Darion Mograine is a powerful melee multiclass hero, allowing him to become either an Assassin or a Warrior. He has a unique resource system where he uses both runes and runic power. Spending runes generates runic power and spending runic power will speed up his rune recovery.
Combat Trait
1
Ebon Presence
Slows on you are 25% less effective and have their durations reduced by 30%.
(You keep this bonus even after choosing your Heroic ability)
-Runes/Runic Power-
You have two unique resources which work together to fuel your abilities. Spending 1 rune grants 20 runic power. Spending 35 Runic Power immediately activates one of your runes.
You have a maximum of 4 Runes which passively regenerate over time. Runic Power however can only be gained though using abilities and has a maximum of 100.
2
Blood Presence (H1)
Slows on you are 25% less effective and have their durations reduced by 30%.
Increases maximum health by 40% and increases armour by 10%.
-Runes/Runic Power-
You have two unique resources which work together to fuel your abilities. Spending 1 rune grants 20 runic power. Spending 35 Runic Power immediately activates one of your runes.
You have a maximum of 4 Runes which passively regenerate over time. Runic Power however can only be gained though using abilities and has a maximum of 100.
3
Frost Presence (H2)
Slows on you are 25% less effective and have their durations reduced by 30%.
Increases the amount of Runic Power generated by a Rune by 2.5 and increases damage by 10%.
-Runes/Runic Power-
You have two unique resources which work together to fuel your abilities. Spending 1 rune grants 20 runic power. Spending 35 Runic Power immediately activates one of your runes.
You have a maximum of 4 Runes which passively regenerate over time. Runic Power however can only be gained though using abilities and has a maximum of 100.
4
Unholy Presence (H3)
Slows on you are 25% less effective and have their durations reduced by 30%.
Increases your movement speed and rune regeneration rate by 15%. Activate Unholy Presence to summon a Ghoul and control it. (25 second cooldown after it dies, grants 0.25 of a kill).
-Runes/Runic Power-
You have two unique resources which work together to fuel your abilities. Spending 1 rune grants 20 runic power. Spending 35 Runic Power immediately activates one of your runes.
You have a maximum of 4 Runes which passively regenerate over time. Runic Power however can only be gained though using abilities and has a maximum of 100.
Primary Abilities
1
Rune Strike (Q)
Enhances your rune blade with runic magic, making your next attack instant and deal moderate - high damage.
Cost: Two runes.
(This ability will be replaced depending on your Heroic ability choice.
2
Death Strike (W)
Harness dark power into a strike, dealing medium damage and healing you for 10% of the damage you have taken in the last 2 seconds. Healing is doubled against Hero damage.
Cost: 40 Runic Power.
3
Death Grip (E)
Shadowy Tendrils grasp your target, pulling them to your location. (15 second cooldown)
4
Heart Strike (Q (Blood Presence))
Swing your sword in an arc, striking all enemies in front of you, dealing moderate damage. This attack generates 10 runic power, plus an additional 5 per enemy Hero struck.
5
Obliterate (Q (Frost Presence))
Brutally attack your enemy, dealing high - very high damage. Damage increased by 20% if target is affected with Frost Fever.
6
Scourge Strike (Q (Unholy Presence))
Swing a shadowy blade, dealing moderate - high damage and increasing the damage your ghoul does to the target by 25% for 3 seconds.
Heroic Abilities
1
Blood Boil
-Blood Boil-
Boils the blood of all enemy targets near you, dealing moderate damage and healing you for 20% of the damage done, healing doubled against Heroes. Cost: 1 Rune
Replaces Ebon Presence with Blood Presence.
-Blood Presence-
Passive: Increases your maximum health by 40% and increases your armor by 10.
Replaces your Rune Strike with Heart Strike.
-Heart Strike-
Swing your sword in an arc, striking all enemies in front of you. This attack generates 10 Runic power, plus an additional 5 per enemy Hero struck.
2
Frost Fever
-Frost Fever-
Blast the enemy with a frigid wind, dealing moderate damage to the target and all nearby enemies and dealing additional moderate damage over 4 seconds.
Replaces Ebon Presence with Frost Presence.
-Frost Presence-
Passive: Increases the amount of Runic Power generated by a Rune by 2.5 and increases damage by 10%.
Replaces your Rune Strike with Obliterate.
-Obliterate-
Brutally attack your enemy, dealing high - very high damage. Damage increased by 20% if target is affected with Frost Fever.
3
Dark Transformation
-Dark Transformation- Cost: 1 Rune
Transform your ghoul into an undead monstrosity, increasing it's damage and health by 100% and causing it's attacks to cleave, hitting nearby targets.
Replaces Ebon Presence with Unholy Presence.
-Unholy Presence-
Increases your movement speed and rune regeneration rate by 15%. Activate Unholy Presence to summon a Ghoul and control it. (25 second cooldown after it dies, grants 0.25 of a kill).
Replaces your Rune Strike with Scourge Strike.
-Scourge Strike- Cost: 1 Rune
Swing a shadowy blade, dealing moderate - high damage and increasing the damage your ghoul does to the target by 25% for 3 seconds.
Talents
Level 1
- Block
Every 5 seconds, gain 75 physical armor against the next enemy hero basic attack, reducing the damage by 75%. 2 charges.
- Sudden Doom
After using Death Grip, your next damaging ability will deal 20% increased damage.
- Armies of the Highlord
Mercenaries take 25% more damage and deal 25% less damage to you.
Level 4
- Gravitational Pull
Death Grip reduces the targets movement speed by 50% for 3 seconds.
- Dark Succor
Killing a minion will cause your next Death Strike to cost no Runic Power.
- Icebound Fortitude
Makes you Unstoppable and increases your armor by 25 for 2.5 seconds.
Level 7
- Red Thirst
Reduces the cost of Death Strike by 10 Runic Power.
- Wraith Walk
Increases your movement speed by 15% and allows you to walk though units.
- Rune of Razorice
Your auto attacks slow your target by 10% for 3 seconds, stacking up to 3 times.
Level 10
- Blood Boil
-Blood Boil-
Boils the blood of all enemy targets near you, dealing moderate damage and healing you for 20% of the damage done, healing doubled against Heroes. Cost: 1 Rune
Replaces Ebon Presence with Blood Presence.
-Blood Presence-
Passive: Increases your maximum health by 40% and increases your armor by 10.
Replaces your Rune Strike with Heart Strike.
-Heart Strike-
Swing your sword in an arc, striking all enemies in front of you. This attack generates 10 Runic power, plus an additional 5 per enemy Hero struck.
- Frost Fever
-Frost Fever-
Blast the enemy with a frigid wind, dealing moderate damage to the target and all nearby enemies and dealing additional moderate damage over 4 seconds.
Replaces Ebon Presence with Frost Presence.
-Frost Presence-
Passive: Increases the amount of Runic Power generated by a Rune by 2.5 and increases damage by 10%.
Replaces your Rune Strike with Obliterate.
-Obliterate-
Brutally attack your enemy, dealing high - very high damage. Damage increased by 20% if target is affected with Frost Fever.
- Dark Transformation
-Dark Transformation- Cost: 1 Rune
Transform your ghoul into an undead monstrosity, increasing it's damage and health by 100% and causing it's attacks to cleave, hitting nearby targets.
Replaces Ebon Presence with Unholy Presence.
-Unholy Presence-
Increases your movement speed and rune regeneration rate by 15%. Activate Unholy Presence to summon a Ghoul and control it. (25 second cooldown after it dies, grants 0.25 of a kill).
Replaces your Rune Strike with Scourge Strike.
-Scourge Strike- Cost: 1 Rune
Swing a shadowy blade, dealing moderate - high damage and increasing the damage your ghoul does to the target by 25% for 3 seconds.
Level 13
- Resilient Grip
If Deathgrip fails to pull a target, the cooldown is reduced by 6 seconds.
- Icy Talons
Increases your attack speed by 20% and your allies by half the amount.
- Heartstop Aura
Reduces the cooldown recovery rate of nearby enemy abilities by 5% for 3 seconds, stacking up to 3 times.
Level 16
- Death Gate
Your Hearthstone is now 50% faster.
- Empower Rune Weapon
Instantly reactivate all your runes and gain 25 Runic Power.
- Unholy Frenzy
When a nearby enemy Hero dies, you gain 30% attack speed for 3 seconds.
Level 20
- Vampiric Blood
Increases your maximum health and healing recieved by 30% for 4 seconds. (60 second cooldown)
- Obliteration
Obliterate will deal an additional 5% of the target's maximum health as damage and stun the enemy for 0.5 seconds. The stun effect cannot occur more than once every 4 seconds.
- Arise and Serve
Upon death, you can choose to instantly resurrect yourself, spawning in the Nexus (200 second cooldown)
- Purgatory
When an attack brings you below 1 hp, you enter Purgatory, absorbing all incoming damage and allowing you to fight for 2 more seconds. If the incoming damage is not healed off within those two seconds, you will die. Otherwise, you will live.
Additional Info
This is my second time creating a Hero concept, so I'm still pretty new to this. Any suggestions? I'd be happy to hear.
I'd love to have Darion be in the game, and I think he'd be a perfect fit for the second multiclass hero.
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