Black Dragonflight(Heroic):Cooldown:100 seconds
After 2 seconds,Deathwing flies through the entire map, dealing 308 damage to all enemies on the battleground and stunning all enemy heroes for 0.5 secpnds. All enemy structures damaged by Black Dragonflight are also disabled for 8 seconds.Enemy keeps aren't damaged by Black Dragonflight, unless their respective fort is already destroyed. Enemy heroes and structures have a skull displayed above their healthbar if Black Dragonflight can deal enough damage to kill them.
Passive:Increase the window in which an enemy you have damaged must die in order to collect their expirience from 5 seconds to 10 seconds.
Spine of Deathwing(Heroic):
Deathwing's spine becomes a battleground of its own with its personal mini map at the corner above the normal mini map..All ally heores gain an activatable ability that lets them travel on your spine after a 2.5 second channel on a 70 second cooldown.You can activate
Spine of Deathwing to instantly transport an ally or enemy hero on your spine on a 110 second cooldown.
Your spine has regenaration globe spawner that recharges once every 30 seconds and can only be used by your allies. All ally and enemy heroes can click your armorplate to transport themselves to the location that your tail is currently to.
Enemy heroes on your spine take 31 damage per second.
The cooldown of the activatable ability that ally heroes gain starts ticking after they leave your spine.
Global abilities cannot be used while the caster is standing on Deathwing's spine and they cannot be cast on Deathwing's spine.
I think immersion should take a backseat to gameplay sometimes. Look at ragnaros for this example. He can still be huge without diminishing himself to something as just an avatar or fraction of himself. It does not feel like deathwing.