Level 1:
Kinetic Module: Close range attacks are 600% slower, but deal 750% bonus damage and stun the target for 0.75 seconds. Targets stunned by this ability cannot be stunned again by it for 3 seconds.
(0.66 attacks per second, 145 damage, 40% increase in damage per second)
Hail of Bullets: Basic attacks slow the target by 20% for 2 seconds. Basic Attack Speed increased by 10%.
Football Tackle: Boosters Engaged move speed boost is 60% for the first second, and stuns the first target hit for 1 second.
Level 4:
Burst Fire: Basic attacks cleave for 60% damage around the target.
Regenerative Bio-steel: Quest. Collecting Regen Globes increases mecha health regen by 1.5. Upon reaching 45 bonus health regen, your death timer is reduced by 25%.
Grand Slam: Damage from Fusion Lance's dash is increased by 100%
Level 7:
Raise your APM: Defense Matrix grants a 170 point shield to you and allies who enter the cone.
Fusion Shield: Gain a shield equivalent to 15% of your max health for every enemy hero Plasma Lance hits. Lasts 3 seconds.
Mecha Momentum: Basic attacks decrease the CD of basic abilities by 0.15 seconds.
Level 10:
Self Destruct is unlocked at this tier.
1337 Gamer: Steady Aim's attack speed boost is 133.7% for the first second.
360 No Scope: Casting an ability in Pilot Form increases the damage of your next shot by 40%, and doubles the CD reduction on Calldown Mech.
Mad Skillz: Pilot Form has 20% increased attack speed, and 40% increased health.
Level 13:
Siegebreaker: Defense Matrix blinds structures, and makes them vulnerable.
Spelljammer: On intitial cast, Defense Matrix silences enemies who are not channeling spells for 1 second.
Scripthack: Defense Matrix's duration is increased by 1.5 seconds
Level 16:
Covering Fire: Continue to attack while Defense Matrix is active
Double Lance: Fire a second plasma lance perpendicular to the first, and increases the damage by 33%. Enemies hit by one cannot be damaged by the other.
30 Tons of Mech: Boosters Engaged deals 150% bonus damage.
Level 20:
Rage Quit: Dying in Mech Form instantly activates Self Destruct, regardless of CD. Still gives XP as normal.
Play Of The Game: Getting a Takedown in pilot form decreases the CD of Recall Mech by 20 seconds.
GG no re: Structures deal no damage or CC to your mech form. Deal 100% increased damage vs structures.
Nexus Frenzy: Basic attacks have +20% range and +20% speed in both forms.
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