Crystalsmith Kangor by Nortin

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Crystalsmith Kangor

By: Nortin
Last Updated: Sep 24, 2018
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Crystalsmith Kangor

Laser-Light Engineer

Current version: 1.2

Crystalsmith Kangor is a durable melee support who refracts holy lasers to buff allies and disable enemies.

Pros:
    High potential damage and healing
    Decent utility
    Doubles as a support and durable frontline
Cons:
    High Mana costs
    High skill floor and ceiling for properly refracting abilities
    Very reliant on positioning
Statistics:
Health: 2,280 (+4% per level)
Regen: 4.80 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 0.76 per second
Damage: 164 (+4% per level)

Combat Trait

1
Crystology
Passive:
Contact with light from Light Bulb or Photon Barrier energizes Kangor, granting him 10 Armor, an extra 3.00 Mana regeneration, and immunity to Slows. Persists for 1 second after leaving contact with light.

Active: Toggled Ability
Cooldown: N/A
Cost: N/A

Kangor toggles the state of newly placed Refract-o-Matics between Splitting and Amplifying modes. Defaults to Splitting.

The current state of Refract-o-Matics is shown above Kangor's Health bar, similar to many heroes' trait quests.

Primary Abilities

1
Light Bulb
Cooldown: 9 seconds
Cost: 60 Mana

Kangor deploys a Lumi bot charged with holy light to a target location to shine light in a target direction for 6 seconds. This light heals allies within for 23 (+4% per level) Health every 0.25 seconds.

When amplified, Light Bulb becomes a high damage laser, dealing 30 (+4% per level) damage every 0.25 seconds.

Light Bulb is cast with vector targeting, with the vector's start location determining where the light starts and the direction determining the light's direction. This ability also has an extra long range, similar to the old version of Chromie's Sand Blast.
2
Photon Barrier
Cooldown: 13 seconds
Cost: 75 Mana

Kangor deploys a Lumi bot charged with holy light to immediately flash light in a target direction, surrounding allied heroes for up to 12 seconds. This light blocks the first instance of damage they take, then grants them Protected for 1 second afterward.

When amplified, Photon Barrier becomes a blinding flash, Blinding affected enemies for 2.5 seconds.

Photon Barrier is cast with vector targeting, with the vector's start location determining where the light starts and the direction determining the light's direction. This ability also has an extra long range, similar to the old version of Chromie's Sand Blast.
3
Refract-o-Matic
3 Charges
Cooldown: 6 seconds per charge
Cost: 35 Mana

Kangor deploys a Refract-o-Matic at a target location indefinitely. These minions cannot be targeted by enemies, and lasers created by Light Bulb and Photon Barrier can either be split or amplified based on the toggle of Crystology when they are placed. A maximum of 3 Refract-o-Matics can be present at any time, and attempting to place more will destroy the oldest one.

Amplifying Refract-o-Matics continue channeling the laser in the same direction while changing the effect. Splitting Refract-o-Matics continue channeling the laser in the same direction with the same effect, but also channel it to both sides at 90 degree angles with the same effect. Lasers can only be amplified once, but can be split multiple times.

Whether a Refract-o-Matic is Splitting or Amplifying is determined when it is placed, and cannot be changed afterward. Additionally, Kangor can manually destroy his Refract-o-Matics from any distance by A-clicking (not right clicking!) directly on them.

Heroic Abilities

1
Endless Army
Cooldown: 110 seconds
Cost: 100 Mana

Kangor deploys powerful nanomachines to all nearby allied heroes for 15 seconds, including himself. This grants affected heroes 10 Armor, 10% increased movement speed, and 10% increased damage dealt.

Additionally, if any affected heroes die, they lose these bonuses and are revived as a mechanical version of themselves that deal 50% reduced damage until Endless Army's effects end, at which point they die.

Heroes affected by Endless Army only grant experience for their first death, and their death timer still ticks down while they are in mechanical form. Endless Army's cooldown does not begin until its effects end.
2
Orb of Light
Cooldown: 80 seconds
Cost: 90 Mana

Kangor deploys his special invention, the Orb of Light, at a target location for 7 seconds. The orb shines brightly in all directions around it in a large area, Revealing it to his team. Additionally, enemies within have their vision radius greatly reduced until they leave.

Orb of Light's area of effect is slightly larger than Azmodan's Globe of Annihilation. The vision reduction works like Dehaka's Isolation, removing allied vision and reducing their vision radius to 0.

Talents

Coming soon

Changelog

v1.2
-Reworked Refract-o-matics: Longer cooldown, indefinite duration, a limit to how many can be on the map at any time, and a way for Kangor to remove them
-Some minor wording and balance changes

v1.1
-Minor update - replaced art with official card art

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