Darius Crowley by Nortin

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Darius Crowley

By: Nortin
Last Updated: May 11, 2018
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Darius Crowley

Gilnean Commander

Current version: 1.1

Darius Crowley is a durable melee bruiser who excels in teamfights by rallying his teammates and blasting enemies with his cannons.

Pros:
    High potential area of effect damage
    Multiple area of effect buffs for team
    Offers a variety of crowd control
Cons:
    Weaker without his team
    Excels over duration of a teamfight, so useless when focused down
Statistics:
Health: 2,190 (+4% per level)
Regen: 4.80 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 1.05 per second
Damage: 84 (+4% per level)

Author's Note: I've also created concepts for Tess Greymane, Houndmaster Shaw, and Toki, Time-Tinker, so if you're interested in more Witchwood Monster Hunter concepts check them out!

Combat Trait

1
Victory Rush
Passive:
Whenever Darius earns a takedown, he and all nearby allied heroes are healed for 199 (+4% per level) and have 50 Mana restored.

Primary Abilities

1
Lead the Charge
Cooldown: 9 seconds
Cost: 50 Mana

Darius lets out a rallying cry and charges forward, dealing 144 (+4% per level) damage to all enemies in his path and Rooting them for 0.75 seconds. Allies within a medium range of the original cast, including Darius himself, also gain 30% increased movement speed decaying over 3 seconds.
2
Fire!
3 Charges
Cooldown: 8 seconds per charge, 1 second between charges
Cost: 30 Mana

Darius orders his cannons to fire at a target location, dealing 240 (+4% per level) damage to all enemies in a medium area after a 1.5 second delay.

Victory Rush also refreshes 1 charge of Fire!.

Fire!'s radius is about the same as an empowered Flamestrike, and similarly warns enemies during its delay. This ability also has an above average cast range, similar to Chromie's Dragon Breath.
3
Furious Assault
Cooldown: 13 seconds
Cost: 60 Mana

Darius prepares a tactical assault, gaining 20% increased basic attack speed for his next 4 basic attacks within 4 seconds. Hitting the same enemy with all 4 attacks of Furious Assault Stuns them for 1 second. Allies within a medium range, including Darius himself, also gain 20% increased basic attack speed for 4 seconds.

Passive:
Landing a basic attack increases Darius' basic attack damage by 5% for 4 seconds, stacking up to 25%. Casting Furious Assault grants Darius full stacks.

Heroic Abilities

1
For Gilneas!
Cooldown: 100 seconds
Cost: 80 Mana

Darius lets out a rallying cry, gaining 20 Armor and 20% increased basic attack and ability damage for 8 seconds. Earning a takedown refreshes this effect and adds 10% more damage, up to a maximum of 100% increased damage. Allies in a medium radius around Darius receive benefits equal to 50% of For Gilneas!'s current effect.

Does not affect Sylvanas, as she's not really on the side of Gilneas.
2
Bombardment
Cooldown: 60 seconds
Cost: 80 Mana

Darius orders all of his cannons to bombard a target area with global range, raining cannonballs over that area for 5 seconds. Each cannonball deals 61 (+4% per level) damage to all enemies in a small area and Slows them by 20% for 3 seconds.

Works like Gul'dan's Rain of Destruction, but trading damage for utility.

Talents

Tier 1


Militia Horn - All of Darius's effects that apply to allies have their area of effect increased by 50%.
Sneak Attack - Increase the range of Lead the Charge by 33%. This bonus range deals 50% more damage to enemies and has its Root increased to 1.25 seconds.
Mortar Cannons - Increase the range of Fire! by 20%, reduce its delay to 1.25 seconds, and reduce the cooldown between charges to 0.75 seconds.

Tier 2


Impending Victory - Victory Rush no longer activates passively, and must be cast with a 120 second cooldown. Earning a takedown resets this cooldown.
Unbreakable Formation - Lead the Charge also grants affected allies 15 Armor for 3 seconds.
Disarm - Enemies hit by Lead the Charge also deal 25% less damage for 4 seconds.

Tier 3


Dragonfire Ammo - Fire! also ignites its area after landing, leaving flames that deal 120 (+4% per level) damage over 3 seconds.
Extra Powder - Furious Assault's passive also increases Darius's ability power by 5% per stack.
Shattered Defenses - Hitting an enemy with all 4 attacks of Furious Assault also gives them -15 Armor for 4 seconds.

Tier 4


For Gilneas! - See above.
Bombardment - See above.

Tier 5


Pillage the Fallen - Victory Rush also refreshes the cooldown of Lead the Charge or Furious Assault, chosen randomly.
Tactical Reinforcements - Each cast of Fire! also reduces the active cooldown of Lead the Charge and Furious Assault by 1 second.
Production Line - Increase the cooldown of Fire! to 11 seconds, but all charges refresh at once.

Tier 6


Field Commander - Lead the Charge gains a second charge.
Victorious Rally - Furious Assault's passive also applies to all allies in a medium range around Darius, and casting Fire! also grants 1 stack.
Prolonged Assault - Furious Assault's duration is increased to 5 seconds, and its effect on Darius no longer ends after 4 basic attacks, though any attacks after the first 4 cannot activate the Stun effect.

Tier 7


Unbreakable Defense - During For Gilneas!, being affected by a Stun, Silence, or Root will make Darius Unstoppable for 1.5 seconds. Can only activate once per cast of For Gilneas!, but Victory Rush refreshes this.
Suppressing Fire - As long as an instance of Bombardment is active, Victory Rush also grants a free cast of Bombardment.
Absolute Victory - Victory Rush's healing is increased to 796 (+4% per level).
Nexus Assault - Furious Assault's passive now stacks up to 10 times. Stacks past 5 are not affected by talents.

Changelog

v1.1
-Slight nerf to the duration of For Gilneas!
-Added talents

v1.0.5
-Reworked into a bruiser character; slight changes to base stats but none to kit

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