Deathwing by MrSpork

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Deathwing

By: MrSpork
Last Updated: May 23, 2015
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Deathwing

The Destroyer

Combat Trait

1
Dragonflight
Can move, stand, and use abilities while over any terrain. Cannot be rooted in place. Precludes the use of a mount.

Primary Abilities

1
Elementium Bolt
Deals 60 damage (+15 per level) to a single target, and ignites them for 10 damage (+2 per level) per second  for 6 seconds.
2
Dragon breath
Deals a sweeping cone of damage in front of Deathwing for 40 (+10 per level) damage, and leaves the ground molten, dealing 10 (+5 per level) damage per second for 10 seconds.
3
Cataclysm
Deals 1 damage ( + .1 per level) per second to all hostile minions or heroes. Costs 1 (+.1 per level) mana per second.

Heroic Abilities

1
World Breaker
Take flight, and land on a (non core) structure. After 2 seconds, the structure is destroyed.
2
Shatter
Take flight and deal a strip of 100 (+20 per level) along a strip of land in front of Deathwing. Leaves fire that does 30(+4 per level ) damage per second for 6 seconds. Has a 90 second cooldown.

This is essentially falstad's Hinterland blast, only wider, beginning several meters in front of deathwing and having a delay before casting while Deathwing takes flight.. It does less initial damage; similar to Hammer's Napalm, while also dealing damage over time. 

Comments

Dragon flight and dragon breath, along with other abilities like tail swipe seem like they would be common among all dragons. This might cause an issue with other dragons in the game feeling similar. There is also a great deal of potential with having separate human and dragon forms, which could potentially alleviate the issue with dragon heroes being overly similar. 

There is also potential to have the mount be 'flying' and have some abilities, like a dive or swoop, only be available when a hero is in flight, and they remove you from flight. Or something like barrel roll that is a stun/knockback, which leaves Deathwing in the air.

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