Level 1
This talent tier choice will also choose your heroic ability. Heroic ability is unlocked since level 1.
(Passive) Path of the swordmaster
- Change your playstyle to swordmaster and choose Alastor in the process. Generates 1 demonic power every 5 seconds.
(Passive) Path of the Gunslinger
- Change your playstyle to gunslinger and choose Trigger mode in the process. Generates 1 demonic power every 5 attacks.
(Passive) Ifrit style
- Change your playstyle to Ifrit gauntlets and choose Inferno in the process. Generates 3 demonic power every combo finished.
Level 4
(Passive) Demon buildup
- Quest: Obtain 300 demonic power. Reward: After reaching 150 demonic power, increase your maximum demonic power by 10. After reaching 300 demonic power, if using alastor
generate 2 demonic power every 7 seconds, if using trigger mode
generate 2 demonic power every 7 basic AAs, if using Ifrit,
generate 4 demonic power every combo finished.
(Passive) Combo buildup
- Every time you finish a combo, obtain a "Cool" stack. Whenever you use an action that requires demonic power to be empowered, "Cool" stacks are used to reduce the cost at a rate of 1 per stack. Can be stacked up to 5 times maximum.
(Q) Threatening rupture
-
For swordmaster: Allows you to go through one enemy (While Alastor is not active).
-
For Gunslinger: Deals 10% extra damage per target hit. This extra damage only applies to non-heroes. Stacks up to 10 times.
-
For Ifrit style: Distance traversed is increased to a 75% of other styles.
Level 7
(Passive) Blessings of the god of time
- Demonic power unused now grants armor. 3 demonic power grants Dante 1 armor.
(E) Improved capacity Grenade Launcher
- Grenade launcher now holds two charges but you move 25% slower for 3 seconds after firing it.
(W) Rolling landing
- After landing your character will roll in the direction of your mouse, dodging any physical attacks in the process. Any demonic power triggered effects will also apply to the roll.
(In alastor's case, only will benefit from unstoppable effects)
Level 10
Pick one of the other heroics to gain access to an extra improvement when using your heroic ability (can't pick same as the level 1)
- Alastor: Obtain 30% attack speed.
- Trigger Mode: Attacks to the main target deal damage in a cone behind the target.
- Inferno: Melee attacks increased range to 4, allowing you to close distances. This effect can only trigger once every 3 seconds.
Level 13
(Passive) Demon blood
- Dante's baseline regeneration increases by 15. While using your Heroic ability, your extra HP regeneration obtained by this talent is only of 10. Increases demonic power limit by 10.
(Q/W/E) Fearsome scales
- Deppening on your chosen talent 1, empower one of the next abilities.
+For swordmaster: Rupture now gives 20 armor for 3 seconds per enemy hero hit. This armor can't go over 40.
+For gunslinger: Landing grants 20 armor for 2 seconds. If used while empowered, the damage done also heals you for 50% of the damage dealt.
+For Ifrit style: Grenade launcher now grants 15 armor per target hit for 3 seconds. This armor can't go over 30. If used while empowered, also reduce enemy hero's armor that are hit by 10 for 3 seconds.
(Passive) REEEEEEE! taunt
- Taunted enemies deal 20% less damage for 5 seconds (after the taunt ends). Every time Dante deals damage to someone with this effect, increase the duration by 0.25 seconds.
Level 16
(Q) Godspeed
- If you hit a target while using your rupture, your Q can be cast again at 40% of its original damage for the next 2 seconds at the cost of 10 demonic power. If your chosen path is
swordmaster, this cost is reduced to 4. While using your heroic ability this cost is 0 for
swordmaster and reduced by 2 per enemy hero hit on the other paths.
(W) Flying kick
- Kick the target in the location of your Landing, stunning them for 0.5 seconds and dealing 80(+4%) damage. If using
gunslinger, you also gain a quest
+Quest: Land on each enemy hero twice while using your landing empowered(you can get up to 1 stack of this quest on each enemy retroactively before starting the quest). Reward: You can activate your landing a 2nd time (talented) at no cost for 40% of its original damage.
(E) Gas rounds
- Grenade launcher now creates a smoke curtain that blocks vision for the enemy team. Lasts 2 seconds. If you are using
Ifrit style, fire will also be created at the smoke location, dealing 60(+4%) damage per second (this damage gets empowered if the ability is empowered). The enemy can't see anyone in the curtain nor behind it. Enemies can still see behind it another enemy has direct vision behind the curtain but not in the smoke.
Level 20
(R/Q) Sparda style
- Rupture now benefits from all possible styles when using your heroic ability.
(Active) Nightmare gun
5 second cooldown
- Activate to shoot a nightmare shot that consumes 5 demonic power. If it lands on an enemy hero, it will bounce for up to 2 more enemmy heroes, dealing 180(+4%) damage to all targets.
(Passive) Taunt to death
- Taunting now happens 50% faster but triggers a 2nd time. If dante is not interrupted while taunt happens the 2nd time, as well as the demonic power gained, Dante will reduce the enemy's healing by 50% for 5 seconds and will gain that other 50% of the healing for himself. This effect can only happen once every 10 seconds.
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