Level 1:
Pack Leader- Collecting Regeneration Globes permanently increases Health Regeneration with Lord of his Pack by
0.5 per second.
Block - Periodically reduces the damage received from Heroic Basic Attacks
50%. Stores up to
2 charges.
Precision Shooter - Entangling shot now holds
4 charges
Marksmanship - Decrease Chimera Shot cooldown by
2s
Level 4:
Survivor - Protection now affects Darius
Guardian - Increase Lord of his Pack absorption to
25%
Longshot - Increase the range of Chimera Shot by
20%
Heavy Burden - Increase Entangling Shot duration to
4s
Level 7:
Gilnean Medic - Activate to heal for
35.49% of your max Health over
8s.
Defender - Lord of his Pack damage decrease increased to
60%.
Steady Aim - Entangling Shot increases slow to
50%.
Personal Mortar - Chimera Shot now causes Enemies to become Vulnerable for
2s.
Level 10:
Worgen Form - Darius unleashes his Worgen blood, darting far forward dealing
134 (+14 per level) damage. His basic abilities and trait are replaced with new ones. His Basic Attacks deal
100% more damage. Lasts for
20s.
Gilnean Liberation Front - All nearby Heroes have increased Health Regeneration by
5%. Increase basic attack speed of nearby Heroes by
20%. Basic Attacks of nearby Heroes deal
20% more damage and slow targets for
1 second.
Level 13:
Burning Pack - Enemies standing within Lord of his Pack take
10 (+2 per level) damage per second.
Enchanted Pack - Heroes within Lord of his Pack that take ability damage have that ability damage and further ability damage reduced by
30% for
3s. Can only activate once per
30s.
With the Pack - While 3 Heroes are affected by Lord of his Pack, all pack bonuses also affect Darius
Shock Collar - Enemies hit with entangling shot take
24 (+4 per level) damage per second for Entangling Shot's duration
Level 16:
Stone pack - Activate to shield all heroes within Lord of his Pack for
20% of their max health.
Imposing pack - Enemies within Lord of his Pack have their basic attack speed decreased by
20%.
Seethe - Double duration for Chimera shot but reduce it's range by
30%.
Chain Gang - Enemies hit by Entangling shot must remain near each other.
Level 20:
Worgen Leader - Worgen Form is now permenant. Increase Basic Attack speed by
30%. Basic Lord of his Pack activates in Worgen Form. Darius can now mount in this form.
Gilnean Leader - Health Regeneration increased to
10%. Basic Attack speed increased to
30%.
Hardened Pack - Activate to reduce damage taken within Lord of his Pack by
75% for
2s.
Armsman - Reduce the cooldown of Chimera Shot and Entangling Shot by
2s
Worgen Form looks a lot better now. Unfortunately, better to the point where I wonder why anyone would ever take Liberation Front at all. After all, half the fun of this character would be wolfing out and going all beast mode on your foes. That's what makes him special, unique, and by taking Gilnean you lose out on that option. I think with GLF you wind up with Rehgar's Bloodlust, something that looks good on paper seems like it should excel in the right comp but ends up hardly ever getting picked. With a character who's a werewolf why not have that transformation be part of his basic abilities? You'd have to tone it down somewhat, say make his trait be something like attacking builds up rage and when it's full, no matter what else, you automatically transform into a Worgen mode with altered skills (Actually, you could keep most of the curent trait, have his absorbing damage that his allies take be what gets him angry enough to loose control. Then keep the GLF heroic and add another one, not unlike the current, which is an attack that forces him to transform as it resolves.). That way you'd have a character who's always a werewolf and build from there. Because being the tank who every now and then transforms into a bruiser also helps push your concept further away from being the tanky Illidan. Which isn't bad, in and of itself, but doesn't add as much as the Anub'arak who unexpected turns into Sonya.