D2 Assassin (WIP 50%) by beargeist

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D2 Assassin (WIP 50%)

By: beargeist
Last Updated: Dec 4, 2018
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D2 Assassin (WIP 50%)

Your Hero's Title

HP: 1750

Basic attack - Katar punch
ATK/SPD: 2
Damage: 70 physical
Range: melee 1.25

Every 4th consecutive attack against the same target(in combo chain)
Basic attack - Dragon kick finisher
ATK/SPD: 1
Damage: 270 physical
Range: melee 2.25, magnet gap closer (uses similar dragon tail mechanic)

Combat Trait

1
Dragon kick Finisher (passive)

Primary Abilities

1
Blade Sentinal(Q)
Cooldown: 3s, shared
Cost: 20 mana
range 4, withing arrow auto targeting (prioritizes heroes, able to move during ability).

interrupts attack interval

Throw two blades in rapid succession at an enemy target dealing 90 dmg each. Interrupts attack interval.
2
DRAGON TAIL (W)
Cooldown: 10 seconds, 2 charges - all return at once
Cost: 35 mana per charge
Two Dash zones. close range 2.25, 4.5 long Range
graphic overlay for 2 attack zones. Direct target, that can miss.

The assassin dashes to an enemy lashing out into a quick Dragon kick opener, followed by a flurry of basic attack dmg. The Dragon tail opener resets the combo chain, but the following flurry goes toward the new combo chain. Dragon tail attacks deal 20% additional damage.

Close range: The opponent suffers an additional 3 hit combo.
Long range: The opponent suffers an additional 2 hit combo.

The direct target will cause the assassin to dash in a straight line (cassia - impale) if a target is no longer in line the attacks will not trigger.
3
Call to steel (E)
Cooldown: 3s, shared
No cost
Does not dismount

Call to steel Shares Blade sentinel's Cooldown to form a Blade Barrier around the assassin. Each use grants two charges of Blade barrier, up to 4 stored charges.

Blade Barrier: 65 physical armor block charge, If the blocked target is in melee range they suffer 90 dmg for consuming a charge.
Deals 12 dmg per second to nearby non-heroic targets per active charge.

Heroic Abilities

1
Your Ability's Name
2
Your Ability's Name

Your Chapter Title

Sentinel blades pulled to a primary target, end bleed/ pin cushion

Contractual kill


movement speed/ roots

Technician (passive) - Increases the range Sentinel blades and dragon tail by 25%

Bandolier - sentinel throws a third blade, call to steel adds an additional charge and holds up to 6 charges. increases the shared cooldown by 1s.

Kick boxer (passive) - a kick that follows a punch, and a punch that follows a kick will deal 40% additional damage

(Q/E) damage ignore's armor

Arterial Wounds (Q)
----


T1
Dragon's exit (D) - Cd 15s, unleash a dragon kick that deals 20% additional damage and knocks back the opponent, slowing them by 40% for 2s.

Quick step (D) - Cd 15s. The assassin makes a short step in the selected direction, advancing the combo chain count by 2 ( cannot reset count/ freezes count when at max). Does not negate collision or body blocks. Basic attacks against you reduce the cooldown by 1s, this effect can occur once every second.

Blade Storm (D) - CD 15s. Prevents Blade barrier from blocking until 4 stacks are stored and for 4s afterwards. During the 4s blade barrier's passive dmg deals 100% bonus damage and hits all enemy targets (adding heroic). 4 stacks must be stored within 8s from cast or the ability will not trigger.

T2
Magneto (E) - Increases Blade Barrier's counter attack range to 4, and increases its physical armor by 10.

Disciplined Steel (E) - Gain 5 ability armor with each stack of blade barrier, and an additional 5 ability armor while at 4 stacks. disabled during blade storm





T3
Blade Trap (active) - cd 20s, cast delay 1.5s. When Blade trap arms, it casts Sentinel blades (Q) repeating a cast every 3s for the next 6s (3 casts).

Shinobi training (active) - Cd 20s, duration 5s of travel time. (duration based on distance traveled - time only counts while you're moving). Grants stealth, unrevealable for the first 1.5s. After 1.5s of being stealthed, If the assassin uses dragon kick to break stealth her target is stunned for 1s.

T5
Game of Death (Blade trap required) - In addition to blade sentinel, Blade Trap Casts Call to steel on the assassin when within a range of 4.

Shinobi tested (Shinobi training required) - upon use, a Shadow Master clone appears in your place, the clone disappears when stealth is broken. Dropping below 30% life resets the cooldown of Shinobi training, this effect has a separate 30s cooldown.

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