Level 1
(Trait) Zap
-Quest: Hit 30 heroes with the active effect of lightning orbs.
Hit 60 heroes with the passive effect of lightning orbs.
Reward: +25% damage on both active and passive lightning orb for each quest completed.
(Trait) Cool headed
-Quest: Reduce 3000 damage with the active effect of frost orbs.
Reward: Frost orb now grants 2 extra passive armor.
(E) Flux capacitor 2.0
-Whenever you cast flux capacitor, if at least an enemy hits a wall, produce the full effect of all activated orbs.
Level 4
(Q) Thunder in a ball
-Quest: Hit 3 enemy heroes 3 times with lightning ball.
Reward: Increase the AoE radius of your ball lightning by 30% and whenever it hits an enemy hero generate 2 lightning orbs instead of 1.
(Active) Sweeping Beam Cooldown 30 seconds
After a 0.5 delay, creates a line in the floor that lasts for 2.5 seconds, any enemy that touches the line will be hit by an automatic laser that deals 220(+4%) damage. Can only happen once per hero. Aditionally gain an extra orb slot.
(Trait) Plasma sinergy
Every plasma orb will passively empower other orbs by 10% in all active and passive effects. Grants an extra orb slot.
(Q) Darkness begins
Your ball lightning will become ball darkness, dealing extra an extra 30% damage to enemies whose HP is below 50%. This ability will now generate darkness orbs.
Level 7
(Passive) Static discharge
Every 10 seconds you are hit by a melee attack, you will discharge 150(+4%) damage to whoever hit you. If you melee attack them in return for the next 3 seconds you will gather their electricity obtaining a lightning orb.
(W) Ice leap
After you hit an enemy with Cold snap, you can reactivate it to jump onto the main target and basic attack them instantly for the next 3 seconds.
(E) Hello world
Every hero that you knockback will reduce the cooldowns on your abilities for 1 seconds up to a maximum of 3. Every hero slammed against a wall counts as 2 seconds and increases the maximum reduction by 1.
(W) Embrace darkness
Your Cold snap will now become a Dark snap. Generates a darkness orb and increase the "being in combat" bonus for all darkness orbs currently present for 1 second per each secondary target hit.
Level 13
(W) Melt and assimilate
Take all armor away from targets hit by your W and get that much armor for yourself. Lasts 3 seconds.
(E) Rebound
You can now use Flux capacitor to nullify projectiles. Every nullified projectile will grant you a spell shield stack that will grant you 50 spell armor, reducing damage taken by the next magical ability by 50%.
(Trait) Genetic algorythm
-Quest: Whenever you use a frost orb, obtain an extra armor point. If you get hit 7 times while the active effect lasts, you will obtain an extra point of armor, quest progression can happen up to 3 times per use. If you die, you will lose 5 armor from your quest progression. Stacks up to 25 armor.
Level 16
(Q) Thunder strike
Ball lightning now travels twice as far and can bounce of walls also granting a lightning orb per each person hit. Benefits from previous talents. Aditionally gain an extra orb slot.
(W) Blizzard
Cold snap now creates 2 extra attacks that appear left and right where your original cold snap happened (position deppends on your own point of view at the moment of the cast). Each new cold snap will explode and create the areas. Every enemy hero hit by the extra explosions will recieve half the damage and grant you an aditional frost orb. Benefits from previous talents. Aditionally grants an orb slot.
(Trait) Advanced capacitor
If you activate a lightning, frost or plasma orb, duplicate it's effect. This effect can only happen once every 30 seconds. If the activated orb is a darkness orb, then apply it's effect as if it was already maxed. Aditionally grants an orb slot.
(E) Darkness, madness!
Your flux capacitor will now attract all the enemies instead of pushing them back, dealing 40(+4%) damage. You will get a darkness orb per enemy attracted and fill the rest of the slots with plasma orbs. Any already existing darkness orbs won't be changed to plasma orbs. Aditionally grants an orb slot.
Level 20
(R) Multicoloured effects
Rainbow will now activate orbs for 2 times their effects. Cooldown reduced to 30 seconds.
(R) Rainbow tempest
Multi colored tempest will now activate all effects for each orb of which you have 2 or more. If you have 5 orbs of the same element, the area generated will instead double its original effects.
(Trait) The madness of Neow
Darkness orbs damage is increased by an extra 50% if there are no other orb types in the rest of your slots.
(Trait) True orb potential
Lightning orbs: Now also grant an aditional 10% AA damage to the closest ally per orb.
Frost orbs: Now also passively slow enemies close to you by 25%. Slow remains for up to 1 second after the enemy leaves the area.
Plasma orbs: Will now grant ability power to the closest ally.
Effects can't happen if you have darkness orbs.
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