Level 1: --> Deckard Cain's first Groupquest Talents [!]
(1) Full Armory: [!]Group Quest: Kill 100 Minions. -> [!]Reward: The damage of your minions is increased by 15%.
(2) Tower Reinforcements: [!]Group Quest: Destroy 4 Towers. -> [!]Reward: The damage of your Towers is increased by 25%.
Level 4: --> Leah's Fiery Rune Trap Talents [Q]
(1) Painful Trap: Increases the damage of Fiery Rune Trap by 10%.
(2) Endless Spikes: Increases the radius of Fiery Rune Trap by 20%.
(3) Wrecking Ball: Structures hit by Fiery Rune Trap take 20% additional damage.
Level 7: --> Leah's Splintering Arrows Talents [W]
(1) Haedrig's Bowstring: Increases the range of Splintering Arrows by 20%.
(2) Crippling Charge: Splintering Arrows slows by 20% for 2.5 seconds.
(3) All Munition: Splintering Arrows fire an additional arrow.
Level 10: --> Ultimate Talents [R]
(1) Deckard Cain - Secret Knowledge: Reveal the Secret Knowledge of the Horadrim and deactivate the Heroic Ability of an enemy for 45 seconds.
(2) Leah - Evil Within: The Evil within Leah manifests as a Shadow Duplicate that attacks your enemies for 10 seconds.
Level 13: --> Deckard Cain's second Groupquest Talents [!]
(1) Keep out: [!]Group Quest: Destroy 1 Keep. -> [!]Reward: All your Keeps get 25% shield each.
(2) : [!]Group Quest: Destroy 12 Catapults. -> [!]Reward: All your Catapults have 200% more health.
Level 16: --> Leah's Mysterious Shroud Talents [E]
(1) Quick Ending: When Mysterious Shroud ends, gain 20% Movement Speed for 3 seconds.
(2) Vengeance: Mysterious Shroud reflects damage taken by 35%.
(3) Soothing Touch: Every time you are hit while Mysterious Shroud is active, you are healed by (50 +4% Per Level).
Level 20: --> Heroes of the Storm Talents [R]
(1) Lost Knowledge: Increase Secret Knowledge duration by 33,33% and reveal your enemy every 10 seconds for 2 seconds.
(2) Realm of Terror: Increases Evil Within duration by 50%. When Evil Within ends, the Shadow Duplicate deals (460 + 4% Per Level) damage to enemies nearby.
(3) Bolt of the Storm: Activate to teleport to a nearby location.
The idea of groupquests are awesome. But on lvl 1 very easy(4 towers, this is nothing) and the reward is only useful till you have some towers. Also 100 minions are automatically killed after the fifth or the eight wave(2-lanemaps).
The groupquest on lvl 13 is the same. What happen when the enemy dont have any keep to destroy for complete quest? Also this is only useful till you have some keeps.
But not all spells are fit till yet in my opinion.
Also you should discripe more the function of this partnerworking gameplay.
thank you very much for your comment on my deckard cain & leah - conecpt. glad that you like it. =)
will work on your advices, can you give me specific spells that do not work/do not fit the hero? will work on it & update asap!
greets sanlayn
!(Passive): Elixier of the Horadrim: Each time when a allied hero closed to Deckard Cain gain a healthglobe, the Health of this hero will permanently increased by 0,5% of his/her max life, till 10%. When this bonus reached 10%, also his healthregeneration is increased by 50%.
!(Passive): Hunt for the Horadrim: Each time a allied hero closed to Deckard Cain is parting of a herokill, the ability power of this ally is permanently increased by 1%. Till 10%. When this bonus reached 10%, also increase the manaregeneration of the allied hero by 25%.
!(Passive): The search of Wirts leg: Each time a minion dies closed to a allied hero at closed range to Deckard Gain, this hero deal 0,5% more damage against non heroic enemys. Till 25%. When 4 allied heroes reached there bonus of 25%, Deckard Cain becomes wirts leg and his movementspeed is permanently increased by 25%. His basic-movementspeed is maybe only 75%?
It looks really hard to gain enough stacks to use Deckard Cains Spells. I find Eye of Tal Rasha is a mighty and innovative reveal-ability. But im not sure about the other ones. Specialy his E is really useless in lategame. So Deckard has very less impact at later stage of the game. Maybe a global damage dealing or cc-spell instead of this?
I dont understand the effects of Leahs Splintering Arrows and Mysterious Shrouds.
Also i find on lvl 10 Deckard need a Ultimate, too. Not only Leah. Leahs Lead the Way is more a supportspell(more fit with the supporter of both, Deckard).
All in all both chars need more possibilitys to working together. Leah need maybe more Quest-talents which need the cooperation with Deckard Cain. Maybe i have later some ideas by myself.
And can you improve the talentsection? The readers dont know which abilitys the talents improve.