HEROIC
Destroyer of Azeroth: Remove the channel time from Cataclysm, and its cooldown and mana cost are reduced by 40%
HEROIC
Elementium Bomb: Increase the duration of Elementium Blast by 1 second. After you land, everywhere you had struck with the laser explodes again for (300 + 4% /level) damage.
PASSIVE
Dragon Aspect: While you have a Dragon's Tail, head, and Wings, gain an additional 50% attack damage and range, and basic attacks cause you to charge a short distance to your target. You also do not take bleed damage from having a tail, lose sight from having a head, or gain increased hitbox for having wings. Debuffs from talents still take effect, however.
TRAIT / ACTIVE
Pools of Corruption: activate your trait to summon a corrupted bloodspawn next to every enemy hero in your corrupted blood. The bloodspawn attacks the hero it was summoned next to for 20% of your attack damage and when it dies, leaves a puddle of corrupted blood on the ground. Bloodspawn last 10 seconds and have 500 (+4% /level) health.
Also, I think his Cataclysm ult permanently destroying bushes is WAY too strong, when you got heroes like dehaka who need bushes for mobility. Perhaps only have them be destroyed for the full cooldown of the ability?(Aka for 120 seconds)? You could make his level 20 version permanently destroy them though.
Hmm, maybe a buff to a trait talent? I think that since Impale lasts 10 seconds, it's the only thing he needs to activate it, but maybe adding the ability to drop a puddle on command as a reward for Bloody Miasma might work, but then that's half the reason to take boiling blood at level 16
Well, this is really only a problem for Dehaka, and it could be worked out to only make them visible, rather than remove them entirely, so Dehaka isn't too hard countered. I wanted a way to permanently but subtley alter the battlefield, and this was the best thing I could come up with for the ultimate.
Also thank you for the kind words!