Darius Crowley by LakeTinn

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Darius Crowley

By: LakeTinn
Last Updated: Aug 4, 2015
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Darius Crowley

Gilnean Lord

Darius, former Gilnean council leader, led a civil war until he was arrested and held at Stonewall Prison. When Stonewall was attacked by Worgen he was released to fight them. In order to allow the citizens to escape, Darius held a last stand at Light's Dawn Cathedral where he and the others were over run by the Worgen.

Combat Trait

1
Lord of His Pack
20% of damage done to Heroes around Darius will be absorbed as 50% of absorbed damage.
2
Darius Crowley Information
Ranged Warrior
Health: 950 (+220 per level)
Health Regeneration: 3 (+.5 per level)
Mana: 500 (+10 per leve)
Mana Regeneration: 3 (+.1 per leve)
Basic Attack Damage: 1.25
Basic Attack Speed: 40 (+8 per level)

Primary Abilities

1
Chimera Shot
Deal 25(+5 per level) to an enemy and stun them for 2.25s.
Mana: 60
Cooldown: 12s
2
Protection
Take 50% less Basic Attack and Ability damage for 2s. Only affects damage from Lord of His Pack.
Mana: 65
Cooldown: 12s
3
Entangling Shot
Holds 3 Charges. Entangles an enemy, slowing them by 40% for 3s.
Mana: 50
Cooldown: 8s

Secondary Abilities

1
Trait: Worgen Blood
Darius' Worgen Form reduces the duration of silences, stuns, slows, and roots by 60%. All damage done heals Darius for 50% of that damage. Basic Attacks slow for 1s. Abilities also cost no mana.
2
Swipe
Darius claws in a circle around him dealing 110 (+10 per level) damage to all heroes in range and stunning them for 0.5s.
Cooldown: 5s
3
Bite
Darius leaps to a target dealing 75 (+5 per level) damage and slowing by 80% for 2s.
Cooldown: 4s
4
Leap
Dash to the target Hero stunning them for 1s.
Cooldown: 8s

Heroic Abilities

1
Worgen Form
Darius unleashes his Worgen blood, darting far forward dealing 134 (+14 per level) damage and Stunning and knocking back enemies for 1.5s. His basic abilities and trait are replaced with new ones. His Basic Attacks deal 100% more damage. Lasts for 20s.
Mana: 100
Cooldown: 100s
2
Gilnean Liberation Front
All Heroes within Lord of his Pack have increased Health Regeneration by 5%, increased basic attack speed by 20%, deal 20% more damage on Basic Attacks, and Basic Attacks slow targets for 1s.
Mana: 125
Cooldown: 120s

Talent Options

Level 1:
Pack Leader- Collecting Regeneration Globes permanently increases Health Regeneration with Lord of his Pack by 0.5 per second.
Block - Periodically reduces the damage received from Heroic Basic Attacks 50%. Stores up to 2 charges. 
Precision Shooter - Entangling shot now holds 4 charges
Marksmanship - Decrease Chimera Shot cooldown by 2s

Level 4:
Survivor - Protection now affects Darius
Guardian - Increase Lord of his Pack absorption to 25%
Longshot - Increase the range of Chimera Shot by 20%
Heavy Burden - Increase Entangling Shot duration to 4s

Level 7:
Gilnean Medic - Activate to heal for 35.49% of your max Health over 8s.
Defender - Lord of his Pack damage decrease increased to 60%.
Steady Aim - Entangling Shot increases slow to 50%.
Personal Mortar - Chimera Shot now causes Enemies to become Vulnerable for 2s.

Level 10:
Worgen Form - Darius unleashes his Worgen blood, darting far forward dealing 134 (+14 per level) damage. His basic abilities and trait are replaced with new ones. His Basic Attacks deal 100% more damage. Lasts for 20s.
Gilnean Liberation Front - All nearby Heroes have increased Health Regeneration by 5%. Increase basic attack speed of nearby Heroes by 20%. Basic Attacks of nearby Heroes deal 20% more damage and slow targets for 1 second.

Level 13:
Burning Pack - Enemies standing within Lord of his Pack take 10 (+2 per level) damage per second.
Enchanted Pack - Heroes within Lord of his Pack that take ability damage have that ability damage and further ability damage reduced by 30% for 3s. Can only activate once per 30s.
With the Pack - While 3 Heroes are affected by Lord of his Pack, all pack bonuses also affect Darius 
Shock Collar - Enemies hit with entangling shot take 24 (+4 per level) damage per second for Entangling Shot's duration

Level 16:
Stone pack - Activate to shield all heroes within Lord of his Pack for 20% of their max health.
Imposing pack - Enemies within Lord of his Pack have their basic attack speed decreased by 20%.
Seethe - Double duration for Chimera shot but reduce it's range by 30%.
Chain Gang - Enemies hit by Entangling shot must remain near each other.

Level 20:
Worgen Leader - Worgen Form is now permenant. Increase Basic Attack speed by 30%. Basic Lord of his Pack activates in Worgen Form. Darius can now mount in this form.
Gilnean Leader - Health Regeneration increased to 10%. Basic Attack speed increased to 30%.
Hardened Pack - Activate to reduce damage taken within Lord of his Pack by 75% for 2s.
Armsman - Reduce the cooldown of Chimera Shot and Entangling Shot by 2s

Overview

Darius is the first of his kind; a ranged warrior. Lord of His Pack forces enemy heroes to focus him first in a way. No matter who the enemy team is damaging, if Darius is around, they are also focusing him first. Protection allows for Darius to survive for much longer while being focus and still remain in the back line. However should Darius venture into the front line, he can be quickly burst down. Chimera & Entangling shot grant Darius strong CC abilities while not taking the front line where he can actually be focused. Worgen Form changes Daeius role from a back line tank to a front line one. With speed and damage Darius must choose to enter Worgen form sparingly to secure take downs and deal damage to CC'd enemies quickly. Works well for a team with lots of CC. However if your team lacks CC then Gilnean Liberation Front is the way to go. Grants every hero CC and increased damage.

Change Log

Patch 1
-Worgen Form now stuns on activation
-Damage now heals 50% while in Worgen Form
-Most Worgen Form abilities deal less damage but now have CC
-Worgen Leader now has Basic Lord of his Pack
- Added With the Pack at Level 13

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Sausaletus (1) | August 5, 2015 10:21am
I really like the idea of a ranged Warrior. It's tough to pull off because bodyblocking is one of those hidden things that helps tanks do their job and it's harder to pull off if you're not directing them into melee range. Still, it's got potential and your concept seems like a nice iteration of it.

Worgen Form looks a lot better now. Unfortunately, better to the point where I wonder why anyone would ever take Liberation Front at all. After all, half the fun of this character would be wolfing out and going all beast mode on your foes. That's what makes him special, unique, and by taking Gilnean you lose out on that option. I think with GLF you wind up with Rehgar's Bloodlust, something that looks good on paper seems like it should excel in the right comp but ends up hardly ever getting picked. With a character who's a werewolf why not have that transformation be part of his basic abilities? You'd have to tone it down somewhat, say make his trait be something like attacking builds up rage and when it's full, no matter what else, you automatically transform into a Worgen mode with altered skills (Actually, you could keep most of the curent trait, have his absorbing damage that his allies take be what gets him angry enough to loose control. Then keep the GLF heroic and add another one, not unlike the current, which is an attack that forces him to transform as it resolves.). That way you'd have a character who's always a werewolf and build from there. Because being the tank who every now and then transforms into a bruiser also helps push your concept further away from being the tanky Illidan. Which isn't bad, in and of itself, but doesn't add as much as the Anub'arak who unexpected turns into Sonya.
1
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Vynadrian (2) | August 4, 2015 2:02pm
I like the concept and I really want a Wargen Hero in game but Worgen Blood is almost identical to Illidan's Metamorphisis. Actually, he is Illidan but tankier.
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