Sentinel blades pulled to a primary target, end bleed/ pin cushion
Contractual kill
movement speed/ roots
Technician (passive) - Increases the range Sentinel blades and dragon tail by 25%
Bandolier - sentinel throws a third blade, call to steel adds an additional charge and holds up to 6 charges. increases the shared cooldown by 1s.
Kick boxer (passive) - a kick that follows a punch, and a punch that follows a kick will deal 40% additional damage
(Q/E) damage ignore's armor
Arterial Wounds (Q)
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T1
Dragon's exit (D) - Cd 15s, unleash a dragon kick that deals 20% additional damage and knocks back the opponent, slowing them by 40% for 2s.
Quick step (D) - Cd 15s. The assassin makes a short step in the selected direction, advancing the combo chain count by 2 ( cannot reset count/ freezes count when at max). Does not negate collision or body blocks. Basic attacks against you reduce the cooldown by 1s, this effect can occur once every second.
Blade Storm (D) - CD 15s. Prevents Blade barrier from blocking until 4 stacks are stored and for 4s afterwards. During the 4s blade barrier's passive dmg deals 100% bonus damage and hits all enemy targets (adding heroic). 4 stacks must be stored within 8s from cast or the ability will not trigger.
T2
Magneto (E) - Increases Blade Barrier's counter attack range to 4, and increases its physical armor by 10.
Disciplined Steel (E) - Gain 5 ability armor with each stack of blade barrier, and an additional 5 ability armor while at 4 stacks. disabled during blade storm
T3
Blade Trap (active) - cd 20s, cast delay 1.5s. When Blade trap arms, it casts Sentinel blades (Q) repeating a cast every 3s for the next 6s (3 casts).
Shinobi training (active) - Cd 20s, duration 5s of travel time. (duration based on distance traveled - time only counts while you're moving). Grants stealth, unrevealable for the first 1.5s. After 1.5s of being stealthed, If the assassin uses dragon kick to break stealth her target is stunned for 1s.
T5
Game of Death (Blade trap required) - In addition to blade sentinel, Blade Trap Casts Call to steel on the assassin when within a range of 4.
Shinobi tested (Shinobi training required) - upon use, a Shadow Master clone appears in your place, the clone disappears when stealth is broken. Dropping below 30% life resets the cooldown of Shinobi training, this effect has a separate 30s cooldown.
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