LEVEL 1
Ground Splitter (Quest) - Hit enemy heroes 20 times with Earth Breaker.
Reward: Each enemy hero hit reduces the cooldown of Dragon Form by 10 seconds and increases basic attack damage by 15% when Earth Breaker is not on cooldown.
Volcanic Fissure - (Quest) - Hit enemy heroes 100 times with Ravage's firestorm.
Reward: Causes an eruption of lava after 1 second of the Firestorm's location that knocks enemy units into the air for 1 second and deals 165 (+4%/level) damage.
Residual Barrier (E) - Elementium Plating now increases armor by 3 for each charge that is missing.
LEVEL 4
Absorb Blood (W) - After using Amalgamation, the next regeneration globe restores 200% more health and 50% more mana.
Crystallizing Armor (W) - Elementium Plating also reduces the basic attack damage of the attacker by 25% for 1 second. Does not stack.
Corrupting Parasite - Activate to attach a parasite at an enemy that causes 200 (+4%/level) damage over 10 seconds and deals 100 (+4%/level) damage when the parasite expires.
LEVEL 7
Ancient Fervor (Q) - Gain 25% increased attack speed for 1 second after landing. The duration is increased to 3 seconds if an enemy hero is hit.
Burning Blood (W) - While Amalgamation is active, enemies that attack you take damage for 20% of the damage they dealt.
Corrupted Ground (E) - Enemies hit have their healing and regeneration reduced by 50% for 3 seconds.
LEVEL 10 (See Heroic Abilities)
LEVEL 13
Aftershock (Q) - Earth Breaker's cooldown is reduced to 3 seconds if it does not hit an enemy hero.
Elementium Shrapnel (W) - When an elementium plating charge is consumed deal 80 (+4%/level) damage to enemies around you.
Crushing Impact (E) - Enemies that are knocked back are also rooted for 1 second.
LEVEL 16
Aspect of Death (Trait) - Heroic takedowns extend the duration of Dragon Form or the next use of it by 3 seconds.
Earth Warder (Quest) - Consume a total of 60 elementium plating charges including those used so far.
Reward: Elementium Plating can now store up to 4 charges and reduces the charge cooldown by 2 seconds.
Agony (Passive) - Basic attacks slow enemies by 10% up to 40%. At 40% slow, the next basic attack will stun the enemy for 1 second and deal 5% of their maximum health in damage.
LEVEL 20
Sundering Force (See Heroic Abilities)
Congealing Blood (See Heroic Abilities)
Eruption - Travels to a target location underground at high speed and bursts from the ground burning enemies with lava.
Death Warder - Become invulnerable for 3 seconds when taking fatal damage.
Editing: The other ultimate makes you invulnerable for 4 seconds and also heal you in the same quantity, also deals damage. Your W also is very broken.
It's a very good concept man but if I understood this would be very very very broken.
On his ult it is basically a beefed up Global Sindragosa attack with no slow/freeze so you still have to be mindful where you cast it.
For W yeah I admit it is pretty broken but it was all I could come up with at the time. A new idea came to me from playing D3 which I will apply to this concept. I'll get to work on fine tuning his numbers on the next edit.