________
T1
Carrion Crows (E) - Upon active ability usage, a murder of Crows circle the cast location periodically attacking, Dealing 50 dmg and causing enemy heroes to miss their next basic attack within 2s. Lowers Active ability cost and cooldown by 25%
Carrion Creeper (E) - Instantly kills minions on attack, restoring 60 hp for each minion destroyed. During its ability cast, destroying minions increases the ability duration by 1.5s, up to 5s
(still prioritizes heroes)
Solar Creeper (E) - Creeper poisoned heroes have their ability power lowered by 15%, Hurricane deals an additional 15% dmg and refunds 10
(to Creeper poisoned heroes). This effect can stack twice per target; up to 30% ability power, 30% additional dmg and 20 mana refund.
stacked effect duration is refreshed with poison duration. cannot refund more then ability costs.
T2
Werebear (D)
Heart of The Bear (R1)
T3
Spirit of Barbs (R)
-Heart of the bear locked: Dealing damage to an enemy hero that has attacked you (the spirit's host) in the last 3s, deals an additional 100 dmg.
This effect can occur once every 3s against each target.
Loyalty (Active) - For 3s you absorb 50% of the damage dealt to a targeted ally's HP pool at 50% reduction. Cd 45s, target must be in a range of 4.5 to be affected by loyality (.5 x.5 = .25)
Ogre Maul (Passive) - Basic attacks deal 10% additional dmg, and each consecutive basic attack vs the same heroic target, deals an additional 10% damage, up to 30%. Your current active damage bonus is also applied to Maul (Q).
The bonus is reset if maul (Q) does not hit the current heroic target. This effect is not instantly reset when attacking Non-heroic targets. Bonus dmg is accumulative, not multiplicative with Mauls passive additional hero dmg.
Note: 1(10%), 2(20%), 3(30%).
T4
Feral Tempest (W) - shapeshift no longer reduces the cooldown of your spell slot. while in human form your spell gains 25% ability cooldown recharge
Oak Spirit (R) - The Sage spirit heals each Allied Hero one time for 175 hp.
Must be in a range of 4 to activate effect, the sage protected hero does not receive the bonus effect.
Dire Bear Guardian (Passive) - Trigger upon death, entering a stasis for 6s and healing for 800hp over stasis duration. The stasis summons a controllable Dire Bear spirit that defends the Druid's position
(leashed). If the Dire Bear dies, the stasis is automatically broken, and the healing effect is cut off.
This effect has a separate 160s cooldown.
Dire Bear: Duration 6s, 1200 hp, 100 dps, (Q) swipe ability (resemble's Maul - shapeshifted).
T5
Twisted hunger (E) - The druid no longer has a passive creeper, but the active ability spawns a second creeper for its duration, each dealing an additional 80 over 6s dmg with creeper poison.
Feral Rush (active) - Cooldown 20s. Causes the shape-shifted form to rush forwards dealing 250 dmg in an area against the first heroic target hit.
(Blaze (E) - Jet Propulsion, with shorter range and no stun).
If used while shape-shifted its cooldown is reduced by 4s, and there less casting casting delay. (0.33s -0.4s)
If used while in Human Form the Transformation channel duration is reduced to 0.75s, and the ability cast automatically follows. Using it this way removes roots.
Cyclone Armor (W/R) - Hitting a heroic target with cyclone, increases sage spirits
Violent Squall (Active) - Shared hurricane cooldown. Using this ability increases the cooldown of Hurricane by 10s. Pushes enemies back from your location
(a "mini gust"). Reactivate to cast Hurricane within 4s.
Using while shape-shifted automatically sends you back to human form. Hurricane's cost and cooldown is spent upfront.
Once every 60s,
(separate timer function) The cooldown will not be increased and
(reactivated) hurricane's outer ring deals bonus damage equal to 12% of targets health.
T6
Summon Wolf spirit (W) - Hitting a hero with hurricane's explosion, causes it to conjure a Wolf Spirit to fixate on the target. Minion health bar, duration 3s. Hitting a heroic target in the outer ring increases its duration to 6s.
note: 3s duration should generally not be worth dpsing down, 6s duration should force players to deal with its hp pool.
Brother Bear (Active)
-Dire Bear Guardian locked: Turns Dire bear guardian into an active ability and reduces its cooldown to 60s
(by 100s)
______
Heart of the Wolverine (R) - Reactivate Sage spirit, to grant all nearby allies 20% additional heroic dmg for 4s
Elder Sage (passive/R) - Passively recover Sage spirits shields while out of combat for 4s. Increases Sage spirit's shield cap to 20% (by 5%).
T7
Fire Claws -Dire Maul locked: Maul (Q)'s dmg bonus from Dire maul is doubled, but the bonus resets after every use of maul (Q). Passive: The druid's attack speed is increased by 15%.
Cyclone Armor (active) - Cooldown 40s. Grants 25 armor for 4s. While above 60% health hurricane's cooldown recharge is increased by 125%. While below 60% health the armour's duration counts twice as slow
(potential 8s). This armor bonus stacks with Shapeshift's natural armour.
Shapeshifter universal
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments