Deathwing by Blorgorize

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Deathwing

By: Blorgorize
Last Updated: Jul 27, 2017
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Deathwing

The Worldbreaker

Difficulty:
Medium / Hard (?)

General Concept:
Deathwing’s battered frame cannot maintain his draconic form for very long, opting to spend most of his time in his human guise. Once Deathwing is ready to go full kaiju on the Battleground, he easily surpasses the Godzilla Threshold.

“Pain. Agony. My hatred burns through the cavernous queue. The map heaves with my torment, its wretched structures quake beneath my rage… But at last… The whole of the Nexus will break… And all will burn beneath the shadow of my role…” – Deathwing, the Queuebreaker

Level “0” Stats: (Numbers are merely placeholders until properly tested)
Health: 2373 (+4% Per Level)
Health Regen: 4.975 (+4% Per Level)
Blood Rage: 100% (+0% Per Level)
Blood Rage Regen: Certain Abilities Generate Blood Rage (+0% Per Level)
Attack Damage: 138 (+4% Per Level)
Attack Speed: 0.73 Per Second
Attack Range: 2

Combat Trait

1
[D] Dragon Soul
Recharge Cooldown: 180s

(Blood Rage): Deathwing recovers 20% Blood Rage each time he collects a Regenerative Blood. If Deathwing hasn’t dealt or taken damage in the last 6s, his Blood Rage decays by 2% per 1s.

Deathwing consumes 2% Blood Rage per 1s plus an additional 2% per 1s to remain a Dragon, but his Abilities function as if he has 100% Blood Rage stored.

(Passive): Upon reaching 100% Blood Rage, Deathwing transforms into a Dragon, increasing his Attack Range and Magnitude's radius by 100% as he ignores unit and minor terrain collision.

Upon reaching 0% Blood Rage, Deathwing exits his Dragon form as Dragon Soul begins recharging. Each Regenerative Blood Deathwing collects while in his Human form causes Dragon Soul to instantly recharge by 9s.

Primary Abilities

1
[Q] Magnitude
Area of Effect Radius: 3y
Cost: (8% Deathwing’s Current Health) Health
Cooldown: 12s

(Active): Deathwing slams the ground and sends out a shockwave, dealing (220 + 4% Per Level) Ability damage to all nearby enemies as their Attack Speed is reduced by 70% that decays over 4s.

Every 2% Blood Rage stored causes Magnitude's victims to move 1% slower that decays over its Attack Speed slow's duration.
2
[W] Echo Slam
Echo Search Radius: 6y
Cost: (5% Deathwing’s Current Health) Health
Cooldown: 4.5s

(Active): Deathwing empowers his next Basic Attack with destructive force, dealing Ability damage equal to 120% of his Attack damage (120% Deathwing’s Attack Damage) as the force Echoes out from the victim, dealing an equal amount of Ability damage to the nearest unique enemy (Prioritizing Heroes if a Hero was struck).

Every 20% Blood Rage stored causes Echo Slam to Echo 1 additional time.

Echo Slam's cooldown does not begin until consumed.
3
[E] Regenerative Blood
Cost: None
Cooldown: None

(Passive): Deathwing’s tormented body can no longer contain his once majestic powers, relying on his suit of Elementium Plating to barely hold himself together. 50% of the damage Deathwing takes directly to his Health is converted into Grey Health. Grey Health does not increase Deathwing’s effective Health, and he is slain if all of his current Health is converted into Grey Health.

Grey Health rapidly decays if Deathwing has not dealt or taken damage in the last 6s.

If Deathwing’s Abilities damage at least 1 enemy, he hemorrhages 1 Regenerative Blood that lands at a nearby area for up to 6s. If Deathwing walks over the Regenerative Blood, he converts Grey Health equal to 2.5% of his max Health (2.5% Deathwing’s Max Health) back into normal Health.

Regenerative Blood will land in the direction of nearby visible enemy Heroes, and enemy Heroes can walk over the Regenerative Blood to destroy them.

Every 10% Blood Rage stored causes Deathwing to convert an additional 5% of the damage he takes directly to his Health into Grey Health, and converts additional Grey Health equal to 0.25% of his max Health (0.25% Deathwing’s Max Health) back into normal Health.

Heroic Abilities

1
[R-1] Cataclysm
Requires Tier 4 Talent: Cataclysm
Initial Area of Effect Radius: 6y
Explosion Area of Effect Radius: 6-9y
Cost: None
Cooldown: None

(Passive): When Dragon form is about to expire Deathwing channels in place for 1.5s as he attempts to shatter the Battleground afterwards, becoming unstoppable, uncontrollable, and Resilient during the channel. Each time Deathwing takes damage or is struck by a disable while channeling, Cataclysm channels for an additional 0.75s, up to 6s, with this penalty increased to 1.5s for direct damage or disables.

When the Cataclysm is finished channeling, Deathwing explodes in a supermassive outburst as he reverts to his Human form, instantly dealing (160 + 4% Per Level) to (640 + 4% Per Level) Ability damage to all nearby enemies as the explosion grows over 1s to 4s, dealing (40 + 4% Per Level) Ability damage to enemies per 0.5 seconds within the increasing area of effect.

Every 0.75s that the Cataclysm was delayed, its initial damage is increased by an additional 50% and explosion duration by an additional 0.5s.

(Active): Manually activate the Cataclysm if Deathwing is currently a Dragon.
2
[R-2] Fault Line
Requires Tier 4 Talent: Fault Line
Cast Range: 13.5y
Missile Width: 2.25y
Knockback Distance: 0.5y
Cost: (10% Deathwing’s Current Health) Health
Cooldown: 15s

(First Cast): After 0.5s, Deathwing summons an impassible ridge of stone that tears through the Battleground in the target direction, launching enemies it passes through airborne for 0.5 seconds as Minions, captured Mercenaries, and Structures take (210 + 4% Per Level) Ability damage.

Fault Line’s impassible terrain persists for up to 3s, but recasting the Ability instantly destroys the ridge.

Fault Line can only be cast while Deathwing is a Dragon.

(Second Cast): Destroy the ridge.

Special Mount

1
[Z] Flight of Scorn
Cast Range: 45y
Cooldown: 45s

(Active): Deathwing channels for 2s then soars towards the target area.

Talent Tree

Tier 1
[Q] Primary Wave
Magnitude refunds 70% of its cooldown and cost if only Minions, captured Mercenaries, and Structures are affected.

[E] Congealing Blood
(Quest): Collect 30 Regenerative Bloods.
(Reward): Regenerative Bloods' max Health healing is increased by 100%.

[D] Unmaker of Worlds
Deathwing gains 0.5% bonus Attack Speed for every 1% Blood Rage stored, or 100% at all times while a Dragon.

[W] Staggering Depth
(Quest): Send out 60 Echoes.
(Reward): Echoes deal bonus Ability damage equal to 2% of Deathwing

"New" Crowd Control

Airborne

Skins

Classic Deathwing
Deathwing

Quotes

Classic Deathwing:
Game Start w/ ally Alexstrasza

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