For more clarification, here are some examples and explanations for how Horadric Cube works.
Damage Added:
Muradin casts Storm Bolt, which deals 110 damage, at the Cube. The Cube eats the Bolt, hitting no other targets without its piercing talent. When the Cube explodes, it deals 120 + 110 damage in its area, equaling 230 damage.
Healing Added:
Malfurion casts Regrowth, which heals 150 Health and 465 Health over 15 seconds, on the Cube. The Cube eats the Regrowth. When the Cube explodes, it heals 120 + 150 Health in its area, equaling 270 healing.
Effects Added:
For the Muradin example, Storm Bolt also stuns for 1 second. When the Cube explodes, it will also stun all enemies in its area for 1 second. For the Malfurion example, Regrowth also applies 465 healing over 15 seconds. When the Cube explodes, that over time healing is also applied to all allies in its area.
Embrace the Unknown:
If Muradin's Storm Bolt is eaten by an EtU Cube, the Cube will explode for 120 + (110 x 2) damage, equaling 340 and stunning enemies for 2 seconds. If Malfurion's Regrowth is cast on an EtU Cube, the Cube will explode for 120 + (150 x 2) healing, equaling 420 and applying a 930 healing over 30 seconds to allies.
The Cube is only effected by Skillshot or targeted abilities, so AoE effects like Frozen Tempest and Entangling Roots aren't applied to the Cube.
The idea behind the Cube is to create a risk/reward system. Do you aim your skillshot to stun an enemy now, or add it to the Cube for a larger effect as long as they stay in range?
His Q just seems like a weaker version of Tassadar's Oracle.
W is worded very poorly, specifically the second part. Why exactly does an exploding cube heal also? needs to be explained better.
Town Portal seems broken unless the enemy team can target it and kill it, which prevents just opening a portal in the middle of team figths and continously reseting
Escort doesnt seem that bad but on heroes who deal with % its a nightmare. Also basically making leoric unstoppable from the amount of self healing he would do
Second ult seems pretty good with a larger cooldown. 60 seconds too short for an aoe silence (which then prevents stopping the channel because you are silenced.