Channel for
0.5s to deploy Cort's crossbow into an autonomous sentry, which will continually attack his enemies as long as he remains near it. The sentry is an immobile, untargettable, uncollidable pet which will choose a visible hostile non-structure target in its range and attack it until it dies or leaves the range. If Cort attacks a non-structure target in the sentry's range, it will switch focus to that target. The sentry itself does not provide vision. The sentry's attacks have Cort's unmodified basic attack range and speed and deal
80% of his attack damage as physical.
The sentry lasts until reactivated or up to
15s, doubled if Cort remains in its range. While the sentry is deployed and for
5s after, Cort will attack with throwing knives, reducing his attack range to
4.4 and his damage by
20%, but his attacks no longer have a pre-fire delay. The range of his Bola Shot and Elemental Arrow are also reduced. Cort may interact with the turret to cancel both the 5s delay and the cooldown.
Range: Cort's basic attack range.
Cooldown: 20s from end of last sentry.
Mana: 100
Discipline: 60 mana over 40s
While the sentry is deployed, Bola Shot and Elemental Arrow are replaced by Bolas and Impale, which are functionally similar and benefit from the same talents, but have a different animation and a shorter range.
The sentry uses the model of Cort's crossbow atop a team-colored tripod.
Yes, using it lock down an interactable objective is intentional. To counter, have a tank move in first so another hero can interact with it, since Cort can't remotely change its target.
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