Deckard Cain [Complete] by Odin527

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Deckard Cain [Complete]

By: Odin527
Last Updated: Nov 12, 2016
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Deckard Cain [Complete]

Last of the Horadrim

Deckard Cain is a melee support who identifies his enemies' weaknesses and gathers items to aid his allies. He has a weak basic attack with his staff, but it is advised he stay back when not collecting items.

Combat Trait

1
Horodric Cube
Minions drop potions upon death, and enemy heroes drop 5.
Passively gain 1 potion every 4 seconds. Can store up to 30 potions.

Primary Abilities

1
Identify
Cooldown: 8 seconds

Reveal target hero for 8 seconds and make them vulnerable for 4 seconds, taking 25% more damage from all sources.
2
Rejuvenation Potion
Charge Cooldown: 8 seconds

Give a potion to target ally. Ally can press F to consume the potion, healing for 20% of their maximum health 10% of their maximum mana. Each ally can only carry one potion at a time.

Can be self cast to consume a potion yourself. Holds up to 2 charges. (1 second cooldown between casts)
3
Transmute Potions
Transmute 3 stacks of potions into one new one. (toggle secondary abilities on/off)

Secondary Abilities

1
Exploding Potion
Cooldown: 2 seconds

Deals 200 damage in an area. Consumes 3 potion stacks.
2
Health Globe
Cooldown: 4 seconds

Heal all nearby allies for 150 health. Consumes 3 potion stacks.
3
Cancel Transmute
Switch back to your primary abilities.

Heroic Abilities

1
Stay a While, and Listen
Cooldown: 90 seconds

Heal all nearby allies for 10% of their max health and 5% of their max mana. After 5 seconds, each hero who stayed in the area recovers an additional 40% max health and 25% max mana.
2
Create Waypoint
Charge Cooldown: 45 seconds
Stores 2 Charges

Create a waypoint at your current location. Waypoints are untargetable and invulnerable.
While you or an ally is standing on a waypoint, they can right click on another waypoint on the map to teleport to it after a 3 second channel. Maximum 3 waypoints active at a time.

Special Mount

1
Town Portal
Cain has a normal mount but a unique hearth ability.

Instead of the hearthstone, Cain opens a town portal for 5 seconds. Cain, and any allied heroes can channel on the portal to hearth twice as fast as normal. Can only have one portal open at a time.

Base Stats

Health: 1550
Health Regen: 4.5


Mana - None

Attack Damage: 65
Attack Speed: 1.2

Talents

Level 1

Study Weakness: Gain 1 stack when you or an ally hits an identified enemy with a basic attack. For every 10 hits, increase the vulnerability by 1% up to 5. After 50 hits, increase Identify's range by 20%.

Special Recipe: Gathering regeneration globes increases your health globe healing by 5 up to 100. After collecting 20 globes, your health globes also restore 5% maximum mana to heroes affected.

Quest Giver: Nearby minions kills give a stack of bribe, hero takedowns grant 5. If the enemy hero killed was under the affects of identify, it grants an additional 10 stacks. Spend 20 stacks to instantly defeat a mercenary. Holds up to 80 stacks.

Amplify Hero: Target ally deals 50% more and takes 50% less damage to and from non-heroes for 8 seconds. (activateable: 30 second cooldown)

Level 4

Oil Potion: Exploding Potion sets enemies on fire dealing an additional 40 damage per second for 4 seconds. Increase the radius of Exploding Potion by 15%.

Rancid Gas Potion: Exploding Potion leaves a cloud of gas where it explodes for 6 seconds, dealing 25 damage per second and slowing enemies in the cloud by 20%.

Back You Beasts: Every third basic attack knocks the target back a short distance.

Stamina Potion: Rejuvenation Potions increase movement speed by 25% for 4 seconds.

Level 7

Lucky Findings: Minions drop 2 potions upon death instead of 1.

Accelerated Crafting: You passively gain potion stacks every 2.5 seconds instead of 4.

Blood Serum: Enemy heroes drop 15 potion stacks if they die while identified.

Increased Stash: Maximum potion stacks increased to 45.

Level 10

Stay A While And Listen

Create Waypoint

Level 13

Globe of Resistance: Allies healed by your health globes take 20% less damage from enemy abilities for 2 seconds.

Stave of Evil: Basic attacks with your staff grant one charge of block for 2 seconds, reducing the next enemy basic attack by 50%.

Situational Awareness: Identify also reveals the area around the target for 6 seconds when it is cast.

Flash Bang: Exploding Potion blinds enemies hit for 1 second. Enemies hit near the centre are blinded for 2 seconds.

Level 16

Imposing Knowledge: Identify reduces the target's attack speed by 20% and ability power by 10% for 4 seconds.

Cleansing Potion: Rejuvenation Potions grant unstoppable for 1.5 seconds.

Extra Potent Globes: Increase the healing of your Health Globes by 75%.

Your Skills Are Impressive: Increase target ally's ability power by 25% for 3 seconds. (activateable, 30 second cooldown)

Level 20

Many Stories To Tell: Reduce the cooldown of Stay A While And Listen by 30 seconds and increase its radius by 10%.

Smooth Transition: Channel time for using waypoints is halved, and you can now have up to 5 waypoints active at a time.

Augmented Cube: Transmuting potions now consumes 2 stacks instead of 3.

Slay This Evil: The vulnerability from Identify now lasts the full 8 seconds.

Notes

Heroes must be in melee range to receive a potion from Cain.

Players can carry and use potions as they would use nukes on warhead junction. If the F slot is full, either with a potion, nuke, or other other activateable skill, the player cannot take a new potion from Cain.

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1
[-]
Tarurb (2) | November 25, 2016 11:25pm
I invite you to check an updated version of your hero concept here: http://www.heroesfire.com/hots/concept/deckard-cain-6154.

Your talents proposals are quite interesting and even fun to play with, but putting a cube as the combat trait (which represents the true nature, the Essense, of the hero) is a total misunderstand of who is Cain the Elder, IMO.

Deckard Cain is first of all an Identifier, a artifact hunter and a storyteller. Not a Horadric cuber XD.
1
[-]
IlikeItFunny (6) | November 14, 2016 11:05pm
"Give a potion to target ally. Ally can press F to consume the potion, healing for 20% of their maximum health 10% of their maximum mana. Each ally can only carry one potion at a time."

And what happen on Warhead Junction, when the target has a nuclear-bomb?
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