D.Mon by Sardonyx

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D.Mon

By: Sardonyx
Last Updated: Mar 14, 2019
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D.Mon

Ex-eSport Champion

"You lucked out!"



Yuna was on the same e-sports team as Hana Song, and they chose similar handles ("D.Va" and "D.Mon") to reflect this. Both of them ended up joining MEKA to protect South Korea from the Gwishin omnics. Yuna's was a melee bruiser which was capable of lifting up tanks and anything that came in her way.

In one battle, she was injured and her mech heavily damaged. While it was being picked up by a crane, she helped Overlord out of his downed mech. During the following press conference she was seen with a bruise on her cheek.



INFO


Health: 2650
Health Regeneration: 8 per second
Attack Damage: 100
Attack Speed: 2 per second

Combat Trait

1
Patch Up
Passive

After not taking damage for 8 seconds, gain a shield that provides 10% of your maximum health.

Primary Abilities

1
Artillery Shrapnels
Active

Cooldown: 8 seconds
Mana: 40

After a 0.5 second cast, fire a barrage of 8 bullets each dealing 25 damage (+4% per level) to the first enemy in front of D.Mon for 1 second. Can move while casting but cannot change the direction of bullet fire while casting.
2
Defensive Assistance
Active

Cooldown: 12 seconds
Mana: 50

Prevent damage for 1 second and heal for 25% of the damage inflicted. Can be interrupted by stuns.
3
Bear pounce
Active

Cooldown: 10 seconds
Mana: 40

Jump in the air for a short distance (Similar distance to Yrel's E ability), knocking nearby enemies away for 115 damage (%4 per level) and giving yourself 25 armor for 3 seconds upon landing.

Heroic Abilities

1
Laser of Death
Active

Cooldown: 100 seconds
Mana: 100

Charge up a beam of energy for 3 seconds that increases the damage the longer you charge it for from 100 per second, to 200 per second, to 300 per second, lasts for 4 seconds after charge is finished.
2
Ball of Death
Active

Cooldown: 80 seconds
Mana: 100

Charge up a ball of energy for 3 seconds that ricochets off terrain and enemy heroes, increase damage the longer you charge it for from 100 damage per hit to 200 damage per hit to 300 damage per hit, breaks after 10th hit of terrain or enemy hero.

Talents

Level 1

[Q] Magic Bullets: When casting Artillery Shrapnels, gain 50 Spell Armor.
[W] Defensive Relief: Defensive Assistance now slows enemies by 10% up to 40% for 2 seconds if dealing damage.
[Passive] Caution: Emergency Repairs cooldown is reduced by 3 seconds.

level 4

[Q] Air-Pressured Bullets:
Quest: Increase attack speed of Artillery Shrapnels by 5% per enemy hero hit.
Reward: After hitting 20 enemy heroes with Artillery Shrapnels, it requires no cast time and is instant.
[E] Landing Gear: After landing with Bear Pounce, gain an extra 25 Armor.
[E] Boosted Jump: By pressing E again in the middle of the leap, create a second jump which increases the distance of Bear Pounce by 50%.

level 7

[Q] Surprise Present: Fire an extra bullet from Artillery Shrapnels that deals an extra 200% damage.
[W] Durable Enhancements: Defensive Assistance now lasts 0.5 seconds longer.
[E] Disruptive Impact: Increase the knockback of Bear Pounce by 100% and slow enemies by 50% for 2 seconds.
[Passive] Emergency Thinking: While under 50% health, ability cooldowns are reduced by 25%.

level 10

[R] Laser of Death
Charge up a beam of energy for 3 seconds that increases the damage the longer you charge it for from 100 per second, to 200 per second, to 300 per second, lasts for 4 seconds after charge is finished.
[R] Ball of Death
Charge up a ball of energy for 3 seconds that ricochets off terrain and enemy heroes, increase damage the longer you charge it for from 100 damage per hit to 200 damage per hit to 300 damage per hit, breaks after 10th hit of terrain or enemy hero.

level 13

[Q] Piercing Bullets: Artillery Shrapnels now pierces through all enemies.
[Q] Panorama Bullets: The area of effect that Artillery Shrapnels creates is now a cone shape, increasing the width and range by 50%.
[Passive] Rewarding Bullets: When an enemy is killed, automatically gain a cooldown reset of all non-heroic abilities.

level 16

[W] Gift of Heals: Increase the healing of Defensive Assistance by 75%.
[W] Gift of Pain: Enemies attacking while Defensive Assistance is active splashes 100% of the damage around her to nearby enemies.
[W] Gift of Second Chances: Gain a charge of Defensive Assistance but increase the cooldown by 3 seconds.
[Active] Gift of Teamwork: Gain a charge of Defensive Assistance that can be applied onto allies. Shares cooldown with Defensive Assist.
[Passive] Reduces cooldown of Defensive Assistance by 3 seconds.

level 20

[R] Blazing Beam: Laser of Death now charges twice as fast and lasts for 1 second longer.
[R] Reaping Ball: Ball of Death now passes through enemies and is attracted to enemy heroes.
[Passive] Rush Hour: Every Basic Attack increases attack speed up to 100%, stacks up to 10 times and lasts for 5 seconds.
[Active] Propellers:
Cooldown: 30 seconds.
Activate to increase D.Mon's move speed by 60% for 5 seconds, cannot use abilities while casting.

Looks of D.Mon

Art by Gong Ill
*Note: D.Mon does not have an out of mech mode like D.Va

Possible Voice Lines and Skins

Voice Lines:



"Gakkai gaseo gong-gyeoghasibsio!"
("Come close and get hit!") [Default]

"This isn't my first battle."

"Awww.. Are you scared?"

"Naneun paebaesikil su eobsda."
("I can't be defeated.")

"Machines are immune to pain!"

*Note: I can't add the text in Hangul cause it would be blacklisted text


Skin Ideas:



-Like the Junkrat skin, she is replaced with a female goblin in a more industrialized mech. [Legendary]

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