Level 1-
Identify Armor (W)- Identify now grants its target 8 Armor for 30 seconds.
Identify Weapon (W)- Identify now increases allied Basic Attack damage by 10% for 30 seconds.
Identify Jewelry(W)- Identify now grants 12% increased movement speed for 30 seconds.
Level 4-
Back, Hellspawn! (E): Arcane Bolt now knocks the affected target back a fair distance.
Quest: Hit 30 targets with Arcane Bolt.
Reward: Hitting with Arcane Bolt reduces the cost of your next Heal by 25
Memorized Lore (W):
Quest: Gather Regen Globes to reduce the cooldown of Identify by 0.15 seconds each, up to 3 seconds.
Reward: After gathering 20 Regen Globes, Identify also heals the target for 200(+4%).
From All Walks (E): Arcane Bolt now deals 200% additional damage to non-Heroic targets.
Quest: Take 15 Mercenary Camps
Reward: Identify increases the damage of your next Arcane Bolt by 100%
Level 7-
Calming Words (Active): Activate to make all nearby allied heroes Unstoppable for 1 second. 90 second cooldown.
Quest: Make allied heroes Unstoppable for a total of 45 seconds.
Reward: Identify now removes Slows and Roots from its target.
Swift Healing (Q): Heal now has two charges, but only heals for 19% of your target's health pool per cast and its mana cost is reduced by 30.
Quest: Use Heal on 40 heroes
Reward: Identify reduces Heal's cooldown by 4 seconds.
Rare Loot (W):
Quest: Kill 66 minions (Arcane Bolt hits count as 2 minions)
Reward: Increase the effect of Identify by 80% and its cooldown by 4 seconds.
Level 10-
Horadric Cube (R1)
Legacy of Tristram (R2)
Level 13-
Tales of Steadfastness (Trait)- Allies within the radius of Stay Awhile and Listen gain 10 Armor.
Quest: Absorb 5000 damage via Tales of Steadfastness (Arcane Bolt hits on Heroic targets count as 150 damage absorbed)
Reward: Identify now grants 15 Armor (for a total of 23 with Identify Armor) for the first 10 seconds of its duration.
Tales of Might (Trait)- Allies within the radius of Stay Awhile and Listen deal 10% additional Basic Attack damage.
Quest: Enhance 90 allied Basic Attacks with Tales of Might.
Reward: Identify grants 25% lifesteal on Basic Attacks for the first 10 seconds.
Tales of Opulence (Trait)- Allies within the radius of Stay Awhile and Listen gain 15% additional EXP from all sources.
Quest: Soak 3000 EXP with Tales of Opulence (Arcane Bolt hits count as 250 EXP)
Reward: Identify grants 20% movement speed for the first 10 seconds.
Tales of Magic (Trait)- Allies within the radius of Stay Awhile and Listen gain 10% Ability Power.
Quest: Identify 20 Heroes
Reward: allies affected by Tales of Magic gain a charge of Spell Block every time they deal Ability Damage, up to 3 charges.
Level 16-
Memories of Yore (Trait)-
Quest: Takedowns increase both your movement speed and the Slow from Stay Awhile and Listen by 1%, up to 10%. Arcane Bolt hits cannot progress this quest.
In Loving Memory (Q)-
Quest: Every time an allied hero dies, Heal heals for an additional 5% of its target's health pool, up to an additional 20%. Arcane Bolt hits cannot progress this quest. The bonus from this quest resets on death.
Memory of the Last (E)-
Quest: Hit 20 Heroes with Arcane Bolt
Reward: Arcane Bolt Silences its target for 1 second.
Level 20-
Kanai's Cube (R1)- Also allows allies to repick a talent from levels 13 to 20 in addition to the talent they could repick before.
Legacy of the Horadrim (R2)- Allies within the AoE of Stay a While and Listen gain an additional 30(+4%) health per second and their Ability Power is increased by 5%.
Tome of Town Portal (Active)- Teleport a medium-long distance and open a Town Portal that connects the two endpoints of the teleport. Your allies can use this portal in both directions for up to 20 seconds. 70 second cooldown.
Prophecy of the End Times (Trait)- Enemies within the radius of Stay Awhile and Listen are spooked by your tale of darkness and deal 10% less damage as long as they stay within the radius of Stay Awhile and Listen. For 10 seconds after using your Heroic ability, the damage reduction of Prophecy of the End Times is increased to 25%.
Could that be an upgraded version of how you see and wish to play Deckard Cain?
Heal with 40% of max. life of the target as basicability with 12 seconds cooldown and 40 Manacosts is too strong.
He's basically Uther + Tassadar all in one and too tooo strong and outright direct boringly impactful
I'd say he's a perfect hero for adding wacky functionality/utility to the hero, kinda wasted the opportunity IMO
I like the idea of Horadric cube though, might do some cool stuff with it within a gamespan (depending on the CD) overall. Other than that = too simple for my taste, more like too too blunt and unimaginative overall
Here are some ideas I've had for a while:
Q : Identify spell = take control of any basic (non-heroic) spell from any of your allies and you get to control that spell's cast but cast two instances of the spell when done (one at your position, one at host's relative position) and with affixes of empower/enchant
The basic (by default without talents) empowering effect would be 25% increased cast range (greater safety)
For talented choices (all on lvl1) I consider the following three:
Identification of power: 10% increased ability power
Identification of simplicity: 20% reduced CD
Identification of quality: Echo the same casted spell with 40% of it's original power 2 seconds after 1st finished cast
Identification of protection: Until the control-taken spell gets casted by Cain the original "host" hero gains a single Dampen Magic charge
[Yeah = this one is a potential heaven for being super trolled but could, (and should) be very powerful when entrusted in good hands]
W or E = would be cool if Cain himself could become "Gall to someone's Cho" temporary for a while = i.e... Similar to the "Piggyback" mechanic I had in a Colossus's awhile ago (i.e. special mount in this one: http://www.heroesfire.com/hots/concept/colossus-5033) which was "Cho to anyone's Gall", this should work in a reverse fashion:
Assist the elder : Climb onto an ally, give both to you and the ally 30% damage taken reduction, while on top of that ally = gain a small Ranged attack (slingshot similar to Erik, lol), BUT as a penalty the two on you (piggybacked in motion) can move 10-15% slower
[cannot climb on a mounted ally, perhaps have a talent that allows that later]
One "fitting" heroic that would perhaps make sense is the R2 Heroic from my "Zoltun'Kulle's concept" I have here: http://www.heroesfire.com/hots/concept/zoltunkulle-5379
i.e.
R1 = Horadric Seal = make a selected ground area become a rotating seal that rotates all units on it and silences opponents that stand on it for the duration of the Ground-Seal rotation (2.5 seconds or that much around)
(Ofcourse they can see it coming and get out of the area, but those that are "unlucky ones" will suffer the "rotated by ground" i.e. Circular CC motion and silence effects combined, or maybe slow + rotate on lvl10, but silence as addition on lvl20 ?, I assume pretty strong this one)
Carbot's W could could be a good heroic as well (https://www.youtube.com/watch?v=Ka1Q9DVKPLg&list=PL0QrZvg7QIgoJBl9K48x8qHF9IJumJyk9)
Still = guess there's some "bunched up ideas" you just got, just need to complete the "complete concept" now :D
I'd kinda go with the following combined at the very end rather:
Your Trait + Carbot's Trait combined as a passive
Campfire = D
Q = Identify Spell
W = Healing potion (but make it droppable/pickable like a globe, reduce Heal amount, can maybe give some Attack/Defense talented buffs baked into this one)
E = Elder's assistance
R1 = Kinda prefer Carbot's version of the Cube, yours sounds fine but IMO perhaps not impactful enough for a heroic TBH, Carbot's version of Horadric cube sounds like quite an impactful one :)
R2 = Horadric seal (the one I used on Zoltun'Kulle, after all Cain's a member of "last of Horadrim" as well)
I think there's some more ideas you could come up with but this "combined effort" kit IMO should feel deeper in diversity and playstyle, probably less boring and more creative, and (hopefully) overall more fun :D
Overall I think we're quite close to what Cain should be, I'm kinda not happy/satisfied about that E skill TBH but could be fresh/fine/fun, not sure..