(somewhat complete skill tree - still thinking up some ideas)
Lvl 1:
Metasynaptic node - defilers maximum energy is increased by x mana.
parasite - enemies hit by plague will be revealed for an additional 2 seconds
Lvl 4:
Lingering illness - plague lasts an addition 2 seconds.
Increased digestion - minions consumed grants more mana
Lvl 7:
Dense swarm - enemy units within swarm cloud have a 10% movement reduction
corosive swarm - dark swarm reduces armor of enemy heroes.
Lvl 10:
see above
Lvl 13:
volitle cysts- After plague expires, cysts fall off of the enemy unit and land on the ground. After 2 seconds, the cysts explode, dealing a small AoE damage.
Lvl 16:
Swarm host - Casting Swarm Cloud also casts a second untalented swarm cloud on your location.
Lvl 20:
z: hardened Carapace - take significantly reduced damage while balled up. Damage taken will not dismount you.
Airborn - Neural parasites spread further and can affect 2 hosts.
Overwhelmed- Fungal growth roots the hero in place.
It´s hard to envisage, thats this
can roll like a ball and move this way.
Also (E)Consume is a really weak ability.
And why need a specialist a supportability like Swarm Cloud?
Well, Medivh have his Force of Will so, why not?
I agree with that.
Well, Medivh have his Force of Will so, why not?
Medivh is more a utility-supporter then a pusher-specialist. His Portals(E) can also used by allied Heroes and his ravenform has very much scouting value. Im not sure what role this defiler want to be.^^ Swarmcloud(why not dark swarm?) is his only support-ability. Plague looks like a damagespell(assasin/mage), Consume is a utility-ability with has only value, when any other ability cost very much mana(should be a talent active or combat trait in my opinion). His ultimates are both debuffs. His Combat-trait is not very usefull by this abilitys he can use. Sorry for say it, but i see no sense in this kit.