Deathwing is a Specialist who revolves around changing to the current needs of his team. Whilst in his Ground Form, Deathwing is an immobile tank who creates a strong front line. Whilst in his Flight Form, Deathwing is an area-denial mage who bursts down assassins who come a little too close for comfort.
Strengths: - Area Denial
Weaknesses: - CC
Exels Against: - Immobile Assassins, like Zul'jin
Sruggles Against: - High Single-Target Damage Assassins, like Falstad - Percent Maximum Health Damage, like Greymane
LEVEL 1 BASE STATS
Ground Form Health: 2,800 (+5.0% per lvl) Health Regen: 5 (+5.0% per lvl) Armor: 15 Mana: 500 (+10 per lvl) Mana Regen: 3.0 (+9.0% per lvl) Attack Speed: 1-1.5 per second Damage: 80 (+4.0 per lvl)
Flight Form Health: 2,520 (+5.0% per lvl) Health Regen: 3 (+5.0% per lvl)
Armor: -15 Mana: 500 (+12 per lvl) Mana Regen: 4 (+10% per lvl) Attack Speed: 0.9-1 per second Damage: 120 (+5.0 per lvl)
Combat Trait
1
Passive - Cataclysmic
Deathwing's Passive and Abilities changes depending on whether he is in Ground Form or Flight Form.
In Ground Form, Deathwing has the largest/longest model in-game, so instead of one large hitbox, he has two smaller ones. Both hitboxes affect the same healthpool and Deathwing can be hit twice with piercing skillshots but debuffs and buffs can only target one hitbox.
In Flight Form, Deathwing has a normal, large hitbox. Deathwing cannot be targeted by melee attacks, be hit be skillshots/dashes, and is not effected by ground AoE, but can be hit by point-and-click abilities and ranged autoattcks.
2
Passive - Scales of the Earth Warder
Ground Form: Scales of the Earth Warder
Deathwing has 20% increased Base Health and 15 Armor Points, but 20% reduced movement speed and attack damage.
Deathwing's basic attacks deal 50% cleave damage to enemies adjacent to Deathwing's targeted enemy.
3
Passive - Flames of the Destroyer
Flight Form: Flames of the Destroyer
Deathwing has 20% increased Movement Speed and Attack Damage, but 20% reduced Base Health and -15 Armor Points.
Deathwing's abilities set areas Ablaze. these areas will deal light, persistent damage after the duration of the ability and inflict burn. The damaging area lasts 5 seconds.
Primary Abilities
1
Q - Elementium Bolt
Cooldown: 15 Seconds
Mana Cost: 70 Mana
Deathwing fires out a slow-moving, ball of pure elemental fire that deals heavy damage and slows for 20% for 3 seconds.
Slower than Li Ming's W and half the maximum size
2
W - Rended Earth
Cooldown: 10 Seconds
Mana Cost: 50 Mana
Deathwing slams the ground and rakes back in a small cone, pulling the ground and all enemies on top of it to you and dealing moderate damage.
Like a toned-down Kerrigan E
3
E - Tectonic Shift
Cooldown: 20 Seconds
Mana Cost: 80 Mana
Deathwing slams the ground and forces the ground to shift in a medium-sized circle. After 3 seconds, the area will shift in the target direction, moving any enemies along with it and dealing moderate damage.
Secondary Abilities
1
Q - Dragon Fire Volley
Cooldown: 10 Seconds
Mana Cost: 50 Mana
Whilst in Flight Form, Deathwing fires 3 balls of fire in a line that deal moderate damage to heroes or heavy damage to non-heroic entities or heroes inflicted with burn.
If one of the projectiles hit an enemy hero inflicted with burn, it explodes, deals moderate damage, and applies burn in a small radius around it.
2
W - Gastric Napalm
Cooldown: 15 Seconds
Mana: 60 Mana
Charges: 2
Deathwing vomits forth a ball of fire and bile that lands at a target location after 2 seconds. Each bomb lasts for 30 seconds
If an enemy moves across the bomb, it explodes, deal moderate damage, and applies burn in a small radius around it.
3
Scorching Flames
Cooldown: 20 Seconds
Mana Cost: 80 Mana
Death spews a cone of flame in front of him for 3 seconds, dealing moderate tick damage and applies burn.
Heroic Abilities
1
R - Infernal Scales (Ground Form)
Cooldown: 100 Seconds
Mana Cost: 80 Mana
Deathwing creates a shield in front of him, using his wings, which negates piercing effects. Deathwing takes 75% reduced Damage from the front and 25% reduced Damage from any other angle.
This ability can only be cast in Ground Form.
2
R - Wings of Fire (Flight Form)
Cooldown: 100 Seconds
Mana Cost: 80 Mana
Deathwing flies at 50% increased Movement Speed over all terrain and leaves an area that does light, persistent damage and applies Burn. The damaging area lasts 5 seconds.
This ability can only be cast in Flight Form.
Special Mount
1
Z - Into the Skies!/Unto the Earth!
Cooldown: 15 Seconds
Mana Cost: 30 Mana
When in Ground Form, Deathwing channels for 3 seconds, flies into the sky and knocks back all enemies in a medium-sized radius, and enters Flight Form.
When in Flight Form, Deathwing flies higher into the air for the 3 seconds and crashes into the earth, dealing light damage to enemies in a small area around him and knocking them back, and enters Ground Form.
Level 1 Talents
Regeneration Master Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Conjurers' Pursuit Quest: Gathering Regeneration Globes increases your Mana Regeneration by 0.102 per second, up to 2.538 per second. Reward: After gathering 25 Globes, also increase your maximum Mana by 100.
Endless Flames Scorching Flames' cooldown is reduced by 5 seconds.
Level 4 Talents
Dominion over the Earth Tectonic Shift's radius is increased by 15%.
Rending Claws Rending Earth slows enemy heroes for 20% for 3 seconds.
Infernal Scales Cooldown: 100 Seconds
Mana Cost: 80 Mana
Deathwing creates a shield in front of him, using his wings, which negates piercing effects. Deathwing takes 75% reduced Damage from the front and 25% reduced Damage from any other angle.
This ability can only be cast in Ground Form.
Wings of Fire Cooldown: 100 Seconds
Mana Cost: 80 Mana
Deathwing channels for 3-5 seconds. Deathwing then becomes Unstoppable, and flies in a line in front of him and travels over all terrain. Any area that Deathwing has flown over will be set Ablaze.
This ability can only be cast in Flight Form.
Level 13 Talents
TBD
TBD
TBD
Level 16 Talents
TBD
TBD
TBD
Level 20 Talents
Fury of the Black Dragonflight If Deathwing is killed during the duration of Infernal Scales, 3 black dragons in Flight Form will attack Deathwing's killer for 5 seconds or until they are killed.
Black Dragons shoot fireballs that set areas Ablaze.
The Cataclysm Deathwing can cast Wings of Fire in Ground Form, but will enter Flight Form at the end of its duration.
Twilight Haze Areas that are set Ablaze last for 10 seconds and their damage increases for every second an enemy stays inside the area.
Harbinger The abilites in Deathwings opposite form will be reset if he achieves a takedown in his current form.
Need a Second Opinion?
Most people imagine Deathwing as a ruthless warrior but lack his destructive nature, or a powerful mage but lack his legendary fortitude. So I decided, why not try to combine both?
Of course, this is quite OP, but with a bit of tweaking I think he could be a fun specialist to play. Of course, he has A LOT of gaps that I can't figure out where to fill, so I'm putting him out here to see if I could get a second opinion on his Ground Form abilities, some talents, his stats, and just minor inconsistencies/bugs.
I love the idea! A specialist who can be both a defender and attacker is a great idea, and could be an extremely useful top laner (if paired with a powerful support such as Auriel or Uther). I personally believe that Z should have half the cooldown (15 seconds), but cost a bit of mana, and he should have lots of mana-related talents which return mana, because he seems like a really cost heavy character which would struggle in lane.
Also, I wanted to ask, is the channel for Z canceled by taking damage?
Thanks for the feedback! I agree with you on the Z changes and will get to them right away, and for the mana return, Deathwing is designed to be super mana hungry to balance him out some but I may add a mana talent or two. As for canceling his Z, if I'm going in the direction that you proposed, making his Z more of a ability than a mount, I'd say that auto attacks can't cancel it but abilities and CC would.
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Also, I wanted to ask, is the channel for Z canceled by taking damage?