Level 1
(Q)
Quest: Hit 35 enemies with festering strike,
Reward: each stack provides +2 damage at 35 stacks reduce the cooldown of Festering Strike by 1 second and it applies a third stack of your trait.
(trait) Frost Fevor
Quest: Have Festering Wounds explode 30 times (each stack of Festering gives one stack to this quest).
Reward: Festering Wounds now slows enemies by 5% per stack, upon reaching 6 stacks they are rooted for 1 second. Festering wounds also deals 50% more damage over 8 seconds
(W) Merciless Charge: Charge deals 200% more damage to minions and mercenaries
Seasoned Marksmen but also applies 50% of the damage buff to your ghouls, After reaching 30 stacks gain the ability to micro ghouls
Level 4
(Trait) The Weak Shall fall: Your trait can effect enemy minions for but only deals 50% damage
(W) Reduce the cooldown of charge by 1.5 seconds for each hero hit.
(E) You can raise one additional ghoul
(W) Gain one charge of spell block per hero hit
Level 7
(z) On a Pale Horse: Increase your mount speed by 10% and increase the dismount threshold to 35%
(Trait) Blighted Rune Weapon: Every 4th auto attack applies your trait
(Q) Festering strike applies Festering Wounds to enemies around the target.
(Z) If dismounted only becomes stunned for half a second
Level 10
(R1) Dark Transformation
(R2) Festering Contagion
Level 13
(Q) Necrotic Strike: Festering Strike causes all healing on a target to affect you instead for 3 seconds
(Trait) Blood plague: Every stack of Festering wounds deals 80 (+4% per level) damage to the target and heals Darion equal to the damage dealt
(E) Ghouls heal you for 75% of the damage they do
(W) Charge stuns all enemies hit for .5 seconds
Level 16
(E) Ghouls are now abominations that have 100% more hit points and 50% bigger hitboxes
(trait) You deal 15% more auto attack damage per festering wound on a target and your attack speed is increased by 5% per festering wound
(trait) Double the amount of stacks of Festering Wounds your abilities put on a target.
(W) You can charge over terrain)
(E) You can raise 3 additional ghouls
Level 20
(R1) The Darkness Within: Transform all your ghouls into monstrosities. Increase the cooldown to 100 seconds
(R2) Rider of Pestilence: Each takedown reduces the cooldown of this ability by 45 seconds
(trait) Weakening Wounds: Each stack of Festering Wounds reduces the damage a target deals by 10% Festering Wounds last 50% longer
(Active) Activate to instantly mount up and become unable to be dismounted for 4 seconds (60 second cooldown)
(Active) Activate to revive all dead friendly heroes as ghouls, these ghouls last 30 seconds and do not count against you maximum amount of ghouls you can have at once. 60 second cooldown.
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