PRODIGY
Basic attacks restore 2 Arcane power on hit
ASTRAL PRESENCE
Increase your maximum Arcane Power by 20.
ENCHANTMENT
Collecting a Health Globe increases your Arcane Power generation by 50% for 4 seconds.
PURE ENERGY
Wave of Force restores 3 Arcane Power for every enemy hit to a maximum of 30 Arcane Power.
LEVEL 4
GIANT WAVE
Increases the area of Wave of Force by 20%.
ARCANE DUST
Arcane Orb reveals enemies in a medium area around the impact area for 3 seconds, even if they leave the area.
LONG SHOT
Increases the range and speed of Arcane Orb by 30%.
MERCILESS WAVE
Wave of Force deals 50% extra damage to enemies recently hit by Arcane Orb.
LEVEL 7
POWERFUL WAVE
Wave of Force has its damage increased by 10% for every enemy hero hit.
ARCANE SUPPORT
Allied heroes (not self) hit by your Wave of Force have their movement speed increased by 10% for 3 seconds.
EXTICTION
Arcane Orb deals 100% bonus damage to minions and captured Mercenaries.
GROWING FORCE
You gain a Flash of Insight with every Basic attack. After 5 Flashes of Insight your next Arcane Orb deals 50% extra damage.
LEVEL 10
See heroics above.
LEVEL 13
WORMHOLE
Teleport costs 50% less Arcane Power for 3 seconds after use.
SAFE PASSAGE
After using Teleport reduce all damage taken by 25% for 4 seconds.
CALAMITY
Root all enemies for 1 second within a small area where you teleported.
BREAK FREE
Teleport can be cast while rooted or silenced and removes slows, silences and roots.
LEVEL 16
OBLITERATION
Arcane Orb impact area is increased by up to 100% depending on how long it travels before it impacts.
ENERGY ARMOR
Incoming damage that would deal more than 20% of your maximum Life is reduced to deal 20% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
BIG WAVE
Enemy heroes hit by Wave of Force twice within 3 seconds are stunned for 1 second.
CREEPING DEATH
Arcane Orb deals 5% of a hero's maximum life on impact as damage over 5 seconds. This effect does not stack with itself.
LEVEL 20
STAR SHOWER
Meteor Star Pact no longer has a cooldown but needs at least 30 Arcane Power to be activated. Now every 5 points of Arcane Power used increase the damage by 5%.
WARP TIME
Increase the area of Slow time by 30%. Allied heroes (not self) within the bubble gain 20% attack and movement speed bonus. The bubble now follows your movement.
EVENT HORIZON
Every hero caught in Black Hole increases its duration by 1 second and increases the radius by 10%.
UNSTABLE ANOMALY
When you receive fatal damage, instantly gain 40% maximum health and knock enemies in a large radius around you back and root them for 1.5 seconds. Has a 120 second cooldown.
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