Deathwing by Slombeeper

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Deathwing

By: Slombeeper
Last Updated: Jun 6, 2018
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Deathwing

The Destroyer

A powerful ranged Assassin that can dominate an area by becomming massive.

Deathwing is a ranged Assassin with heavy poke and crowd control. With his Deathwing's Might ability he becomes a horrifying opponent that can deal massive damage to enemies.

He is always in his Dragon Form but it's smaller than Alextrasza's Dragon. When using Deathwing's Might he grows to the size of the core (Deathwing is actually even larger but so is Azmodan. Deathwing can't be too large because it would block your view).

Deathwing's Might is similar to Ragnaros's Molten Core but it is more of a offensive ability that can block enemies from moving to a location. It is a way for Deathwing to show his ultimate power. If Deathwing dies while massive he will die himself.

Strenghts:
-Poke
-CC
-Area Denial

Weaknesses:
-Spell protection
-Mobility

Combat Trait

1
Deathwing's Might
Cooldown: 110 seconds
Activate to burrow into the ground and then emerge at a target location, becomming massive. While massive, gain 40 armor, become unstoppable, your basic abilities reach 40% further, their cooldowns are reduced by 3 seconds and are empowered. Cannot move. Lasts 12 seconds. Can activate Cataclysm to end effect early. When the effect ends, Deathwing returns to his smaller size.

Primary Abilities

1
Molten Breath
Mana: 25
Cooldown: 6 seconds

Launch a fireball at target location dealing 230 damage and leaving a pool of magma that continues to deal 90 damage every second for 2 seconds.

Empowered:
Deals 25% more damage and has a 50% larger radius.
2
Shattering Tail
Mana: 40
Cooldown: 8 seconds

Smash your tail in a target location, dealing 190 damage and stunning enemies for 0.75 seconds.

Empowered:
Swipe your claw, stunning enemies infront of you for 1.25 seconds and dealing 240 damage.
3
Earth Shaker
Mana: 45
Cooldown: 9 seconds

Slam the ground around you, slowing enemies by 40% for 1.75 seconds and knocking them back. Deals 120 damage.

Empowered:
Deathwing roars and creates a small earthquake that slows nearby enemies by 50% for 2 seconds dealing 170 damage.

Heroic Abilities

1
World Shatterer
Mana: 90
Cooldown: 100 seconds

Fly into the air and after 2 seconds land in target location dealing 780 damage and releasing a shockwave that stuns for 0.5 seconds and knocks enemies back dealing 240 damage.
2
Land's Wrath
Mana: 100
Cooldown: 120 seconds

Deathwing destroys a large area after 1 second, dealing 320 damage. The destroyed area will be filled with lava and flames dealing 130 damage every second. Lasts 4 seconds.

Special Mount

1
Cataclysm
Cooldown: 30 seconds
Activate this ability to start flying after 2 seconds, becomming unstoppable, able to pass over terrain and gaining 50% movement speed for up to 6 seconds. Deathwing deals 87 damage per second to enemies below him. Reactivate to land at a location, knocking all enemies back. Deathwing is untargettable by all non-heroic units while flying.

Talents

Level 20:
-World Breaker: World Shatter's radius and cast range is increased by 50% but it takes 1 additional second before Deathwing lands.
-Erruption: Land's Wrath also summons a volcano that fires fireballs at random enemy heroes every second, dealing 97 damage. Additionally, Land's Wrath lasts for 1 additional second.
-Echoing Rage: Reduce the cooldown of Deathwing's Might by 20 seconds, cause it to reduce the cooldown of basic abilities by 4 seconds instead of 3 and increase its cast range by 50%.
-Ironbound Plating: Activate to gain 50 armor for 8 seconds. 100 second cooldown.
-Doomsday: Cataclysm deals 20% more damage and Deathwing can remain flying forever. Cataclysm does not damage structures.

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