Deckard Cain is a very hard, multi-class hero. Deckard Cain can either be Melee Support or Melee Specialist depending on the player's talent choices. Unlike other heroes, Deckard Cain can see red, blue, green, and gold artifacts (with gold being very rare) which he collects to create items thrown from his satchel. Cain is akin to Abathur and The Lost Vikings in that he needs to have excellent map vision in order to to collect artifacts and soak experience, while at the same time dropping potions in locations for future team fights.
The Talent Tree for Deckard Cain is set up so that MOSTLY the top choice of each tier improves Utility, the second choice improves Support, and the third improves Siege.
Like Abathur, Deckard Cain is very rarely used in actual combat, but instead buffs allies and minions. With a health pool similar to Tracer, it is imperative in most cases that Cain avoid directly fighting other heroes, except when using his heroic, Stay a While and Listen. Cain uses stealth to move around the battleground, attempting to sneak even through enemy lines in order to acquire artifacts. Different than other heroes, Cain can then drop potions where fights are likely to occur so that allies will be able to better sustain. Cain is a smart early draft on maps that force long team fights and where he can soak experience in empty lanes. Furthermore, Cain is a wildcard in drafts in that opposing teams must guess as to whether or not he will be a specialist or a support in game.
Cain's Heroics provide two different uses. Town Portal allows teams to maintain better sustained team fights on battlegrounds such as Battleground of Eternity. Stay a While and Listen is like a hybrid of Void Prison and Octograb, usually set up through a stealth flank.
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