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Level 1:
Infected Blade:
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You may now have a maximum of 5 Festering Wounds on a target.
Pandemic
.
Your Virulent Plauge will increase in potency, inflicting 20% increased damage each time it infects a new target.
Cold Heart
.
Your Chains of Ice now always does damage equal to 25% of the targets maximum health, but increases its cooldown by 10 seconds.
Level 4
Ebon Fever
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Increases the amount of healing received by bursting a Festering Wounds by 2% of your maximum health.
Death Pact
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Cooldown: 3 seconds
Sacrifice a ghoul to heal you for 20% of maximum health.
Bone Shield
.
Cooldown: 40 seconds
Darion Mograine surrounds himself with a barrier of whirling bones, increasing Armor by 70 for 4 seconds.
Level 7
On A Pale Horse
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You are as hard to stop as death itself, increasing your mounted speed by 20%.
Clawing Shadows
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Increase the range on Scourge Strike by 2 yards.
Icebound Fortitude
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Your blood freezes, reducing the effects of all stuns and roots on you by 20%.
Level 13
All Will Serve
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Summon a skeletal archer instead of a ghoul when completing your repeatable Festering Wound quest.
NOTE: Archers deal the same damage as ghouls, however are ranged units.
Meaning they are easier to keep alive and should have more effective uptime attacking the enemy, however you will lose your frontline companion/s
Epidemic
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Your Virulent Plague now does 100% increased damage per second but only lasts half as long.
No Mercy
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Basic Attacks against enemy Heroes that are Stunned, Rooted or Slowed deal bonus damage equal to 6% of their maximum Health.
Level 16
Unholy Aura
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Increase Ghoul damage done by 25%, Additionally friendly non-Elite mercenaries near Darion deal 60% increased damage.
Hardened Bones
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Ghouls now have 30 armor and 20% increased health regeneration.
Corpse Explosion
.
Upon death your Ghouls explode, dealing
low damage and stunning all nearby enemies for 1 second.
Additonally, Your Festering Wounds quest now only requires Darion to burst 20 wounds.
NOTE: This could have some great interactivity with the Death Pact talent
Level 20
Death Gate
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Cooldown: 120 seconds
Opens a Death Gate between your location and a targeted keep/fortress. Allowing Darion Mograine to travel through. Lasts 6 seconds.
Must be used on a keep/fortress, like Ragnaros's trait
Empowered Gargoyle
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For each second Darions gargoyle is alive, Increase Darions damage done by 2.5%. (This damage increases drops once the Gargoyle is slain/expired)
Addionally, The summoned Gargoyle now has 30% increased health.
Grim Reaper
.
If an enemy is killed whilst inflicted by or directly by Soul Reaper a Ghoul is summoned.
Infected Claws
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Ghoul basic attacks now apply Festering Wounds to their target.
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