Darion Mograine by Dshobz01

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Darion Mograine

By: Dshobz01
Last Updated: Feb 9, 2019
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Darion Mograine

Highlord of the Ebon Blade

One a Knight of the Argent Dawn, Darion would sacrifice himself to save his fathers soul. Raised into service by Kel'thuzad, Darion would release himself and numerous other Death Knights from the Lich Kings will and form The Ebon Blade. Now within the Nexus, Darion will show all his enemies the might of Mograine.


Attack Damage: 85
Attack Speed: .9 per second
Health: 2105
Health Regen: 3.548 per second
Attack Range: Melee 1

Combat Trait

1
Festering Wound
Passive: Every fourth basic attack applies a Festering Wound to an enemy Hero, stacking 3 times. They last for 7 seconds, each time a new one is applied the duration is refreshed. Bursting one deals damage equal to 2.5% of a Heroes health.

Primary Abilities

1
Scourge Strike
13.5 second cooldown 50 mana: Deal small damage and pop all Festering Wounds on whoever hit.
2
Death Pact
35 Second Cooldown 75 mana: Heal yourself for 65% of your maximum health over 3 seconds, but after the healing is complete you take 25% reduced healing from allies for 5 seconds
3
Outbreak
15 second cooldown 40 mana: Deal small damage and apply a dot equal to 4% of health that deals damage every 1 second for 4 seconds

Heroic Abilities

1
Anti-Magic Zone
90 Second Cooldown 90 Mana: Target an area, increase the spell armor of allies in that area by 40, reducing spell damage dealt to them by 40% while in the area for 6 seconds
2
Unholy Blight
75 second cooldown, 65 mana cost: Apply 1 Festering Wound to all enemies near you every 1.5 seconds for 5 seconds and increase the damage of the passive to 2%. Scourge Strike also deals damage to nearby enemy Heroes while active

Passive: Deal damage around yourself every 2 seconds equal to 1% of your maximum health

Talent Tier 1

Pandemic: Quest!: Each enemy Outbreak hits reduce the mana cost by 1, capping at 20.
Reward: Hitting 10 enemy Heroes with Outbreak reduces the cooldown by 2.5 seconds
Reward: Hitting 20 enemy Heroes with Outbreak reduces the cooldown by 2.5 seconds and increases the dot's damage to equal 6% of a heroes health over 6 seconds

Festered Wound: Poping a Festering Wound within the last 2.5 seconds of the duration increases the damage to 3% of the heroes health

Infestation: Quest! Give all Heroes 3 stacks of Festering Wound
Reward! Increase the maximum cap to 4

Talent Tier 2

Clawing Shadows: Your basic attacks become ranged and Scourge Strike has the same range but every 4 now apply a Festering Wound.

Grip of the Dead: Outbreak reduces the movement speed of Heroes hit by 20%

Pestilence: Outbreak applies one Festering Wound if it hits one single Hero

Talent Tier 3

Defile: Outbreak leaves an area on the ground that deals damage equal to 1% of those hits health every second and lasts 4 seconds

Festermight: When you burst a Festering Wound, increase your attack speed by 50% for 2 seconds

Blood Pact: Passive: Popping a Festering Wound reduces Death Pacts cooldown by .5 seconds
Quest!: Pop 20 Festering Wounds during the duration of Death Pacts healing.
Reward: Reduce the cooldown of Death Pact by 10 seconds

Talent Tier 4

Heroic Abilities Listed Above

Talent Tier 5

Soul Ripper: Scourge Strike deals damage equal to 2% of a heroes health, but only pops 2 Festering Wounds now

Dreadblade: The basic attack that applies Festering Wound deals damage equal to 1% of a heroes health

Heartstrike: Scourge Strike now slows a hero by 10% for every Festering Wound poped

Talent Tier 6

Bursting Spores: Poping a Festering Wound now deals 30% of the damage as AOE

Festering Outbreak: If Outbreak hits 2 enemy heroes, your next basic attack will apply 2 Festering Wounds

Necrotic Strike: When Scourge Strike pops a Festering Wound, it reduces the Heroes healing received by 40% for 2 seconds. The duration is increased by 2 seconds for every Festering Wound poped. This effect has a cooldown of 10 seconds

Talent Tier 7

Spell Eater: Increase the spell armor gained from Anti-Magic Zone by an extra 20, making the Spell Armor 60, and increase the cooldown by 10 seconds

Epidemic: Enemies who take all three Festering Wounds from Unholy Blight instantly pop theirs and refresh the duration of Unholy Blight

Death Cure: On fatal hit, gain Unkillable for 3 seconds and activate Death Pact. If Death Pact is on cooldown when Death Cure activates, reduce it's healing to 40% of your maximum health

Unholy Frenzy: Increase your attack speed by 30% and once an enemy reaches 3 stacks of Festering Wounds, your next basic attack that would apply one will now burst them and deal a total damage equal to 10% of they're health

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