Constantine Talon by Necromau5

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Constantine Talon

By: Necromau5
Last Updated: Jun 2, 2015
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Constantine Talon

Viking Mercenary

Founder of the Mercenary group the Hel's Angels.

Proficient with harassment of enemy structures and heroes. He trades durability for high mobility.

Combat Trait

1
Raider
Mount Replaced with "Fighter Mode". Basic attacks deplete tower ammo.

Primary Abilities

1
(Q) Barrage
Fire a barrage of missiles and bullets at an area, causing moderate aoe damage. 7 second CD
2
(W) Riptide Missiles
Fire a missile that knocks back enemies in a radius around the impact zone. Deals light aoe damage. 10 second CD
3
(E) Afterburners
Boost forward, stunning enemies in your path for 1 second on contact. 6 second CD

Heroic Abilities

1
Wingmates
Summon two vikings to increase your damage and sight radius. Lasts 30 seconds, 50 second CD.
2
Strafing Run
Take off and deal heavy damage in a long line. 50 second CD.

Special Mount

1
Fighter Mode.
Mount Replaced with "Fighter Mode". When in Fighter mode attack speed is reduced by 50%, attack radius decreased by 10%, can fly over terrain, can use abilities without exiting Flight Mode, Abilities replaced with: "E" Barrel Roll; become invulnerable for 1 second, 30 second CD

Philosophy and Talents

Where Nova uses stealth to gank heroes, Talon uses his mobility. His ability to fly over terrain is vital to contesting turn-ins and harassing undefended towers. He must rely on his ability to fly over impassible terrain to escape as he receives no speed increase in flight mode.

His talents would focus on either increasing his speed, damage (aka gathering storm) or durability.

Level 1:
-Transformation Servos: Transformation time to and from flight mode is decrease by .25 seconds
-Ammunition Fabricator: Decrease CD of Barrage by 20%
-Ultra Capacitors: Increase basic attack damage by 10%
-Vanadium Plating: Increase Health by 10%

Level 4:
-Sideswipe: Afterburners Stun increased by .5 seconds.
-Vampiric Assault: Basic Attacks heal for 15% of the damage dealt
-Scouting Drone: Sight radius in Flight Mode is increased by 20%
-Crasher Wake Missiles: Riptide Missiles slow by 20% for 2 seconds.

Level 7:
-Advanced Targeting: Flight Mode attack speed increase by 50% (75% of landed basic attack)
-Boosters: Increase Afterburners range by 40%
-Mercenary Lord: Siege and Bruiser Mercenaries near your hero deal 50% more damage to the primary target.

Level 10:
-Wingmates: Summon two vikings to increase your damage and sight radius. Lasts 30 seconds, 50 second CD.
-Strafing Run: Deal Heavy Damage in a long line. 50 second CD.

Level 13:
-Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health.
-Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for2 seconds. Can only trigger once every 30seconds.
-Gathering Power: Passively grants 5% Ability Power. Each Hero takedown increases this bonus by 2% to a maximum of 15% . This bonus Ability Power is reset to 5% on death.
-Unlock Safeties: Gain the ability to use Riptide Missiles in Flight Mode.

Level 16:
-Regenerative Bio-Steel: Health regen increase by 30%
-Confident Aim: Decrease the CD of Barrage by 1 second for every enemy Hero hit.
-U-turn: Press "E" again within 1 second to dash back toward your original location, stunning targets again.
-Target Locked: Riptide Missiles stun for 1.5 second (Crasher Wake Missiles effect happens afterward).

Level 20:
-Got Your Six: While under the effects of Wingmates, you receive a charge of Got Your Six every 3 seconds. When you take damage decrease it by 75% and spend a charge of Got Your Six. Can hold 2 charges.
-Zero-G Diffusers: Greatly increase the range of Strafing Run. Press "R" again to cancel its effect and land in the last location it effected.
-Chaff: Barrel Roll CD decrease to 10 seconds, Effect lasts for 3 seconds.
-Nexus Frenzy: Increases Attack Speed by 20% and Attack Range by 20% .

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