big shoutout to kid karma for inspiration, work in progress.
Combat Trait
1
[D] Collect Essence
Nearby Minions grant 1 and Heroes grant 10 essence when they die. Essence can be spent in order to evolve.
(No limit on how much can be held or spent.)
(Can only be spent in 10 increments at a time, no cooldown)
(Everyone in game can see how Dehaka spends his essence through the scoreboard pane)
Primary Abilities
1
[Q] Drag
[Skillshot] [Short range] Lash onto a hero pulling them to you. Deals damage to enemies. 6 second cooldown.
[Can be used on friendly heroes]
2
[W] Mend
Go into stasis, regenerating 10% of your maximum health over 2 seconds. 15 second cooldown.
[Can be canceled early]
3
[E] Generate Spawn
Spawn a lesser Primal Zerg that will assist you. Damage dealt to Dehaka is reduced by 25% while the spawn is alive. 12 second duration. 20 second cooldown.
(Can be commanded to move/attack like Water Elemental/Hydralisk)
Secondary Abilities
1
[1] Evolution: Survival
Spend 10 essence to upgrade
2% Maximum Health 2% Damage reduction 2% Faster respawnÂ
2
[2] EVOLUTION: CUNNING
Spend 10 essence to upgrade
2% Range on abilties 2% Cooldown Reduction 2% Mana cost reduction
3
[3] EVOLUTION: BROOD
Spend 10 essence to upgrade
2% Attack Damage 2% Attack Speed 2% Ability power
Heroic Abilities
1
[R1] Devour
[Short range] Channel on an enemy hero for 3 seconds. Deal damage equal to 10% of their maximum health every .5 seconds and restore double the amount as health to Dehaka. Must remain within range.
[Can be interupted via stuns, knockbacks, silence, or moving out or range]
[Can be removed from cleanse]
2
Essence Mastery
Your primary abilties gain additional effects based on how much essence you spend.
[Q] Drag- Slows enemies and increases movement speed of allies for 4% for 1.5 seconds per 10 essence spent
[W] Mend- Reduces damage taken on nearby friendly units by 3% per 10 essence spent.
[E] Generate Spawn- Your spawn deals 5% additional damage to minions, mercenaries and strutures per 10 esssence spent
[Retroactive with how much essence is spent prior to gaining this ability.
LEVEL 1 TALENTS
[Block]-Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. [Easy prey]- Generate spawn gains 10% movement speed [Primal Spawn]-Basic attacks increase the duration of Generate Spawn by .5 seconds [Essence is survival]-Passively gain 1 essence every 6 seconds
LEVEL 4 TALENTS
[Amplified Healing]-Increases regeneration effects and all healing received by 30% [Feral Drag]- Increases the width of drag by 20% [Neurotoxin]-Basic attacks from you and Generate Spawn deal an additional X over 4 seconds [Primal Alpha]- Basic attacks from you and Generate spawn cleave to 1 addition target for 75% of normal damage [Infest]-Increases an allied lane Minion's damage against non-Heroic targets by 400% for 30seconds. Holds up to 2 charges.
I think the whole attack speed and also damage reduction are a bit too much, i mean imagine a world where you can get 25% damage reduction by killing 150 minions or 15 heroes, and beeing in 15 hero kills is not that hard, so tune these 2 down a bit and also the spawn duration unless he has a life bar (you didn´t put one in the description)
Loading Comments...
Load More Comments
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments