Darion Mograine by Fillipk

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Darion Mograine

By: Fillipk
Last Updated: Dec 13, 2016
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Darion Mograine

Highlord of the Ebon Blade

Darion Mograine is my idea for a hero who fights while mounted but also another deathknight hero that doesn't step too much on Arthas's toes. I intentionally designed him without too much untalented waveclear so he wouldn't be good at depushing lanes and countering splitpushing even with his extra mount speed. However he is a very good ganking hero that rotates slightly faster then all other non-global heroes.

Like Li-ming his abilities allow him to snowball a fight but to do so he has to be in the thick of things which puts him in danger to being dismounted and killed. Survival talents are limited to the upper levels to reduce his early game teamfight impact. While he doesn't have any mercenary talents his ghouls allow him to naturally be good at taking merc camps.

Hit points: 2,300
Regen: 4.7 (or so)

Mana: 500
Mana Regen: 3

Attack Damage: 101
Attack Speed: 1.75
Attack Range: 1.25

Combat Trait

1
Festering Wounds
Your abilities apply a stack of festering wounds to enemy heroes which lasts 10 seconds and explodes upon the hero's death dealing 150 (+4% per level) damage around them. Stacks up to 6 times and abilities refresh the duration of existing festering wounds.

Primary Abilities

1
Festering Strike
Mana Cost: 45
Cooldown: 6 seconds
Charges: 2

Your next AA is instant and deals 275 (+4% per level) extra damage and applies an extra stack of your trait.
2
Charge
Mana Cost: 65
Cooldown: 12 seconds

Charge forward a short distance dealing 100 (+4% per level) damage to everyone in your path (and his AA range around the path). The distance charged is triple while mounted and there is a .5 second delay.
3
Summon Ghoul
Passive:

Minions killed by you come back as a ghoul that has 650(+4% per level) health and deal 85 (+4% per level) damage. Ghouls last until killed and follow you around, they attack the target you attack and charge with you dealing their damage to all enemies in the path. Maximum of 2 ghouls at a time. Ghouls are destroyed if you die. While mounted ghouls move at 140% movement speed.

Mana Cost: 50
Cooldown: 14 seocnds

Activate to cause your ghouls to leap at a target and rake them for 150 (+4% per level) damage per ghoul

Heroic Abilities

1
Dark Transformation
Mana Cost: 100
Cooldown: 75 seonds

Activate to transform one of your ghouls into an undead monstrosity for 25 seconds tripling its health and damage and causing it's charge to stun the target for 1.5 seconds and deal 100% extra damage
2
Festering Contagion
Mana Cost: 120
Cooldown: 90 Seconds

Activate to immediately trigger all stacks of Festering Wounds (this does not damage the person with the stacks) each stack of festering wounds applies festering wounds to enemies damaged by it.

Special Mount

1
Dark Rider
Your mount Speed is 40% and you aren't dismounted by taking damage, using abilites or auto attacking.

If you take 20% of your total hitpoints in damage in a .5 second duration you are dismounted and stunned for 1.5 seconds.

Instead of a basic horse or battlebeast he rides his deathcharger whose tints match his skin tints.

Talents

Level 1


(Q) Quest: Hit 35 enemies with festering strike, Reward: each stack provides +2 damage at 35 stacks reduce the cooldown of Festering Strike by 1 second and it applies a third stack of your trait.

(trait) Frost Fevor Quest: Have Festering Wounds explode 30 times (each stack of Festering gives one stack to this quest). Reward: Festering Wounds now slows enemies by 5% per stack, upon reaching 6 stacks they are rooted for 1 second. Festering wounds also deals 50% more damage over 8 seconds

(W) Merciless Charge: Charge deals 200% more damage to minions and mercenaries

Seasoned Marksmen but also applies 50% of the damage buff to your ghouls, After reaching 30 stacks gain the ability to micro ghouls

Level 4


(Trait) The Weak Shall fall: Your trait can effect enemy minions for but only deals 50% damage

(W) Reduce the cooldown of charge by 1.5 seconds for each hero hit.

(E) You can raise one additional ghoul

(W) Gain one charge of spell block per hero hit

Level 7


(z) On a Pale Horse: Increase your mount speed by 10% and increase the dismount threshold to 35%

(Trait) Blighted Rune Weapon: Every 4th auto attack applies your trait

(Q) Festering strike applies Festering Wounds to enemies around the target.

(Z) If dismounted only becomes stunned for half a second

Level 10


(R1) Dark Transformation

(R2) Festering Contagion

Level 13


(Q) Necrotic Strike: Festering Strike causes all healing on a target to affect you instead for 3 seconds

(Trait) Blood plague: Every stack of Festering wounds deals 80 (+4% per level) damage to the target and heals Darion equal to the damage dealt

(E) Ghouls heal you for 75% of the damage they do

(W) Charge stuns all enemies hit for .5 seconds

Level 16


(E) Ghouls are now abominations that have 100% more hit points and 50% bigger hitboxes

(trait) You deal 15% more auto attack damage per festering wound on a target and your attack speed is increased by 5% per festering wound

(trait) Double the amount of stacks of Festering Wounds your abilities put on a target.

(W) You can charge over terrain)

(E) You can raise 3 additional ghouls

Level 20


(R1) The Darkness Within: Transform all your ghouls into monstrosities. Increase the cooldown to 100 seconds

(R2) Rider of Pestilence: Each takedown reduces the cooldown of this ability by 45 seconds

(trait) Weakening Wounds: Each stack of Festering Wounds reduces the damage a target deals by 10% Festering Wounds last 50% longer

(Active) Activate to instantly mount up and become unable to be dismounted for 4 seconds (60 second cooldown)

(Active) Activate to revive all dead friendly heroes as ghouls, these ghouls last 30 seconds and do not count against you maximum amount of ghouls you can have at once. 60 second cooldown.

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