Level 1
(Active) Hands down!
Cooldown: 30 seconds
- Activate to put your head on a hand and control it as a movable ward like a second body (you can still control your normal body). You can take damage while you are in hand form and die from it. You also move at 120% move speed. If you return to your body you still recover 75% of the HP you lost in the last 10 seconds. You can still attack with your normal body but can't use abilities. Hand and body share HP.
(Q: ranged)(Quest) I need more ammo!
- Every 10 shots you hit after hitting a wall first will grant you an extra arrow for your crossbow whenever you change into ranged mode. This quest can be repeated indefinetely.
(E: ranged) Too much powder!
- You also are knockedbacked but are not stunned by your blunderbuss (can't attack while midair though but can use abilities).
Level 4
(Passive) Silver shield
- If your bronze shield is at maximum HP and doesn't take any damage for 5 seconds, it will get extra 150(+4%) HP. Shield offers 10 armor regardless of the version you have in your hands as long as it has HP.
(W: melee) My arm!
- Doing a shield charge also sends your Skullcleave'm! arm flying in the same direction of the person that you pushed. The stun lasts 0.25 seconds longer if it lands.
(E: melee) Filled up bombs!
- Your bombs also throw some small projectiles in all directions (like xul's poison nova) that deal 70(+4%) damage on impact.
Level 7
(W) Change of strategy
- Your Skullcleave'm now throws a boomerang axe instead that deals the same damage but also does damage in its way back.
Your Shield charge now does extra 40% damage if you slam the target against a wall and an extra 20% per each enemy hero that the target bumps against.
Cooldown of SkullCleave'm increased by 1 second.
(Q) Basic weapons upgrade
- You change your normal sword for a broad sword which has 3 range instead of 2. When using your Spin that steelyour range is also increased accordingly. If you AA an enemy for the next 5 seconds after they were hit by Spin That Steel, they also take 30% extra AA damage.
Canny's crossbow rocks! now can bounce in heroes as well.
(E) No delicacy
- Your bomb's out! can now be cast from a range of 4.
Blunderbuss's range is increased by 1 and its damage distributed. After the initial cast, you can use it again over the next 2 seconds before changing to melee stance.
Level 13
(Passive) Gold shield
- Your shield obtains +200(+4%)HP shield baseline and your AA damage increases by 20% as long as it's not broken.
(Active) Spreading that burning sensation
Cooldown: 50 seconds
- Activate to drink your dragon elixir. You obtain 25 armor for 6 seconds and enemies close to you take 32(+4%) damage every second for its duration.
(Q: ranged) Slurping ammo
- Recover 25% of the damage you do to enemies with your Canny's crossbow rocks!, doubled against heroes. Additionally you get another 100% damage increase if there is a second bounce before hitting the target. You can't get additional damage on minions.
Level 16
(Q: melee) Behold! The magic sword!
- Your basic attacks now always have the 20% extra damage (no need to hit with your Spin that steel) and also ignore armor. Your AAs also slow enemies for 25% for 1 second. This talent can only be taken if you took the broadsword (Basic weapons upgrade).
(W: ranged) And heads will roll...
- SkullCleave'm now also goes through enemies and does an extra 10% damage per enemy hit on the next enemy. This bonus damage increase is only of 5% on non heroic units.
(E) It's Showtime!
- Your bombs now blind enemies for 3 seconds.
Blunderbuss also cripples enemies and slows them by 70% decaying over 2 seconds after they stand up.
Any abilities on blinded, slowed or stunned enemies also heal Dan for 50% of the damage dealt (only applies to heroes).
Level 20
(R1)Heroic march
- Your archers now deal +70% damage and the big frontal soldiers have +300(+4%)HP and 5 armor per every other soldier alive.
Cooldown goes twice as fast if your shield HP is max.
(R2) New tricks!
- Now you also stun enemies you bump into for 0.5 seconds. You can't take damage anymore while using this ultimate ability and will steal 50% of the healing enemies do on the stolen body of the enemy hero. Duration increased by 1 second.
(Passive) Golden armor
- Dan obtains 100 maximum HP and 5HP regen per enemy hero killed up to this point in the game (and a cool ****ing golden armor).
(Active) Machine gun annihilation
Cooldown: 60 seconds
- Activate to pull out your machine gun with 999 bullets, you can shoot at a rate of 30 bullets per second in a huge cone that reaches the entire map. Each bullet does 10(+4%) damage. The bullets directions are randomized over the entire cone. This substitutes all your other abilities. Whenever you decide to pull the trigger there's a 1 second windup that does a loud noise. Can be cancelled any time. Machinegun bullets can only hit minions and enemy heroes. The cooldown doesn't start until you unequip it.
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