> Focused Mind (Discipline): Discipline now refunds
50% more
mana over a 50% longer duration (so,
75% mana over 225%
cooldown)
> Nether Tentacles (Elemental Arrow): Elemental Arrow now heals for
40% of damage dealt.
> Immolation Arrow (Elemental Arrow): Elemental Arrow leaves a fiery wall in its wake, dealing
100% of its damage over
3s.
> Tactical Advantage (Evasive Fire): If Evasive Shot slows a target, also gain
20% move speed for the slow's duration.
> Sharpshooter (Passive): For every
5 enemy Minion or Mercenary kills near your Hero, gain
1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.
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