Level 1:
Footman Frenzy - Basic Attacks and Revenge reduce the cooldown of Defensive Stance by 2 seconds for each enemy hero hit. Devastate restores 2 charges of Block if used against an enemy hero.
Hamstring - Basic Attacks and Revenge slow enemies by 25% for 1 second. Devastate slows enemies by 50% for 2 seconds.
Deep Wounds - Basic Attacks and Revenge deal an additional 26 (+4%) damage over 5 seconds, stacking upto 3 times. Devastate adds 3 stacks.
Trol'kalar - Basic Attacks and Revenge reduce healing received by 25% for 4 seconds. Devastate reduces healing received by 50% for 4 seconds.
Level 4:
D: The Best Defense - You deal an +6% more damage for each charge of Block you have.
Q: Best Served Cold - Increase Revenge's Range by 15%. Whenever a charge of Block is used, increase the damage of your next use of Revenge by 25%
W: Sword and Board - While Shield Block is active, Shield Slam and Devastate deal 75% more damage. This is increased to 150% if Shield Wall is also active.
Level 7:
D: Critical Block - While a 5 charges of Block, every 8 seconds, your latest Block charge become a Critical Block Charge, Parrying the next heroic basic attack instead.
E: Punish - Damage bonus per block charge is increased to 40% and hitting an enemy hero reduces their damage dealt by 8% for 3 seconds per charge of Block.
E: Shield Pummel - While at less than 3 charges of Block, Shield Slam stuns for 0.25 seconds and while at 5 charges, stuns for 1.25 seconds.
W: Stromegarde Bombardment - Activating Shield Block causes a Rain of Arrows around you in a small AoE, dealing 84 (+4%) damage and slowing for 30% for 1.5 seconds. Once Shield Block expires, a cannonball falls after a 1 second delay, dealing 210 (+4%) damage in an AoE and knocking enemies back, targeting the nearest enemy hero.
1: Every Man For Himself - Remove all Disabling effects. Can be used while stunned. Cooldown is reduced by 15 seconds whenever a charge of Block is used. Cooldown: 120.
Level 10:
Heroic Abilities
Level 13:
D: Spell Reflection - Activate your Trait to gain 25 Spell Armor and an additional 6 per charge of Block for 4 seconds. Cooldown: 60.
D: Last Stand - While at 0 charges of Block, instantly heal for 30% of your maximum health. This effect has a 45 second cooldown.
W: Ignore Pain - While Shield Wall is active, you heal for 90% of the damage reduced by Block.
Level 16:
D: Anger Management - Basic Ability Cooldowns refresh 10% faster for each charge of Block.
E: Heavy Repercussions - If Shield Wall is active, casting Shield Slam on an enemy hero increase its damage by 50% an extends Shield Wall's duration by 1 second.
W: Morale Killer - Activating Shield Block reduces the attack speed by 50% and movement speed by 20% of nearby heroes and summons for 2.5 seconds. Passive: Heroes and Summons that attack you while you have at least 1 charge of Block have their attack speed slowed by 25% and their movement slowed by 10% for 2.5 seconds.
Level 20:
R1: Bodyguard - While Shield Wall is active, nearby allies gain 40 armor. Additionally, whenever a Block charge is used, extend Shield Wall's duration by 0.75 seconds.
R2: Devastator - Basic Attacks and Revenge reduce Devastate's cooldown by 1.5 seconds for each enemy hero hit. Passive: Gain all Level 1 talents.
D: Immovable Object - You are Unstoppable while at 4 or more charges of Block. Being Stunned, Rooted, or Silenced restores 2 charges of Block.
2: Rallying Cry - Grant all nearby allied a shield equal to 20% of their maximum health and 2 charges of Block for 4 seconds and restore all of your Block charges. Cooldown: 45.
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