Tier 1:
1 - I See You: Quest!: Regen Globes permanently increases the Eye's vision radius by 2%, up to 50%. Reward!: Upon obtaining 25 Regen Globes, this can be activated to reveal enemy heroes in a large radius around the Eye, and a medium radius around the tentacles for 6 seconds. This effect has a 60 sec cooldown.
Q - Lasting Gaze: Dark Glare now reveals its target for 10 seconds.
E - Shadowfrost Rupture: Ground Rupture deals 50% increased damage to non-Heroic units.
E - Voidblood Ritual: Every time Ground Rupture deals damage, you are healed for 1.5% of your maximum health.
Tier 2:
Q - Continuous Gaze: Dark Glare now keeps continuing as long as there's an enemy hero in range.
Q - Focused Gaze: If Dark Glare hits two enemy heroes, they are bound together, forcing them to stay together within a small radius for 5 seconds. If either of them moves too far away from the other, they are both stunned for 2 seconds.
W - Giant Claw Tentacle: Claw Tentacle's health, damage, and impact area size are increased by 30%.
Tier 3:
Z - Touch of the Void: After using Voidwarp, you now periodically summon smaller tentacles over 5 seconds that deal medium damage and have low health.
Z - The Void Beckons: Whenever your Claw Tentacles deal damage, the cooldown of Voidwarp is reduced by 3 seconds.
Z - Shadow Dust: Voidwarp now grants a shield for 100% of your maximum health for 10 seconds.
Tier 4:
R1 - Emerge
R2 - Descent into Madness
Tier 5:
Q - Paralyzing Stare: Dark Glare now also strikes nearby enemies in Ground Ruptures, and roots them for 0.75 seconds.
W - Eye Tentacle: Claw Tentacle now instead summons an Eye Tentacle, which also casts Dark Glare on nearby enemies (prioritizing heroes).
W - Twin Claw Tentacle: Claw Tentacle gains a second charge and the maximum amount of tentacles that can be up at a time is increased to 4.
Tier 6:
Q - Otherworldly Gaze: Dark Glare now also silences for 1.5 seconds.
Q - Quiet Judgement: Dark Glare now instantly kills non-boss mercenaries.
2 - Death is Close: Activate to deal 10% of a hero's maximum health and heal yourself for 50% of the damage dealt. If the target is under 50% health, heal yourself for three times as much and halve the cooldown of this ability. 60 sec cooldown.
2 - Gift of the Old Gods: Activate to transform a nearby friendly minion wave into a swarm of Qiraji Warriors, increasing their health and damage done by 100%. This effect's cooldown is reduced by 2 seconds every time an enemy minion dies near you. 180 sec cooldown.
Tier 7:
R1 - You Stand Before a God: Emerge can now be reactivated every 10 seconds to fear nearby enemies for 1.25 seconds.
R2 - You Will Betray Your Friends: Descent into Madness now disguises and makes hostile the enemy heroes' allied units, both Heroes and minions.
W - Seething Corruption: Claw Tentacles now permanently have a Ground Rupture around them and create a Ground Rupture upon damaging an enemy.
3 - Maddening Whispers: Activate to, after a 1.5 second channel, stun an enemy hero for 3 seconds. 70 sec cooldown. Global range.
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