Level 1 (Trait - D)
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Blood Presence.
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Frost Presence.
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Unholy Presence.
Level 4
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Block.
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Hunger for Blood /
Chill of the Grave /
Call of the Dead
Death Strike /
Frost Strike /
Death Coil on heroes with their respective debuffs active will increase their damage. After hitting 15 heroes, the used ability will have it's mana cost reduced by 50%
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Lingering presence: Your
debuffs can now last for 2 seconds longer.
Level 7
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Death Grip: Activate to pull the selected target to you.
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On a Pale Horse: Your mounted movement speed is increased by 30% and all CC effects on you is reduced by 20%.
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Piercing Strike /
Obliteration /
Grasp of the Dead
Heart Strike now only hits 1 target, it's movement speed reduction effect is removed but it now deals more damage and heals for 15% of the damage dealt.
Obliterate has a 25% chance to not consume the Frost Fever: should this proc - your Frost Fever will deal double it's damage during the vulnerability status.
Death and Decay slows non-debuffed targets by 25% more.
Level 10 (Ultimates - R)
- Dancing Rune Weapon.
- Remorseless Winter.
- Summon Gargoyle.
- Corrupted Ashbringer.
Level 13
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Anti Magic Shell: Activate to take reduced ability damage by 75% for 3 seconds.
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Anti Magic Zone: Drops a shell around Darion that reduces the ability damage he takes and his allies within it by 33% for 5 seconds.
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Boiling Nerves /
Frigid Winds /
Decaying Strikes
Blood Boil: For each enemy hero hit with Blood Boil you will take 5% reduced damage for 0.5 seconds.
Howling Blast: Slows all enemies hit, reducing their movement speed and attack speed by 15% for 3 seconds.
Plague Strike: Now instantly kills mercenaries (Mercenary bosses not included)
Level 16
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Icebound Fortitude: Activate to remove any CC effect and makes you immune to more CC for the next 2.5 seconds.
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Bone Shield: Activate to absorb the next 5 incoming attacks / abilities. There is a max amount to how much damage each charge can absorb - should the amount be overextended, 1 more bone charge will be consumed.
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Rune Tap /
Chains of Ice /
Festering Strike
Rune Tap: Activate to heal yourself for 25% of your total HP.
Chain of Ice: Place the target in chains of ice, rooting them for 1 second, then slowing their movement speed for 3 seconds, the movement decrease starts at 75%, then decays to 50% - 25%.
Festering Strike: Strikes the target and applies as a negative status effect that makes all incoming healing done to them overt he next 4 seconds be ignored. If used on a structure - it will also destroy any MULES working on it.
Level 20
Dreadsword:
Dancing Rune Weapon lasts for 5 more seconds and heals for more.
Never-ending winter:
Remorseless Winter lasts for 10 seconds.
Stone Form: Upon dying or it's timer running out - the
Gargoyle will enter a immune stasis for 5 seconds, after which it will return for 10 more seconds from full HP and it will chase down the previous target it was assigned too - should said target be dead it will go for the closest enemy hero.
Obey me Blade! Lose yourself to the whispers of the Ashbringer, sending you into a 10 second frenzy where you will deal more damage, take much more damage, and heal for a small proportion of the damage dealt. Should you survive the frenzy - you will be given the option for 15 seconds to nullify your talents and re-talent your hero from 1 again. You can however not change level 10 or 20 talent.
Mass grip: Pull all enemies close to you ontop of your current location.
Death to the living: Your
debuffs (Trait - D) now lasts for 300% longer when applied.
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