Crash Bandicoot by Lahharl

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Crash Bandicoot

By: Lahharl
Last Updated: Jul 6, 2018
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Crash Bandicoot

Hero marsupial

Crash bandicoot is a marsupial who keeps getting into trouble and saving the world during his free time. During his origins, he was a normal marsupial but he got enhanced by the crazy experiments of Dr. Cortex who was trying to create an army of enhanced series of animals. Now, he is always there to face his nemesis, Dr. Cortex, and foil his plans.

Combat Trait

1
Life Hoarder
The nexus offers unlimited respawns so it would be safe to assume Crash would find another way to use these. Every 20 seconds (if there is no life currently) a life will spawn in your map, every life you get increases your overall stats by 1%. You can hoard up to 99 lives (you can keep collecting and they will stack further for other talents) but they wont increase your stats after 50.

The possible locations where lives will spawn include only areas from your side of the map.

There can be up to 3 lives at the same time at the map

Collecting 100 wumpa fruit will grant you an extra life.

You use energy instead of mana (recovers at a rate of 5 per second)

Primary Abilities

1
Spin
Cooldown: 8 seconds
Energy cost: 25

Make a quick spin that lasts for 1 second. While you do so, become inmune to projectiles and deal 200(+4%) damage to every enemy hit. If you hit an enemy hero, they will drop 3 wumpa fruits. Every minion/monster killed by this ability will grant you 1 wumpa fruit.

You can move while channeling this ability but can't attack or use other abilities.
2
Jump
Cooldown: 8 seconds
Energy cost: 15

Jump in a direction, making yourself inmune to roots, stuns and slows. If you land on an enemy's head you will deal 120(+4%) damage (radius is about lunara's Q) and slow them 30% for 2 seconds. The landing location deppends on your mouse, range of 4 (a third of genji's E).

You get a 15% movement speed for 2 seconds after landing
3
Slide
Cooldown: 12 seconds
Energy cost: 20

Slide in the chosen direction (range of 5, tychus AA range) knocking back and stunning enemies hit for 1 second and dealing 250(+4%) damage to every enemy hero hit. The damage is reduced by 15% for each subsequent hero hit for the duration of this ability. Minions only take half the damage from this ability. After hitting at least 2 minions with a cast of this ability, every subsequent minion will drop 1 wumpa fruit. Every hero hit by this ability will drop 3 wumpa fruits.

Secondary Abilities

1
Jump polar!
Cooldown: 5 seconds

Only activatable when using your mount, allows you to jump over walls.

Heroic Abilities

1
Bazooka!
Cooldown: 25 seconds
12 charges

Activate to use your wumpa bazooka, allowing you to shot explosive fruit that will blow up in contact with any enemy they touch during its travel, dealing 100(+4%) damage per fruit. You get a charge every 5 seconds. Range of 14.
2
Bike ride
Cooldown: 60 seconds

After a 1 second channel, make your bike appear, granting you 60% movement speed and allowing you to collide with enemies, dealing 120(+4%) and knocking them back. After colliding 6 times or 6 seconds passing, the bike will start to collapse and the ability command will turn into "Get rid of it!" allowing you to throw the bike a set distance, making it explode dealing 300(+4%) damage; if the bike is not thrown during the next 3 seconds it will be thrown automatically to the direction you are facing.

Special Mount

1
Polar!
Cooldown: 5 seconds

Polar is more reliable than any of these modern mounts, granting you the ability to jump over walls when using it

Talents

Level 1

(Passive) Hoarding HP!
-The bonus hp obtained from your passive goes from 1% per life to 1.5%. Aditionally, obtain 10 armor when you reach 35 lives.

(Passive) I do damage now!
-The ability power obtained from your passive goes from 1% to 1.25%. Aditionally, your energy recovers an extra point every second after you reach 35 lives.

(Passive) Running around at the speed of sou...
-Obtain 50% movement speed after you obtain a life and recover 15% of your HP. Obtain an extra 15% base move speed after you reach 35 lives.

Level 4

(W) Double jump!
-You can use a second jump after the first one before landing at half the original's cost if you land on an enemy hero.

(W) Ground slam
-Before you land, you can cancel your jump and instead do a Ground slam, increasing the area of effect by 100% allowing it to hit multiple targets and doing an extra 30% damage (it can affect several targets in this way).

(E) Aim for the leg!
-Your slide now also slows enemies by 60% for 1 second after the stun fades.

Level 7

(Z) Polar slide ride!
-After you jump with your mount a small icy area is created on polar's landing area that will make you slide with polar, applying a non talented E to enemies in the way. You can't get dismounted while you are sliding.

(Q) Spin to win!
-Your Q duration is tripled and will now hit 3 times, the 2 extra times will deal 33% of the original damage but they still benefit from your passive. Wumpa fruit drop is still the same from heroes but the extra hits wont make fruit appear from minions.

(Q) Ninja arts
-Your Q now also allows you to throw fruit to the closest enemy every time a projectile bounces, dealing 80(+4%) damage to them.

Level 13

(Q) Barbaric!
-Your Q now also heals you by 15% of the damage dealt. Healing is doubled against heroes.

(W) Aku blessings
-Your W now also grants you 2 stacks of spell armor, reducing spell damage recieved by 40% for the next 2 abilities. Hold up to 4 charges.

(Active) Aku mask
30 second cooldown
-Allows you to activate your D, using a live in the process and granting you protected for the next 2 seconds.

Level 16

(W) Aerial tornado
-Allows you to by using an extra 10 energy after jumping (or double jumping) to spin in the air to move up to 3 times farther for the landing distance and moving 50% faster while doing so. You also deflect projectiles while spinning.

(E) Running combo
-After sliding, obtain an extra 50% movement speed for each enemy hit by 0.5 seconds. This bonus is quadrupled against enemy heroes.

(Passive) Make them go crazy!
-Whenever your speed is higher than 100%, your damage increases a 15%.

Level 20

(R) Bazooka fully loaded!
-Your bazooka now throws 3 fruits (an extra one on each side of the original) but the range is decreased by 30%. You can now use any wumpa fruit you collect as charges for your bazooka.

(R) Coco modifications!
-You can now control your bike so its a separate unit from you. Enemies can't destroy this unit but they can still CC it.

(Passive) Wait, what's a MOBA?
-Lose the extra growth from any passive (not the "after 35 lives effect") from level 1 you have and up the maximum lives you get benefit from 50 to 99.

(Active) Random Box!
Cooldown 20 seconds
-Use it to throw a box, the box thrown can have different effects:
+ Wooden box: Throw a box dealing 150(+4%) damage to an enemy.
+ TNT box: Throw a box dealing 225(+4%) damage and exploding doing half the damage in a small radius.
+ ? Box: Throw a box, dealing 90(+4%) damage and dropping 10 wumpa fruit around the target.
+ Time box 1/2/3: Throw a box, dealing 60(+4%) damage that makes the enemy go into stasis for the time indicated in the box.

Stats

Hp: 1630

AA damage: 115
AA per second: 1

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