Darion Mograine by Dshobz01

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Darion Mograine

By: Dshobz01
Last Updated: Oct 2, 2018
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Darion Mograine

Highlord of the Ebon Blade

A Tank who will not die if he can help himself, and he can help himself whether you want him to or not

Strength:
Strong Self Healing
Solo Tank

Weakness:
Crowd Control
Lack of Mobility

Stats: Darion
Health: 2425
Health Regen: 5.2135
Attack Speed: 1
Attack Range: 2
Attack Damage: 85

Comparison Stats: Arthus
Health: 2650
Health Regen: 5.5195
Attack Speed: 1
Attack Range: 2
Attack Damage: 95

Combat Trait

1
Purgatory
Instead of dying, Darion become Unkillable for 3 seconds and you take 50% less damage. His health is restored to 25% and will reduce by 25% over 3 second. If your healed you live. If not you die horribly and probably painfully. This effect happens only once per life

Primary Abilities

1
Blood Boil
7 second cooldown 40 mana: Deal small damage around yourself for a range of 6 and apply Blood Plague on all hit
2
Death Strike
10 second cooldown 75 mana: Deal moderate damage to a target and heal for 25% of the damage
3
Marrowrend
Passive: Every 3th Basic Attack increases Darion's Armor by 10 last for 2 seconds

Activate: 15 second cooldown: Deal moderate damage and Increase your armor by 20, stacks with the passive and lasts for 5 seconds

Secondary Abilities

1
Blood Plague
Applied by Blood Boil: Deals moderate damage and gives a 5% slow every 1 seconds for 4 seconds
2
Death Grip
35 second cooldown: Pull an enemy directly to you
Side Note: You pull an enemy directly to you, unlike Stitches Hook where you pull someone after hitting them with an ability in a straight line

Heroic Abilities

1
The Corrupted Ashbringer
Passive: Increase your basic attack damage by 25%.
Activate: 60 second cooldown: Strike at a heroes soul, dealing large damage and reducing movement speed, attack speed, basic attack power, and spell power by 20% for 4 seconds
2
Blood Mirror
75 second cooldown: Target an Enemy Hero, 30% of the damage dealt to you is dealt to them instead, lasts for 5 seconds

Tier 1 Talents

Unholy Command: Gain a second charge of Death Grip, but increase it's cooldown to 50 seconds
Blood Shield: Death Strike now gives you a shield for 25% of the healing
Ossuary: Marrowrend also increases movement speed by 1.5% per stack and if you have more the 10 armor gained from Marrowrend your abilities cost 25% less mana

Tier 2 Talents

Rapid Decomposition: Blood Plague deals the same amount of damage 25% more often
Coagulopthy Increase Blood Plagues damage by 4% for every enemy hero afflicted
Carrion Plague: Death Strike now applies Blood Plague to whoever hit

Tier 3 talents

Haemostasis: Each enemy hero hit by Blood Boil increases Death Strikes healing by 5%, stacking to 25% and using Death Strike refreshes stacks
Rune Strike: Activating Marrowrend restores 30 mana when used on a Hero
Soulflayer's Corruption: Blood Plague deals 50% more damage and now heals you for 25% of the damage

Tier 4 talents

Heroic Abilities listed above

Tier 5 Talents

Mark of Blood: If you hit a Hero with Death Strike, the Hero hit next basic attack against an allied hero heals that hero for 4% of there maximum health
Unending Thirst: If Marrowrends armor is at 20, increase Death Strikes damage by 25%
Tombstone: 75 second cooldown: Consume your Bone Shield armor and gain a shield equal to the amount of armor you have equal to your maximum health.
Side Note: If you have 20 stacks of Bone Shield you will get a shield equal to 20% of your maximum health

Tier 6 Talents

Will of the Necropolis: Once you reach 35% health, reduce the damage you take by 50% for 5 seconds. This effect has a 60 second cooldown
Blood Tap: 150 second cooldown: Refresh all Basic Abilities cooldowns and charges. Takedowns reduce cooldown by 15 seconds
All Is Not Lost, Not Yet: Gain 2 chances of life with Purgatory and increase damage resistance to 75%. However, the health you are restored to is now 15%.

Tier 7 Talents

Might of Mograine: Basic attacks leech for 30% of the damage they deal. Also increase the stat reduction by an extra 10% and increase your stats by half of that
Blood for Blood: You can now target an ally with Blood Mirror and they are healed for 30% of the damage instead of taking 30% of the damage damage.
No Peace, No Rest: Purgatory now refreshes after 400 seconds. Takedowns reduce this by 25 seconds
Side Note: If you do die then Purgatory will refresh as normal
Carrion Feast: Increase Death Strikes base line healing to 100%, this effect stacks with other talents and abilities
Side Note: What I mean by 'base line' I mean without talents.

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