DARION MOGRAINE by rgg138

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DARION MOGRAINE

By: rgg138
Last Updated: Feb 8, 2021
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DARION MOGRAINE

Leader of the Four Horsemen

Combat Trait

1
Festering Wounds
Basic Attacks apply 1 Festering Wound to the target for 7s, slowing them by 5% for each wound. Stack up to 5 times on any target. It will burst when damaged by Scourge Strike (Q), dealing 81 (+4%) damage for each Festering Wound bursted.



FESTERING STRIKE (D)
Cooldown: 25s
Cost:
0

Activate to make Mograine's next basic attack strike immediately and apply 2 Festering Wounds

Primary Abilities

1
SCOURGE STRIKE (Q)
Cooldown: 2.5s
Cost:
40

Deals 156 (+4%) damage to enemies in a small arc in front of Mograine. Burst up to 3 Festering Wounds
2
Raise Dead (W)
Cooldown: 15s starts when all the geists die
Cost: 20

Dececrate the ground, dealing 120 (+4%) damage and summoning 3 geists from the target area to fight by your side until they die, each dealing 25 (+4%) damage per attack.

While at least 1 geist is active, Sacrificial Pact takes place W buttom. 5s cd
At the cost of 20% of geists' hp, apply 1-3 stacks of Festering Wounds to enemies around them.
3
Asphyxiate (E)
Cooldown: 16s
Cost:
45

After 0.5s, creates an arm from the ground at the target area that last 3s.
The first enemy that passes through the arm takes 24 (+4%) damage and is stunned for 1.25s

Secondary Abilities

1
Anti-Magic Zone
(Added by lvl 7 talent)

Cooldown: 60s
Cost:
20

Places an Anti-Magic Zone for 4s that grants 30 spell armor to allies within.
2
Necrotic Plague
(Added by lvl 16 talent)

Cooldown: 30s
Cost:
75

Apply 1 stacks of Festering Wounds to enemy heroes foward and Infect them with Necrotic Plague, dealing 20 (+4%) damage every 1s for 6s. For each Festering Wound bursted on targets infected with this disease increase the Plague's damage by 3 (+4%) and duration by 1s.

Heroic Abilities

1
Horsemen's Call (R)
Cooldown: 120s
Cost:
100

For the next 20s, Mograine is able to attack while mounted on his horse and Summon the other 3 horsemen to attack enemies, preferring heroes. They mimic your Scourge Strike
2
Raise Abomination (R)
Cooldown: 75s
Cost:
60

Summon an Abomination that slowly walks foward until he dies. Can control direction by pressing R. He loses 16,7% hp every second
Enemies that come close to the Abomination are infected with Virulent Plague, taking 100 (+4%) damage over 5s, stacking up to 500 (+4%) damage over 5s.
When Abomination dies, he explodes, dealing 205 (+4%) damage and applying 5 stacks of Festering Wounds to nearby enemies

STATS

lvl 0 base


Health: 2160 (+4%)
HP regen: 4.5 (+4%)

Mana: 490 (+10)
Mana regen: 2 (+0.0975)

Attack Damage: 169 (+4%)
Attack Speed: 0,81/sec

TALENTS

lvl 1

1. - Regeneration Globes regenerate 100% more mana and grants 30 physical armor for 6s

2. D- Bursting Festering Wounds grants 5 mana and 40 (+4%) healing for each Wound

3. D- Basic Attacks heals for 0.75% of Mograine's maximum hp.
Also, Basic Attacks against enemies with 5 Festering Wounds grants 23.5% attack speed for 4s. This has a 25s cd




lvl 4

1. W- geist's attacks cleave for half damage and they move 20% faster. Also, geist can now catch xp globes

2. D- Quest: for each Festering Wound burst on enemy heroes, increase its damage by 2, up to 40
Reward: After bursting 20 Festering Wounds, Festering Strike (D) also applies 1 Festering Wound to the closest enemy of your target, preferring heroes.

3. D- Bursting Festering Wounds also makes it deals 9 (+4%) damage to enemies around the target. This bonus damage is doubled on minions




lvl 7

1. 1- Gains a new ability: Anti-Magic Zone

2. W- Using Sacrificial Pact heals Mograine the amount of hp sacrificed by the geist. Also, reduces cd of Sacrificial Pact by 1s

3. E- Asphyxiate grants 100 armor for 3s when an enemy hero is caught. Increase Asphyxiate range by 50%




lvl 13

1. QE- Hitting more than 1 enemy Hero with Scourge Strike reduces cd of Asphyxiate by 3s for. Also, increase Asphyxiate damage by 400%

2. E- Increase Asphyxiate duration on the ground by 1s and area by 150% (it pulls enemies to the center)

3. D- Increase slow to 6% for each Festering Wound. Bursting Wounds on targets with 5 Wounds roots for 0.5s

4. D- Slow effect lost from bursting Festering Wounds persists for 2s after being burst. Also, bursting Festering Wounds grants 2% spell power bonus for each Wounds, lasting 4s. Stack up to 10%




lvl 16

1. QD- For each Festering Wound bursted by Scourge Strike, absorbs up to 60 (+4%) healing the target would receive within the next 4s

2. W- Raise Dead creates an unholy pact between you and one of your geists, igniting flaming chains that deals 65 (+4%) damage a sec to enemies between you and your pet. That geist has 25% more hp

3. D- Basic Atttacks against heroes reduce cd of Festering Strike (D) by 1s. Also, it makes the next basic attack have 4.5 range and pulls the target to Mograine
Quest: Pulls 5 enemy heroes
Reward: Festering Strike (D) deals 180 (+4%) bonus damange over 3s and its range is increased to 6.5

4. 2- Gains a new ability: Necrotic Plague




lvl 20

1. R1- The other 3 horsemens also mimic the other basic abilities.

2. R2- Abomination moves faster and his hp is consumed in a lower rate: consume 10% a second. Apply 1 Festering Wound to the closest enemy every second while alive

3. - Mograine is surrounded by a Decomposing Aura. All enemy heroes within 5.5 units slowly decay, losing 2% of their maximum hp every 3s. Taking damage from Decomposing Aura slows by 50% for 0.1s

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