fights.