Level 1
Go Go Go! (2)
(!) Quest: Spawn 50 units from Barracks.
(!) Reward: Upon completing the quest, you can also activate Rally Troops, to have units spawned from Barracks to march to a target location.
10 second cooldown. Units spawned from Barracks can now be selected and told to attack a target enemy.
Secret Stash (3)
Supply Depots and allied heroes within close proximity gain stealth.
Neosteel Frame (4)
Increases the capacity of Bunkers by
2.
Well, butter my biscuit!
Whenever Daxton collects Minerals, gain
1 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by
1% for
5 seconds, for each Mineral collected.
Level 4
You want a piece of me, boy? (2)
Increases Marine attack and movement speed by
25%
Repair Shop (3)
Supply Depots now periodically spawn a Mule to repair Structures, one at a time, near the supply depot for
40 seconds, healing
100 health every
1 second.
Structured Armor (4)
Increase Bunker's armor from
25 to
35.
All About The Macro
(!) Quest: Collect 1000 Minerals
(!) Reward: Increase the total number of Barracks allowed on the battlefield by
2. Increase the total number of Supply Depots allowed on the battlefield by
2. Increase the total number of Bunkers allowed on the battlefield by
1.
Level 7
I Need A Medic! (2)
Barracks now spawn a Medic to attack down the nearest lane every
35 seconds. Medics heal
20 (+4% per level) health to nearby allied minions and have
250 (+4% per level) health.
Fire-Suppression System
Barracks, Supply Depots, and Bunkers will automatically repair themselves up to
50% health over
5 seconds while below
50% health.
Plasma Welders
Increase basic attack damage to enemy structures by
200%
Level 10
Barracks Reactor (R1)
All Barracks spawn Units
50% faster for
60 seconds.
Passive: Barracks now spawn twice as many units.
Crushing Supplies (R2)
Passive: Supply Depots are called down from the sky, crushing enemies beneath them for
150 (+4% per level) and knocking them back. Increase Construct Supply Depot range to global. Casting Construct Supply Depot is instant.
Shrike Turret (R3)
Orders the Shrike Turret to focus target. Shrike Turret attacks
50% faster for
5 seconds.
Passive: Bunkers now have a mounted Shrike Turret that deals
100 (+4% per level) damage.
Level 13
Need A Light? (2)
Barracks now spawn a Firebat to attack down the nearest lane every
45 seconds. Firebats deal
50 (+4% per level) damage to nearby enemy minions and have
600 (+4% per level) health.
Combat Shield (2)
Marines spawn with an additional
100 (+4% per level) health.
Lock And Load (3)
Supply Depots can be channeled to refresh basic ability cooldowns. This effect can only be used once every
60 seconds.
Projectile Accelerator
Allied Heroes inside the Bunker have their basic attack range increased by
10%
Level 16
Let's have a blast! (2)
Barracks now spawn a Marauder to attack down the nearest lane every
60 seconds. Marauders deal
30 (+4% per level) damage and have
600 (+4% per level) health. Enemies attacked by Marauders have their movement speed slowed by
20%.
Rolling Fortress (3)
Bunkers can move at
50% movement speed while Daxton is inside the Bunker. Increase the sight radius of Bunkers by
2.
We Require More Minerals (4)
Increase Daxton's passive Mineral gain by
5 Minerals for each Supply Depot on the battlefield.
Stockade Blockade (4)
Teleport the nearest
3 Supply Depots in a line to target location.
60 second cooldown.
Level 20
The Grim Reaper has arrived (R1)
Barracks now spawn a Reaper to attack down the nearest lane every
60 seconds. Reapers deal
20 (+4% per level) damage and have
350 (+4% per level) health. Reapers deal an additional
150% damage to enemy Structures.
Extra Supplies (R2)
The next cast of Construct Supply Depot costs no minerals. Cooldown
60 seconds.
Supply Depots now restore
100% more Health and Mana.
Get To The Bunker! (R3)
Increase the health of Bunkers by
100%. Restore
1% health per second to Heroes inside the Bunker.
Woo hoo! Overtime!
Decrease the cost of Barracks, Supply Depots, and Bunkers by
50%. Increase Daxton's passive mineral gain by
5.
Keep in mind, that Daxton's minions are much more squishy than the normal map minions. Take a look at this link: https://heroesofthestorm.gamepedia.com/Minion
The base health of a normal melee minion is 900 health. The base health of a Marine is 50. While the health of the minion does scale with Daxton's level, it still is quite less. So dealing with 50 weaker units every 10 seconds is not too bad to deal with if an enemy hero intervenes and has good weave clear.
Edit: After giving it some more thought, I realize that minions with that little health will be easily cleaned up by opposing minion waves. I am going to buff the health of the minions spawned from the Barracks, and increase the spawn rate to higher than 10 seconds.