Deathwing by Wolfheart19

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Deathwing

By: Wolfheart19
Last Updated: Oct 2, 2021
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Deathwing

Rework

My goal is to improve performence after the wave of nerfs aswell as attempt to increase diversity of his talent choices.

Combat Trait

1
Aspect of Death
Combat Trait

Deathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate and become Protected for 0.5 seconds. Plates are only restored when Dragonflight is used, based on the amount of Health Deathwing has when landing.

Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but views his allies with contempt and ignores any of their friendly effects.

Primary Abilities

1
(Q) Molten Flame
Cooldown: 3

After 1.5 seconds, Deathwing breathes a stream of flame, dealing 21 (+4% per level) damage every 0.125 seconds. Drains 30 Energy per second. Using Molten Flame at 75 Energy or higher reduces it's delay by 40/50%.

Secondary Abilities

1
Meteor Strike (E)
Cooldown: 10 seconds
Charges: 3

Deathwing drops meteor anywhere within vision, dealing 58 (+4% per level) damage to enemies in the area.

If a Hero is hit, Deathwing heals for 3% of his maximum Health.

Heroic Abilities

1
Bellowing Roar (D)
Heroic Ability
Cooldown: 60 seconds.

After 1 second, Deathwing unleashes a mighty roar, dealing 24 (+4% per level) damage to nearby Heroes and causing them to run in Fear for 2 seconds.

This ability will take over Deathwing's Trait button
2
Cataclysm (R)
Heroic Ability
Cooldown: 100 seconds

After 2 seconds, Deathwing flies in the targeted direction, dealing 120 (+4% per level) damage on impact and leaving scorched ground that deals 46 (+4% per level) damage a second. Enemies within area of Cataclysm are Slowed by 25%. Lasts 6 seconds.

Talents:

Tier 1:



(Passive) Molten Blood (New functionality):

Deathwing regenerates 0.3% maximum Health each second, doubled while channeling Molten Flame. Each missing Armor Plate causes Deathwing to regenerate additional 0,3% Maximum health.

(Passive) Draconic Might (New functionality):

Increase the duration of Protected upon losing an Armor Plate to 0.75/1 second. When using Form Switch, become Protected over the channel.

Passive: Basic Attacks heal Deathwing for 25% of the damage done.

Tier 2:



(Passive) Dragon's Ire (Additional functionality):

While Deathwing has 3 or fewer Armor Plates, his damage is increased by 25%. This effect is increased to 40% if Deathwing is has 1 Armor Plate remaining.

Tier 3:



(Z) Destroyer's Rampage (Moved talent, adjusted functionality):

For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 25% and his Basic Ability cooldowns recharge 25% faster.
Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.

(Z) Death Drop (New functionality):

Increase the damage of Destroyer and Worldbreaker landing by 200%. Landing in either Destroyer or Worldbreaker form reduces Spell Armor of enemies hit by 15 for 3 seconds and Deathwing's Basic Ability cooldowns by 2 seconds.

(Z) Skyfall (New functionality):

Reduce the cooldown of Deathwing's landing Abilities by 2 seconds. When Deathwing lands, a Meteor Strike falls on a location of every nearby enemy Hero, healing Deathwing for 3% of his maximum Health. Heroes hit by these meteors reduce Dragonflight's cooldown by 15 seconds.

Tier 7:



(R) Stood in the Fire (Adjusted functionality):

Increase the Slow of Cataclysm to 50% and increase it's duration by 50%.

(R) Voice of the Old Gods (NEW):

Bellowing Roar causes Feared Heroes to take 5% of their maximum Health as damage every 0.5 seconds. When Fear expires, they become Slienced for a second.

(Z) Arrival of a God (New functionality):

Destroyer or Worldbreaker landing has 50% increased area and it stuns enemies hit for 1.25 seconds.
Passive: Deathwing gains the benefits of all of his level 7 talents.

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