Tier I - Level 1
Q: Infernal ignite
Damage bonus is increased by 10%
W: Advanced heat restribution
Blinding heat generates 5 less heat and deals 20% more damage.
D: Regenerative Bio-Steel
Collecting regen globes regenerates 1.5 hp per globe when heat is below 60.
E: Reactive block
Activating A.P.S. gives you 2 charges of Block.
Tier II - Level 4
Q: Thermite filaments
Ignite deals damage over 6 seconds.
W: Hot steam
Range is increased by 20%. Enemies in close range are blinded for 0.5 more seconds.
D: Amplified healing
Received healing is increased by 30% when in hellbat mode.
#: Backup Cooling System
Reduces heat by 40.
Tier III - Level 7
W: Dense atmosphere
Blinding heat slows foes by 20% for 3 seconds
E: Hellion Protection Module
A.P.S. is available in hellion mode. Cooldown is reduced by 2 seconds.
Z: Advanced Servos
Transformation takes 50% less time
#: Ram the bastard
Become unstoppable and dash to enemy hero dealing low damage and stunning for 1 second.
Tier IV - Level 10
R1: Infernal pre-igniter
R2: Defensive matrix
Tier V- Level 13
A: Burn through
Basic attacks against the same target deal bonus damage increasing by 0,2% of target's maximum health per attack (maximally 3%).
E: Armor hardening
Damage reduction is doubled.
D: Heat damping
Heat decreases 20% faster.
Z: Improved engine
Hellion's movement speed is increased by 10%
Tier VI - Level 16
A: Napalm spray
Basic attacks have 45° arc and are 25% further.
W: Fire Panic
Nearby foes' ability damage is reduced by 25% for 1.5 seconds.
W: Scorched earth
Blinding heat leaves a zone on the ground that deals low damage for 6 seconds.
#: Blood for Blood
Tier VII - Level 20
R1: Blue flame
Cooldown is reduced by 20 seconds. Infernal Pre-igniter is always active in Hellion mode.
R2: Team matrix
All nearby allied heroes also gain shield equal to 20% of their health for 8 seconds
D: Armor from hell
No longer takes damage from overheat. Still explodes if heat reach 100.
#: Bolt of the Storm
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