Small story of lore: For millennia, C'Thun lay dormant within its prison. Roughly 16,000 years BDP, the race known as the trolls accidentally reawakened the insectoid aqir, who had escaped underground during the destruction of the Black Empire. Led by the C'Thrax Kith'ix, the aqir launched a great war against the trolls, but the trolls were able to drive the insectoids back to the far corners of the continent. One group of aqir fled southwest and overran Ahn'Qiraj, enslaving its anubisath guardians with the intention of using the giants against their foes, but nevertheless, the Gurubashi trolls were sucessful in containing the insectoids within the fortress for the rest of the war.
C'Thun will see into the nexus for minions, whisper them to madness. Make them create chaos. The Ranged specialist will not attack in direct battle, instead he does it at the core of the team.
C'thun cannot move unless he unleashes his all seing eye, moving at 130% speed.
Abillities are build around lore, his whispers will make you create chaos and go into eternal madness.
C'Thun does shadow damage, shadow damage makes the target silenced for a few seconds.
C'Thun will give the enemy target a debuff from whispers called Madness, stacking up with every whisper. Reaching 10 Madness will make the enemy player serve C'thun, attacking allies, minions, and stuctures.
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