Tier1
[D]Acumulated Emission Beam of Light continues emission from the last location for 1.25 seconds even after Cain stops the channel
[D]Intensive Flash Beam of Light also slows targets hit by 5% per tick up to 30%, this effect fades over 1 second
[W]Difractive Beam Horadric Cube now emits 2 sideline beams (30% degrees offset from both sides respectively) dealing full damage but these supporting beams reach only half the distance
Tier2 see secondary
Tier3
[Q]Ancient Pillars Mythic pillars also heal the casters of spells that go through for 50% of damage done by the other pillar
[Q]Solid foundation Mystic Pillars also increase the reach of emitted spells by 50%
[W]Enchanted Cube Quest:
(!) Killing targets with the beam from Horadric Cube increases it's damage by 0.5% per minion killed and 5% per hero killed up to 50%.
(reward) Horadric Cube's amplify magic bonus is increased by another 10% (up to 25% from 15%)
[E]Deep slopes Increses the width and slow of Conjured Sand by 25%
Tier4 see heroics
Tier5
[Q]Magnetic wall If conjured or levitated nearby each other the Pillars also create a small destructible wall between them
[W]Solid Exterior Horadric Cube now becomes unpathable and it's cast range is Increased by 40%
[E]Sandstorm Conjured Sands now reduce the casting and attack range of opponents in it for 25%
Tier6
[Z]Double Portal Gain 2 charges of Town Portal but increases CD by 15 seconds
[E]Wastelands Increases the casting range of Conjuring Sands by 40%, in addition Cain's Beams can "heat up" the Conjured Sands directly (without usage of the Cube)
[E]With a grain of salt Conjured Sands in Bushes and Vents last for 50 seconds and grant Cain vision1
Tier7
[1]Horadric Mastery (Available if taken
Enchant Spell) Enchant spell now gives Global cast instead of having range increased by 100%
[1]Horadric Protection (Available if taken
Horadric Scroll) Reduce the CD of "Horadric Scroll" by 10 seconds and whenever Cain uses Horadric Scroll onto an ally he has a nearby aura that affects nearby allies for half the % amount.
[R1]Kamehamehaa Cain's gathered Regen Globes also grant 1% ability power. When completely full with 10 globes = the Bag/Satchell can also be thrown from one ally onto another
[R2]The Complete Lore "Stay awhile and Listen"'s refresh effect now also heals all allies by double the damage taken in the duration
[R3]Unlimited Bonds The Horadric Cube now emits beam of light toward the pillars at any given time, and when Cain uses his Light Beam onto the Cube, the beam's transmitted toward the pillars too
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