Deathwing by Grum

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Deathwing

By: Grum
Last Updated: Jul 1, 2018
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Deathwing

Aspect of Death

Deathwing the Destroyer, formerly known as Neltharion the Earth-Warder, was one of the five Dragon Aspects and leader of the black dragonflight. Ages ago, Neltharion was empowered by the Pantheon with dominion over the earth and the deep places of Azeroth. However, driven mad by the Old Gods, he turned against the other Aspects during the War of the Ancients, eventually abandoning his title of Aspect of Earth in favor of being the Aspect of Death. Becoming one of the greatest terrors of the known world, his name too became one whispered with a feeling of fear and contempt among both mortals and dragons. He is perhaps the most powerful and feared servant of the Old Gods.

In the Nexus, Deathwing serves as a powerful lane combatant who specializes in tearing through non-Heroic enemies. With formidable zone control and specialized damage, Deathwing can be a dangerous lane presence if left unopposed.

Combat Trait

1
(D) Destroyer
Deathwing's attacks deal bonus damage to non-Heroic enemies. When dealing damage, Deathwing's attacks also apply "Burn", dealing additional periodic damage over 6 sec.

Activating Destroyer transforms Deathwing into a massive Black Dragon, granting him 30 Physical Armor and augmenting his abilities for 10 sec.

(100 sec CD)

Thematically and mechanically similar to Alexstrasza's "Dragonqueen" trait. The bonus damage helps cement Deathwing as a destroyer of buildings and minions, while the "Burn" effect keeps his damage from being too bursty and allows some additional counterplay with abilities like Plasma Shield or MULE drones.


Example Talent: Elementium Plating – While in Dragon form, Deathwing also gains 30 Spell Armor.

Primary Abilities

1
(Q) Lavabolt
Fires a bolt of lava, dealing damage to the first enemy it hits. Deals additional damage to Burning enemies.

While in Dragon form, Lava Bolt pierces.

(4 range, 6 sec CD)

A basic skill shot, gives Deathwing a little poke and helps to keep his "Burning" effect rolling on targets.


Example Talent: Lava Burst – Lava Bolt explodes on impact, dealing its damage in an area.
2
(W) Magma Chamber
Deathwing boils the earth in an area for 5 sec, dealing damage to enemies passing through.

While in Dragon form, Magma Chamber’s radius is doubled.

(6 range, 10 sec CD)

A simple AOE attack, similar to Tassadar's Psionic Storm, but covering a greater area. Utilized more for "Burn" application than damage.


Example Talent: Unstable Terrain – Magma Chamber also Slows enemies.
3
(E) Upheaval
After a delay, Deathwing ruptures the earth, knocking enemies aside and creating a wall of stone for 3 sec.

While in Dragon form, Upheaval has no delay.

(8 range, 20 sec CD)

Mechanically similar to Tassadar's "Force Wall", Deathwing exhibits his mastery of the earth by creating barriers for his foes and giving allies like Diablo or Genji additional walls to work with.


Example Talent: Calamity – Increases Upheaval’s area and knockback by 50%.

Heroic Abilities

1
(R) Dragonflight
Deathwing summons the Black Dragonflight to bombard a large area with fire for 10 sec.

(15 range, 120 sec CD)

A moderately large area-denial ability, similar in size to "Call Hyperion", Dragonflight's fireballs will also apply "Burn" and may make short work of Zerg Rushes.

Example Talent: Twilight Dragonflight – Dragonflight now summons Twilight Dragons to bombard an area whose attacks leave behind patches of shadowflame.
2
(R) Cataclysm
After a delay, Deathwing deals damage to all enemies. Everywhere.

(140 sec CD)

"This world shall break!" BOOM! Not a great amount of damage to Heroes, but will clear all the waves after a few seconds of "Burn" damage.


Example Talent: End Time – Cataclysm’s CD is reduced by 10 seconds for each Hero it hits.

Broad Strokes

I designed Deathwing to be a terror in the lane and a formidable foe on objective zones. During his career as a villain, Deathwing was never terribly effective at killing Warcraft's heroes (besides those who stood in the fires, lol), and I wanted to bring out his pension for breaking worlds and reshaping the landscape into play. Just like during the events of World of Warcraft's Cataclysm, Deathwing is a devastating calamity that needs to be opposed my enemy Heroes in order to be held in check. Having no special mobility and keeping his basic attacks in melee range (while in humanoid form), Deathwing can easily be out-ranged by other characters and should be a prime target for skill-shot assassins and crowd control. While soloing a lane, however, Deathwing could be a menace of a bully and will turn your structures to ash if you leave him to his methods.

Thanks for reading my first Character Concept! Let me know if you have ideas or comments about my design.

-Grum

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